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Editing 40d Talk:Personality trait

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::::Thanks for this work though, I am very interested to find out if other anecdotal evidence is true: Does appreciation of nature lead certain dwarves to take their breaks outside? Does artistic inclination create better engravings ("Dwarves speaking with dwarves" compared with really cool engravings describing recent events)? Does anger make the dwarf easier to upset from the loss of a loved one or masterpiece? --[[User:DDouble|DDouble]] 22:04, 27 July 2008 (EDT)
 
::::Thanks for this work though, I am very interested to find out if other anecdotal evidence is true: Does appreciation of nature lead certain dwarves to take their breaks outside? Does artistic inclination create better engravings ("Dwarves speaking with dwarves" compared with really cool engravings describing recent events)? Does anger make the dwarf easier to upset from the loss of a loved one or masterpiece? --[[User:DDouble|DDouble]] 22:04, 27 July 2008 (EDT)
 
:::::Pretty sure that if you have "S/he never becomes angry" on your dwarf, then they'll never tantrum regardless of their happiness level. A dwarf from one of my fortresses was kept in the Very Unhappy/Miserable happiness range for quite a long time. I was wondering why he didn't snap until I looked on his personality sheet and saw he had the "Never becomes angry" trait. --[[User:Ancient Thingy|Ancient Thingy]] 15:04, 19 July 2009 (UTC)
 
:::::Pretty sure that if you have "S/he never becomes angry" on your dwarf, then they'll never tantrum regardless of their happiness level. A dwarf from one of my fortresses was kept in the Very Unhappy/Miserable happiness range for quite a long time. I was wondering why he didn't snap until I looked on his personality sheet and saw he had the "Never becomes angry" trait. --[[User:Ancient Thingy|Ancient Thingy]] 15:04, 19 July 2009 (UTC)
::::::You need a good sample size for any sure deductions, but I've become suspicious that:
 
::::::* Confident dorfs will dig a channel underneath themselves and drop a square where the others might be stuck on a 1x1 elevated square during a large channel dig
 
::::::* Dorfs that defy convention will dig at a square from the right hand side instead of the left
 
::::::* Dorfs that would never put themselves before others will rent the cheapest room in the fort
 
::::::* Dorfs that are bored by reality soon go crazy
 
:::::: (Them and the rest of us) [[User:Dorf and Dumb|Dorf and Dumb]] 10:00, 24 October 2009 (UTC)
 
  
 
== Grudges? ==
 
== Grudges? ==
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:My dwarves get unhappy thoughts when they're forced to talk to their annoying grudge. (If other effects exist, I've not noticed.) --[[User:Fish|Fish]] Aug 30, 2009 (EST)
 
:My dwarves get unhappy thoughts when they're forced to talk to their annoying grudge. (If other effects exist, I've not noticed.) --[[User:Fish|Fish]] Aug 30, 2009 (EST)
::There's a unique thought for when a grudge dies, which I think can be positive or negative depending on personality.  I've seen the negative version myself. --[[User:Nillions|nil]]
 
  
 
== Have more been added recently? ==
 
== Have more been added recently? ==
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:You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC)
 
:You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC)
::Those are all different traits (anger, cheerfulness, liberalism and orderliness)<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Nillions|Nillions]]</small>
 
  
 
==Managers and intellectual curiosity==
 
==Managers and intellectual curiosity==
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I just found a few old threads on the forum that are about this, [http://www.bay12games.com/forum/index.php?topic=10624.0 this one is pretty good.] It seems the trait is acquired by witnessing other creatures die, and ranges from "has witnessed death" at it's lowest point, to "doesn't really care about anything anymore" at it's highest. The higher this trait gets, the less upset a dwarf seems to get when a creature they care about, like a pet, friend, or relative, dies. So I guess it's really a rating on how "desensitized to death" a dwarf is. Not at all a bad thing to have considering how lethal a tantrum spiral can be to a fortress. --[[User:Slowness|Slowness]] 22:10, 4 September 2009 (UTC)
 
