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Editing 40d Talk:Manager

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Now I've got a populaton of 220 with the "Metropolis Manager" position. I'm editing again, same version as above. [[User:Aaron5367|Aaron5367]] 09:08, 8 August 2008 (EDT)
 
Now I've got a populaton of 220 with the "Metropolis Manager" position. I'm editing again, same version as above. [[User:Aaron5367|Aaron5367]] 09:08, 8 August 2008 (EDT)
 
I have a city manager at 138 dwarves. [[User:threefingeredguy|threefingeredguy]]
 
 
I have a metropolis manager at 145 dwarves (although he may have aquired the title at 150 dwarves and then I lost a few soldiers), so some of the current information is obviously wrong, and probably isn't even based on dwarf count, but rather wealth or exports. --[[User:Untelligent|Untelligent]] 01:31, 19 June 2009 (UTC)
 
 
:I think this has to do with whether the fort is a [[county]], [[duchy]], or [[mountainhome]].  The title seems to change with the change in status and the increased noble requirements [[User:Dorf and Dumb|Dorf and Dumb]] 10:05, 24 October 2009 (UTC)
 
  
 
== Certain Jobs ==
 
== Certain Jobs ==
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Why don't certain jobs show up on the management screen? I can't find plant seeds or fell trees. [[User:Shoez|Shoez]] 18:46, 11 April 2008 (EDT)
 
Why don't certain jobs show up on the management screen? I can't find plant seeds or fell trees. [[User:Shoez|Shoez]] 18:46, 11 April 2008 (EDT)
 
: I would guess that it was because those two tasks in particular require more information than the manager screen is able to handle. Planting seeds is dependent on too many factors; type of plant, suitable season, which farm plot. Felling trees requires the trees to be specifically marked for felling, as there is currently no other way for the game to determine which trees should be cut down ("that copse just outside the goblin fortress looks ideal"...). -- [[User:Raumkraut|Raumkraut]] 21:30, 11 April 2008 (EDT)
 
: I would guess that it was because those two tasks in particular require more information than the manager screen is able to handle. Planting seeds is dependent on too many factors; type of plant, suitable season, which farm plot. Felling trees requires the trees to be specifically marked for felling, as there is currently no other way for the game to determine which trees should be cut down ("that copse just outside the goblin fortress looks ideal"...). -- [[User:Raumkraut|Raumkraut]] 21:30, 11 April 2008 (EDT)
::These jobs are automatically generated by the AI. The manager does allocate them to each dwarf.
 
::If you do want to allocate a job "cut down 30 trees" you do it by designating 30 trees to be cut down. You end up with 30 x jobs "cut down 1 tree". Same effect.[[User:GarrieIrons|GarrieIrons]] 23:47, 10 August 2008 (EDT)
 
  
 
== What's the use? ==
 
== What's the use? ==
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::: I drafted him, he sparred, mayor got up, undrafted him, he's still "no job"ing. What was I supposed to do? I guess the mayor wanted to complain to the manager, the other way around... Ah...disable labor of the mayor...what else?--[[User:Seaneat|Seaneat]] 17:27, 2 July 2008 (EDT)
 
::: I drafted him, he sparred, mayor got up, undrafted him, he's still "no job"ing. What was I supposed to do? I guess the mayor wanted to complain to the manager, the other way around... Ah...disable labor of the mayor...what else?--[[User:Seaneat|Seaneat]] 17:27, 2 July 2008 (EDT)
 
:::: The meetings show up as Attend Meeting or Conduct Meeting when they're being an issue.  If he's in No Job, check his assignments. —[[User:Chaos|Chaos]] 00:44, 3 July 2008 (EDT)
 
:::: The meetings show up as Attend Meeting or Conduct Meeting when they're being an issue.  If he's in No Job, check his assignments. —[[User:Chaos|Chaos]] 00:44, 3 July 2008 (EDT)
 
:Beds are never worth enough to worry what quality they are.
 
