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Difference between revisions of "40d Talk:Memory hacking"

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(Add talk for Creature Structure)
(Memory Locations)
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== Creature Structure ==
 
== Creature Structure ==
 
I have a feeling that offset 0x00 is really a "next" pointer, forming a linked list.  The reason being is that I was able to take the 4 byte value and go to that address, and it would be another creature.  It progressed for a handful of creatures.  Seems logical to assume it does it for all creatures.  --[[User:AzureLightning|AzureLightning]] 00:24, 3 November 2007 (EDT)
 
I have a feeling that offset 0x00 is really a "next" pointer, forming a linked list.  The reason being is that I was able to take the 4 byte value and go to that address, and it would be another creature.  It progressed for a handful of creatures.  Seems logical to assume it does it for all creatures.  --[[User:AzureLightning|AzureLightning]] 00:24, 3 November 2007 (EDT)
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== Memory Locations ==
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Does anyone know the memory location for the current unit focus? --[[User:AzureLightning|AzureLightning]] 14:05, 3 November 2007 (EDT)

Revision as of 18:05, 3 November 2007

New Release Updates

I'm just updating the main page as I figure new things out. Someone else will probably have to redo the formatting, since I don't really know the wiki formatting. --Zhentar 23:30, 29 October 2007 (EDT)

Creature Structure

I have a feeling that offset 0x00 is really a "next" pointer, forming a linked list. The reason being is that I was able to take the 4 byte value and go to that address, and it would be another creature. It progressed for a handful of creatures. Seems logical to assume it does it for all creatures. --AzureLightning 00:24, 3 November 2007 (EDT)

Memory Locations

Does anyone know the memory location for the current unit focus? --AzureLightning 14:05, 3 November 2007 (EDT)