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Editing 40d Talk:Pet
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::Death rooms are mandatory in fortresses requiring high fps. Best if you station them near main corridor with few backup corridors. It may be possible to trap pets by just door settings alone. Animals don't know that tightly-closed doors count as forbidden for them and will not include them in pathfinding calculations (they see free corridor, not closed door). They will stand before tightly closed door and won't find a better way. Forbidden doors count as obstacle and will be bypassed if possible. This may be used to create automatic death rooms (if they are controlled by pressure plates you may need absolutely no dwarven intervention). Also, you can't butcher cats killed by anything other than butcher, so no +Kitten Tallow Biscuit+ for you. --[[User:Someone-else|Someone-else]] 17:35, 9 May 2008 (EDT) | ::Death rooms are mandatory in fortresses requiring high fps. Best if you station them near main corridor with few backup corridors. It may be possible to trap pets by just door settings alone. Animals don't know that tightly-closed doors count as forbidden for them and will not include them in pathfinding calculations (they see free corridor, not closed door). They will stand before tightly closed door and won't find a better way. Forbidden doors count as obstacle and will be bypassed if possible. This may be used to create automatic death rooms (if they are controlled by pressure plates you may need absolutely no dwarven intervention). Also, you can't butcher cats killed by anything other than butcher, so no +Kitten Tallow Biscuit+ for you. --[[User:Someone-else|Someone-else]] 17:35, 9 May 2008 (EDT) | ||
Worked and worked well, thank you sir. I prefer the spike trap, personally. [[User:Ripheus|Ripheus]] 22:55, 24 March 2008 (EDT) | Worked and worked well, thank you sir. I prefer the spike trap, personally. [[User:Ripheus|Ripheus]] 22:55, 24 March 2008 (EDT) | ||
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== Cost of ownership == | == Cost of ownership == | ||
On the z-animals menu, at least once the economy starts, non-cat pets have a price listed next to them. Is it possible to buy pets off owners? If so, how? (If not, why the monetary value?) --[[User:Squirrelloid|Squirrelloid]] 02:22, 29 April 2008 (EDT) | On the z-animals menu, at least once the economy starts, non-cat pets have a price listed next to them. Is it possible to buy pets off owners? If so, how? (If not, why the monetary value?) --[[User:Squirrelloid|Squirrelloid]] 02:22, 29 April 2008 (EDT) | ||
:If you mark stray pet as available it'll have price too. It's the price at which a dwarf can buy a pet, whether it's owned by other dwarf or is stray. That's what I think.--[[User:Dorten|Dorten]] 03:22, 29 April 2008 (EDT) | :If you mark stray pet as available it'll have price too. It's the price at which a dwarf can buy a pet, whether it's owned by other dwarf or is stray. That's what I think.--[[User:Dorten|Dorten]] 03:22, 29 April 2008 (EDT) | ||
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== Pets in combat == | == Pets in combat == | ||
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:: I've seen a horse attack and stun goblins, but only in self defence (counterattacks, I assume). I believe that the horse was a pet, probably of a woodcutter, as it was wandering around outside my fort at the time. Led those gobbos a merry chase, it did. --[[User:Raumkraut|Raumkraut]] 08:13, 24 July 2008 (EDT) | :: I've seen a horse attack and stun goblins, but only in self defence (counterattacks, I assume). I believe that the horse was a pet, probably of a woodcutter, as it was wandering around outside my fort at the time. Led those gobbos a merry chase, it did. --[[User:Raumkraut|Raumkraut]] 08:13, 24 July 2008 (EDT) | ||
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