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Difference between revisions of "40d Talk:Moat"

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For the record, Real Life moats were often simply large trenches with steep sides. Water, pikes, etc were all nice-to-have extras, but the primary function came from the earthwork obstacle. [[User:Zaranthan|Zaranthan]] 21:16, 19 February 2008 (EST)
 
For the record, Real Life moats were often simply large trenches with steep sides. Water, pikes, etc were all nice-to-have extras, but the primary function came from the earthwork obstacle. [[User:Zaranthan|Zaranthan]] 21:16, 19 February 2008 (EST)
  
== good semi not deadly moat defense ==
+
== A good semi-not-deadly moat defense ==
  
 
I had built a defense for one of my fortresses and i think it's a good idea
 
I had built a defense for one of my fortresses and i think it's a good idea
  
    +++++++++++++++++
+
<div style="font-family: monospace; white-space: pre; line-height: 126.5%"><nowiki>
    +^^^^^^^^^^^^^^^+
+
.................
    +^0===========0^+
+
.^^^^^^^^^^^^^^^.
    +^|~.........~|^+
+
.^▒▒▒▒▒▒▒▒▒▒▒▒▒^.
    +^|~+++++++++~|^+
+
.^▒≈≈≈≈≈≈≈≈≈≈≈▒^.
    +^|~++0===0++~|^+
+
.^▒≈.........≈▒^.  All symbols are as
    +^|~++|+++|++~|^+
+
.^▒≈..▒▒▒▒▒..≈▒^.  they are ingame.
    +^|~++|+X+|++~~.~
+
.^▒≈..▒...▒..≈▒^.
    +^|~++|+++|++~|^+
+
.^▒≈..▒.X.▒..≈≈≈≈  Three potentially
    +^|~++0=-=0++~|^+
+
.^▒≈..▒...▒..≈▒^.  confusing symbols:
    +^|~+++++o+++~|^+
+
.^▒≈..▒▒╪▒▒..≈▒^.  ╪ = door
    +^|~....#....~|^+
+
.^▒≈.....ò...≈▒^.  X = up/down stairway
    +^0=====#=====0^+
+
.^▒≈≈≈≈≈╥≈≈≈≈≈▒^.  ▒ = wall
    +^^^^^^^+^^^^^^^+
+
.^▒▒▒▒▒▒╨▒▒▒▒▒▒^.
    +++++++++++++++++
+
.^^^^^^^.^^^^^^^.
 +
.................
 +
</nowiki></div>
  
      ^=trap
+
--[[User:0todd0|0todd0]] 19:36, 3 June 2008 (EDT)
      =, |, 0=wall
+
 
      +=floor
+
:I took the liberty to redo your formatting. For things like this, you should always use [http://archive.dwarffortresswiki.net/index.php/Dwarf_Fortress_Wiki:Community_Portal#Unified_map_key UMkey]. Note that that link is to an imperfect project on the old wiki. I really should get around to fixing it up and importing it sometime.
      ~, .=water/magma moat
+
:On topic, I'm not really sure how that's supposed to work. --[[User:Savok|Savok]] 20:52, 3 June 2008 (EDT)
      #=bridge
+
 
      o=lever
+
== Article for Deletion? ==
      X=up-down stairs
 
      -=door
 
  
--[[User:0todd0|0todd0]] 19:36, 3 June 2008 (EDT)
+
To me, it sounds like moat design belongs on a fortress design, defense design, etc. article, not on its own page. A moat... is just a trench that might have dangerous stuff in it. There! I've summed up in one sentence just about everything we can really say about a moat. We might as well create [[staircase layout]], [[wall design]], and [[livestock choice]]!<br>
 +
Sure, we do have information in there not in my sentence. There isn't much, though, and it is all stuff that anyone smart enough to play DF can think of on their own. I know that I like being forced to do that. --[[User:Savok|Savok]] 20:52, 3 June 2008 (EDT)

Revision as of 00:52, 4 June 2008

Yea, it needed more info in it, such as the fact that moats do not have to only have water in them. i have fixed that... to some extent. --CombatWombat 07:22, 28 January 2008 (EST)

I'm pretty sure that an empty channel is just as impassable as a water-filled one. --Mitchy 10:13, 28 January 2008 (EST)

though an empty channel is not called a moat, it is a channel. --CombatWombat 02:04, 29 January 2008 (EST)

Unless there's an in-game reference calling anything a moat, then I wouldn't say an empty moat isn't a moat. I would say the distinction between moat and channel is largely on it's primary function. If it's intended to be a defensive emplacement, then it's certainly a moat. If it's intended to move a fluid on the otherhand, then it's probably a channel. Obviously, something can be both at once, though I'd always place the defensive value above the convenience value. --Edward 07:17, 29 January 2008 (EST)

Made some edits. I have no problem with fun-style writing and a little fantasy, but the content should be accurate and not misleading. --Koltom 20:49, 19 February 2008 (EST)

For the record, Real Life moats were often simply large trenches with steep sides. Water, pikes, etc were all nice-to-have extras, but the primary function came from the earthwork obstacle. Zaranthan 21:16, 19 February 2008 (EST)

A good semi-not-deadly moat defense

I had built a defense for one of my fortresses and i think it's a good idea

................. .^^^^^^^^^^^^^^^. .^▒▒▒▒▒▒▒▒▒▒▒▒▒^. .^▒≈≈≈≈≈≈≈≈≈≈≈▒^. .^▒≈.........≈▒^. All symbols are as .^▒≈..▒▒▒▒▒..≈▒^. they are ingame. .^▒≈..▒...▒..≈▒^. .^▒≈..▒.X.▒..≈≈≈≈ Three potentially .^▒≈..▒...▒..≈▒^. confusing symbols: .^▒≈..▒▒╪▒▒..≈▒^. ╪ = door .^▒≈.....ò...≈▒^. X = up/down stairway .^▒≈≈≈≈≈╥≈≈≈≈≈▒^. ▒ = wall .^▒▒▒▒▒▒╨▒▒▒▒▒▒^. .^^^^^^^.^^^^^^^. .................

--0todd0 19:36, 3 June 2008 (EDT)

I took the liberty to redo your formatting. For things like this, you should always use UMkey. Note that that link is to an imperfect project on the old wiki. I really should get around to fixing it up and importing it sometime.
On topic, I'm not really sure how that's supposed to work. --Savok 20:52, 3 June 2008 (EDT)

Article for Deletion?

To me, it sounds like moat design belongs on a fortress design, defense design, etc. article, not on its own page. A moat... is just a trench that might have dangerous stuff in it. There! I've summed up in one sentence just about everything we can really say about a moat. We might as well create staircase layout, wall design, and livestock choice!
Sure, we do have information in there not in my sentence. There isn't much, though, and it is all stuff that anyone smart enough to play DF can think of on their own. I know that I like being forced to do that. --Savok 20:52, 3 June 2008 (EDT)