I just found a few old threads on the forum that are about this, [http://www.bay12games.com/forum/index.php?topic=10624.0 this one is pretty good.] It seems the trait is acquired by witnessing other creatures die, and ranges from "has witnessed death" at it's lowest point, to "doesn't really care about anything anymore" at it's highest. The higher this trait gets, the less upset a dwarf seems to get when a creature they care about, like a pet, friend, or relative, dies. So I guess it's really a rating on how "desensitized to death" a dwarf is. Not at all a bad thing to have considering how lethal a tantrum spiral can be to a fortress. --[[User:Slowness|Slowness]] 22:10, 4 September 2009 (UTC)
 
== Merge with...? ==
 
 
This page is almost identical to [[Personality modding]], which links here. Perhaps it should be merged/redirected? --[[User:Cthom06|Cthom06]] 03:48, 5 October 2009 (UTC)
 
:Wow.  How... pointless.  Looks like a project started that never got past stage one.  I see almost no hard info that exists on that page that's not here. More a deletion, I'd say. If anyone sees something worth saving that I missed, copy it over to here.--[[User:Albedo|Albedo]] 21:52, 5 October 2009 (UTC)
 
 
== Social/Broker skills ==
 
 
I've added my findings concerning social skills. This was done using an '''unmodded''' fort with about 100 non-baby dwarves - babies don't show/have? broker skill levels. Obviously correlation does not equal causation, but in this case the results matched up so neatly (eg., the ONLY half dozen or so dwarves with below average straightforwardness were the ONLY ones with no experience - not even dabbling -  in Consoler, as well as being the ONLY ones with any experience in Liar ... no other trait was shared by all of them and only them) that it would be very unlikely to be purely by chance, especially since they make so much sense.
 
 
If someone wants to do some modding to verify this 100% feel free to do so. You could also simply look at a dwarf or two who fits the personality criteria to confirm they lack/have the associated skill. For the moment though, I think it's safe to include this info.
 
 
This is my first major edit, so sorry for any formatting mistakes as I'm a bit unfamiliar with the way tables are laid out. Feedback is welcome!
 
[[User:Nemokara|Nemokara]] 05:37, 9 October 2009 (UTC)
 
 
:Usually, with a radical change, it's proposed on this page and "discussed" first, and ''then'' edited in once additional input/confirmation/support/refutation comes in.  Especially with words like "never" and "only", such absolutes could prove to be premature.  I don't have any specific concrete info, but have been looking at some of the same quirks - who gets what skill, and why (You edited my last edit in the [[experience]] article re "broker skills" - but it looks like it's in the ballpark. Whether or not it proves 100% perfectly accurate, good catch.--[[User:Albedo|Albedo]] 20:25, 13 October 2009 (UTC)
 
 
I can also state (with relatively good accuracy, feel free to double-check me) that low-friendliness (under 40) dwarves do not use Conversation. That should probably get added onto the table. I don't know how to HTML that, though. I'm also adding a section for the relationship between traits and social skills onto the [[Social skill]] page.
 
 
== Quick to anger ==
 
 
I hear that the quicker a dwarf is to anger, the more likely they are to go berserk after a failed mood or when driven into insanity. Is this true, and has it been proven? [[User:KoboldInDisguise|KoboldInDisguise]] 23:06, 2 January 2010 (UTC)
 
 
== Exploit idea? ==
 
 
I had an idea when setting up a new fortress to move into. What if I gave a dwarf mutually exclusive social skills to start? Would that force him to get training in all of them? TESTING TIME! (I'll get back to ya'll, I promise.) EDIT: I'm back. It sorta works. More testing is required to prove this, but this guy had traits that best fit his starting skills, namely most in the middle. He doesn't have low enough straightforwardness to get liar skill, and that would be mutually exclusive with consoler (which he is getting). Not really an exploit, but perhaps can be used to get a good leader to start. Actually, I just realized this, but the traits are pre-generated, which is weird, because a skill he "couldn't get" was a choice for skills. It might have changed them later to fit, or could be a coincidence. Oh well. --[[User:Waladil|Waladil]] 02:18, 12 January 2010 (UTC)
 

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