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40d Talk:Noise

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Revision as of 03:37, 19 March 2008 by Marble Dice (talk | contribs) (→‎Diagonal Z-Noise: Actually scratch that)
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Diagonal Z-Noise

How does the Z-direction work with noise in terms of diagonals? If my bedrooms are two layers down, can they be closer than they would be if they were one layer down? Or is noise effectively a cylinder where the nearby squares aren't feasible even when down 3 layers?

I'm not sure how old this comment is, but this is actually brings up a good question. Has anyone actually verified that noise still radiates in a diamond pattern? Rooms used to "radiate" in diamond patterns, but they now expand like a square. Could noise have been modified similarly? If noise does move diagonally, a workshop would produce a noise cube with dimensions 9x9x9. --Marble Dice 23:29, 18 March 2008 (EDT)

On second thought it would probably look like a pyramid with square cross-sections and a base that was 9x9, which seems to be what the article suggests. I'll have to try and find some room to verify this behavior in my current fortress. --Marble Dice 23:37, 18 March 2008 (EDT)

distances

gee, no wonder my dwarves are all upset by noise - 16 squares from anywhere a chair is being moved in is a long way! Here I was being worried about how close the masons' workshop is, when my problem all along was I keep building doors, beds and things just next door.

I think that is broken personally - building furniture should be treated way differently to building a workshop! Building a workshop I can understand being heard easily for 16 squares, but destroying/building a chair, table or bed should be pretty much cut out at 4 squares.GarrieIrons 05:55, 13 February 2008 (EST)

footsteps

Does anyone know if dwarves just walking about causes noise? Yvain 06:31, 5 March 2008 (EST)

I can't say for certain now, but I am certain that they did not in the old version. --Savok 22:50, 18 March 2008 (EDT)