:My manager is multi roled as:
 
:#Manager
 
:#Trader
 
:#Stone detailer
 
:Any time I need him I disable Stone Detailing. The rest of the time it seems that whenever some jobs need to be allocated he stops engraving and gets stuck into it. He's a legendary stond detailer which has me a bit worried about what will happen when I have to roll out a new hallway... ;^-) [[User:GarrieIrons|GarrieIrons]] 23:44, 10 August 2008 (EDT)
 
  
 
== multiple workshops ==
 
== multiple workshops ==
  
 
If you set a task on the manager screen for, say, 30 rock tables and 30 rock chairs, and you have 2 mason's workshops, will the manager distribute the workload over the two shops or just use one? --[[User:Tachyon|Tachyon]] 21:26, 10 August 2008 (EDT)
 
If you set a task on the manager screen for, say, 30 rock tables and 30 rock chairs, and you have 2 mason's workshops, will the manager distribute the workload over the two shops or just use one? --[[User:Tachyon|Tachyon]] 21:26, 10 August 2008 (EDT)
:Direct answer: all tasks get distributed between all relevant workshops.
 
:The worst feature of the Manager is that the manager cannot be told to exclude a given workshop. So you build a craft workshop next to the bone refuse pile and periodically you will find woodcrafter dwarves wandering all the way from your wood stockpile down to it to build a wooden cup. grrrrrr.
 
:[[User:GarrieIrons|GarrieIrons]] 23:41, 10 August 2008 (EDT)
 
::If I want to use 2 craftdwarfs workshops, one for wood and one for stone, will the manager respect restrictions on who can use it when putting things in the queue?  What if I restrict workshop#1 to the woodcrafter and workshop#2 to the stonecrafter? --[[User:Aristoi|Aristoi]] 17:29, 12 August 2008 (EDT)
 
:::Nope, it'll distribute the jobs evenly across all workshops headless of workshop settings. [[User:HeWhoIsPale|HeWhoIsPale]] 08:18, 11 September 2008 (EDT)
 
 
:::You can forbid the stone the shop is built of with the t-menu, dwarves wont use it then, but that is kinda killing the whole point of the manager - less micromanagement. At least u can recall unforbidding it easier when u get the message "X completed" --[[User:Höhlenschreck|Höhlenschreck]] 14:56, 17 June 2009 (UTC)
 
:::Can't you use the workshop Profiles to, in the above scenario, disallow the woodcarvers from using the crafting shop near the bone file, and vice versa?  If you have a large wood industry, I'd imagine you would have more than one crafting depot near the wood pile, no?
 
::::Nope, since the wood crafting jobs will still get assigned to the bone carving workshops, and the workshop profiles will cause those jobs to ''never be completed''. --[[User:Quietust|Quietust]] 19:08, 12 November 2009 (UTC)
 
 
== Crashbug? ==
 
 
The only time the game ever crashed on me was when I used the job manager to schedule "extract metal strands", then tried to zoom the building that did it.  Anyone else have this experience? [[User:Dorf and Dumb|Dorf and Dumb]] 10:07, 24 October 2009 (UTC)
 
 
== work orders don't get added to workshops after approved ==
 
 
I'm running DFG v15,based on 40d vanilla(old opengl version).
 
I tried replacing manager then start a new order;free office&redesignate,even destroy then rebuild workshops,to no avail.<br />
 
Work orders don't get assigned to any workshop,no matter the quantity or work type.<br />
 
It shouldn't be related to noble/room assignment from a programming standpoint anyway,approved work orders use seperate interface and should be independent from zones/rooms/item part of game(ie. not stored in memory as a property of these entities)<br />
 
It used to be fine,i can't remember i did anything extrodinary.I just added some orders(construct wooden bins) &cancelled some,then suddenly it stopped working.<br />
 
Anyone have any ideals on what goes wrong? ----[[User:Daedalusai|Daedalusai]] 23:13, 25 November 2009 (UTC)
 
 
Why can it only add 30 at a time? does anyone know? --[[User:Aklyon|Aklyon]] 21:34, 30 March 2010 (UTC)
 

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