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Editing 40d Talk:Personality trait

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:You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC)
 
:You would ahve to edit hardcode. Actually not just edit, but write. Also, you'd have to edit how the game interperets these... etc. It just wouldn't work. YOu could suggest on the Bay12 forums that toady make bipolar dwarves who change between attributes. As for "absolutely detests batmen"... it's entierly chance that they detest any given animal. You'd have to make batmen vermin, though, to be elligible. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:04, 27 May 2009 (UTC)
::Those are all different traits (anger, cheerfulness, liberalism and orderliness)<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Nillions|Nillions]]</small>
 
  
 
==Managers and intellectual curiosity==
 
==Managers and intellectual curiosity==
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:Usually, with a radical change, it's proposed on this page and "discussed" first, and ''then'' edited in once additional input/confirmation/support/refutation comes in.  Especially with words like "never" and "only", such absolutes could prove to be premature.  I don't have any specific concrete info, but have been looking at some of the same quirks - who gets what skill, and why (You edited my last edit in the [[experience]] article re "broker skills" - but it looks like it's in the ballpark. Whether or not it proves 100% perfectly accurate, good catch.--[[User:Albedo|Albedo]] 20:25, 13 October 2009 (UTC)
 
:Usually, with a radical change, it's proposed on this page and "discussed" first, and ''then'' edited in once additional input/confirmation/support/refutation comes in.  Especially with words like "never" and "only", such absolutes could prove to be premature.  I don't have any specific concrete info, but have been looking at some of the same quirks - who gets what skill, and why (You edited my last edit in the [[experience]] article re "broker skills" - but it looks like it's in the ballpark. Whether or not it proves 100% perfectly accurate, good catch.--[[User:Albedo|Albedo]] 20:25, 13 October 2009 (UTC)
 
I can also state (with relatively good accuracy, feel free to double-check me) that low-friendliness (under 40) dwarves do not use Conversation. That should probably get added onto the table. I don't know how to HTML that, though. I'm also adding a section for the relationship between traits and social skills onto the [[Social skill]] page.
 
 
== Quick to anger ==
 
 
I hear that the quicker a dwarf is to anger, the more likely they are to go berserk after a failed mood or when driven into insanity. Is this true, and has it been proven? [[User:KoboldInDisguise|KoboldInDisguise]] 23:06, 2 January 2010 (UTC)
 
 
== Exploit idea? ==
 
 
I had an idea when setting up a new fortress to move into. What if I gave a dwarf mutually exclusive social skills to start? Would that force him to get training in all of them? TESTING TIME! (I'll get back to ya'll, I promise.) EDIT: I'm back. It sorta works. More testing is required to prove this, but this guy had traits that best fit his starting skills, namely most in the middle. He doesn't have low enough straightforwardness to get liar skill, and that would be mutually exclusive with consoler (which he is getting). Not really an exploit, but perhaps can be used to get a good leader to start. Actually, I just realized this, but the traits are pre-generated, which is weird, because a skill he "couldn't get" was a choice for skills. It might have changed them later to fit, or could be a coincidence. Oh well. --[[User:Waladil|Waladil]] 02:18, 12 January 2010 (UTC)
 

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