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Editing 40d Talk:Mandate

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:Incidentally, the one about product mandates may be more loosely true. I had a recent situation where my Mayor requested bronze items I could not furnish (early in the game and I hadn't gotten adequate supplies from the caravans). I expected my Blacksmith, Metalsmith, Weaponsmith, or Armorer to get dinged. Nope, it's my jeweler who got jailed, who only had skills in gem cutting, gem setting, and a small amount in farming. I've only had the export ban situation happen once (the items, crowns, where banned between the time when the traders packed up and before they left the board) and the item was common enough that any one of the people might have touched one of the items at some point. However, the fact that there's an extant bug where you can get punished for goods that the merchant brought in and didn't sell suggests that sentencing might be a bit more random. -[[User:Fuzzy|Fuzzy]] 08:25, 19 November 2008 (EST)
 
:Incidentally, the one about product mandates may be more loosely true. I had a recent situation where my Mayor requested bronze items I could not furnish (early in the game and I hadn't gotten adequate supplies from the caravans). I expected my Blacksmith, Metalsmith, Weaponsmith, or Armorer to get dinged. Nope, it's my jeweler who got jailed, who only had skills in gem cutting, gem setting, and a small amount in farming. I've only had the export ban situation happen once (the items, crowns, where banned between the time when the traders packed up and before they left the board) and the item was common enough that any one of the people might have touched one of the items at some point. However, the fact that there's an extant bug where you can get punished for goods that the merchant brought in and didn't sell suggests that sentencing might be a bit more random. -[[User:Fuzzy|Fuzzy]] 08:25, 19 November 2008 (EST)
 
::I've actually had several of my champions get punished when a mandate isn't met.  So I just kill the hammerer.--[[User:CrazyMcfobo|CrazyMcfobo]] 06:09, 23 July 2009 (UTC)
 
 
== Evading mandates ==
 
 
During several tests, I was able to verify that items specifically hauled to the depot and traded count against export bans, even to one's own civilization. However, I've had several cases where I traded away banned crafts (such as amulets), yet nobody ever became criminals as a result. My only guess is that since the crafts were brought to the depot ''in bins'', the game didn't make the connection between the item, the bin, and the dwarf who hauled the bin. --[[User:Quietust|Quietust]] 20:51, 12 September 2009 (UTC)
 
 
== Mandates & preferences ==
 
 
I'm surprised no mention is made of [[preference]]s of the noble making the mandates.  I haven't run exhaustive tests, but it seems that these largely determine what gets banned/mandated.--[[User:Albedo|Albedo]] 10:07, 6 November 2009 (UTC)
 
 
== Mandated Items Can Not Be Used (For first year?)==
 
 
My mayor mandated the construction of two copper items, and had a preference for both copper and clear glass. I decided to make a copper throne for her office and a copper table for her dining room, and decorate both with clear glass.  After the copper items were finished, but before my glassworker started on the raw clear glass, my mayor mandates 2 clear glass items.  The two raw clear glass are now done, and there are no current mandates (from anyone).  However, the option to cut the raw clear glass is not coming up in any of my jeweler's workshops.  Initially I thought it was because the mandate hadn't been completed and the items were counting towards it and therefore not usable for anything else.  However, with the mandate completed and still being unable to cut the raw clear glass, I am now thinking that perhaps any item used to satisfy a mandate can not be used for the first year (I can build my copper table and throne just fine).  I'm thinking the first year just because that's the time period you have to fulfill the mandate, not because I've tested it thoroughly.  Once the year is up I'll try to remember to post here whether or not I am able to cut the raw clear glass.  Oh, and my version is: 0.28.181.40d15/16.  --[[User:Frewfrux|Frewfrux]] 21:43, 28 November 2009 (UTC)
 
:Raw clear glass is bugged in version 40d in that Jeweler's workshops will never recognize that you have any, meaning you can't add "Cut clear glass" tasks manually - the only way to cut clear glass is by using the Job manager. --[[User:Quietust|Quietust]] 22:43, 28 November 2009 (UTC)
 
::OH!!!  Wow, I'm glad I posted this then.  I totally thought I was starting to loose my mind here.  Thanks for saying something!  --[[User:Frewfrux|Frewfrux]] 21:04, 29 November 2009 (UTC)
 
 
== Artifacts ==
 
 
Out of curiosity, do artifacts satisfy production orders? For example, if a noble demands cabinets, and someone creates an artifact cabinet, would it count toward the mandate?
 

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