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Difference between revisions of "40d Talk:Noise"

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(distances)
(footsteps - query)
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I think that is broken personally - building furniture should be treated way differently to building a workshop! Building a workshop I can understand being heard easily for 16 squares, but destroying/building a chair, table or bed should be pretty much cut out at 4 squares.[[User:GarrieIrons|GarrieIrons]] 05:55, 13 February 2008 (EST)
 
I think that is broken personally - building furniture should be treated way differently to building a workshop! Building a workshop I can understand being heard easily for 16 squares, but destroying/building a chair, table or bed should be pretty much cut out at 4 squares.[[User:GarrieIrons|GarrieIrons]] 05:55, 13 February 2008 (EST)
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==footsteps==
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Does anyone know if dwarves just walking about causes noise? [[User:Yvain|Yvain]] 06:31, 5 March 2008 (EST)

Revision as of 11:31, 5 March 2008

Diagonal Z-Noise

How does the Z-direction work with noise in terms of diagonals? If my bedrooms are two layers down, can they be closer than they would be if they were one layer down? Or is noise effectively a cylinder where the nearby squares aren't feasible even when down 3 layers?

distances

gee, no wonder my dwarves are all upset by noise - 16 squares from anywhere a chair is being moved in is a long way! Here I was being worried about how close the masons' workshop is, when my problem all along was I keep building doors, beds and things just next door.

I think that is broken personally - building furniture should be treated way differently to building a workshop! Building a workshop I can understand being heard easily for 16 squares, but destroying/building a chair, table or bed should be pretty much cut out at 4 squares.GarrieIrons 05:55, 13 February 2008 (EST)

footsteps

Does anyone know if dwarves just walking about causes noise? Yvain 06:31, 5 March 2008 (EST)