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Editing 40d Talk:Noise

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== Other sources of noise ==
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== Diagonal Z-Noise ==
Any information on whether fighting causes noise? [[User:Zardus|Zardus]] 02:22, 16 April 2008 (EDT)
 
  
Does anyone know if dwarves just walking about causes noise? [[User:Yvain|Yvain]] 06:31, 5 March 2008 (EST)
 
 
:I can't say for certain now, but I am certain that they did not in the old version. --[[User:Savok|Savok]] 22:50, 18 March 2008 (EDT)
 
 
Do machines make noise? --[[User:Juckto|Juckto]] 07:06, 5 May 2008 (EDT)
 
 
How about things like doors opening and floodgates being activated? Kinda falls under "machines" but eh. --[[User:Kefkakrazy|Kefkakrazy]] 00:01, 23 September 2008 (EDT)
 
 
Does Smoothing Stone or Engraving Stone cause noise? --[[User:Nekojin|Nekojin]]
 
 
I observed a dwarf being woken up when a square next to him was mined out. corecting entry. --[[User:mrdudeguy|mrdudeguy]]
 
 
Pumping and farming? --[[User:Gnarker|Gnarker]] 18:34, 8 July 2009 (CEST)
 
:Neither of these cause noise. I usually stick Screw Pumps in the barracks to train my military. In fledging stages, my farms are quite close to beds and never had an issue.--[[User:DracoG|DracoG]] 19:36, 17 July 2009 (UTC)
 
 
== Diagonal Z-Noise ==
 
 
How does the Z-direction work with noise in terms of diagonals?  If my bedrooms are two layers down, can they be closer than they would be if they were one layer down?  Or is noise effectively a cylinder where the nearby squares aren't feasible even when down 3 layers?
 
How does the Z-direction work with noise in terms of diagonals?  If my bedrooms are two layers down, can they be closer than they would be if they were one layer down?  Or is noise effectively a cylinder where the nearby squares aren't feasible even when down 3 layers?
  
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:Dwarves get a thought about where they're sleeping when they crash (slept without a proper room, in a good bedroom, etc), but they don't get a thought for noise until they wake up.  I assume this is because there are three tiers to the noise thought: uneasily, very uneasily, and was woken up by.  I'd hazard a guess as jobs happen, applicable nearby sleeping dwarves will "accumulate" noise until they wake up.  If they pass a certain threshold, they wake up prematurely and get the most severe negative thought.  Otherwise, they get "uneasily" or "very uneasily" when the wake normally, based on how much noise they accumulated.  Perhaps noise has both a loudness (how much it increases the dwarf's counter) and a range, or maybe longer range noises increase the counter more, or maybe all noise is the same loudness and it's just a matter of the number of noise events a dwarf hears while sleeping.  It seems reasonable to me, but I've no way to test it.  Not sure if any of this additional information belongs in the main article or not. --[[User:Marble Dice|Marble Dice]] 22:26, 20 March 2008 (EDT)
 
:Dwarves get a thought about where they're sleeping when they crash (slept without a proper room, in a good bedroom, etc), but they don't get a thought for noise until they wake up.  I assume this is because there are three tiers to the noise thought: uneasily, very uneasily, and was woken up by.  I'd hazard a guess as jobs happen, applicable nearby sleeping dwarves will "accumulate" noise until they wake up.  If they pass a certain threshold, they wake up prematurely and get the most severe negative thought.  Otherwise, they get "uneasily" or "very uneasily" when the wake normally, based on how much noise they accumulated.  Perhaps noise has both a loudness (how much it increases the dwarf's counter) and a range, or maybe longer range noises increase the counter more, or maybe all noise is the same loudness and it's just a matter of the number of noise events a dwarf hears while sleeping.  It seems reasonable to me, but I've no way to test it.  Not sure if any of this additional information belongs in the main article or not. --[[User:Marble Dice|Marble Dice]] 22:26, 20 March 2008 (EDT)
 
::My guess is that noise doesn't accumulate.  I suspect that the reason the thought appears when they wake up is in case they hear a noise that's louder than the one they already heard.  Otherwise you could insulate your dwarves from loud noises by making small noises.  (not that this would be practical)  [[User:Gairabad|Gairabad]] 23:38, 19 December 2008 (EST)
 
  
 
== distances ==
 
== distances ==
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I think that is broken personally - building furniture should be treated way differently to building a workshop! Building a workshop I can understand being heard easily for 16 squares, but destroying/building a chair, table or bed should be pretty much cut out at 4 squares.[[User:GarrieIrons|GarrieIrons]] 05:55, 13 February 2008 (EST)
 
I think that is broken personally - building furniture should be treated way differently to building a workshop! Building a workshop I can understand being heard easily for 16 squares, but destroying/building a chair, table or bed should be pretty much cut out at 4 squares.[[User:GarrieIrons|GarrieIrons]] 05:55, 13 February 2008 (EST)
  
== Accurate for the latest version? ==
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== footsteps ==
  
I built a hatch cover right next to a sleeping dwarf and he wasn't woken up.  D'ya think some of this might have been changed? [[User:Gairabad|Gairabad]] 23:36, 19 December 2008 (EST)
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Does anyone know if dwarves just walking about causes noise? [[User:Yvain|Yvain]] 06:31, 5 March 2008 (EST)
:Dwarves being outright awoken due to noise is a pretty severe case - just building a hatch cover wouldn't do it.  Check the dwarf when he wakes up and see if he got the sleeping uneasily thought. --[[User:ThunderClaw|ThunderClaw]] 02:13, 20 December 2008 (EST)
 
::No, I don't think he did.  [[User:Gairabad|Gairabad]] 21:23, 22 December 2008 (EST)
 
  
 
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:I can't say for certain now, but I am certain that they did not in the old version. --[[User:Savok|Savok]] 22:50, 18 March 2008 (EDT)
==tower cap farms noiseless?==
 
 
 
Tower cap farms probably shouldn't be listed as noiseless if cutting wood creates noise within 8 tiles, unless I'm missing something. [[User:Calenth|Calenth]]
 
 
 
I had the same thought - took it out. Web farming would be ok I guess. [[User:Oddtwang of Dork|Oddtwang of Dork]] 19:48, 24 March 2010 (UTC)
 

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