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Difference between revisions of "40d Talk:Pregenerated worlds"

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The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001234 --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)
 
The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001234 --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)
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This thread should be interesting. There's even a world with zero rejects.<br />
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http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247 [[User:Death Dragon|Death Dragon]] 02:34, 3 November 2007 (EDT)

Revision as of 06:34, 3 November 2007

I like the idea of logging specific sites to seeds, but how is the best way we can organize this? for a good location explaination you probably need a picture. But if we add a lot of pictures to each seed we get a large cluttered page. What shall we do? Add subpages for specific seeds? Try to think of a generic way to log nice sites (for example: Seed: 12323241 coords:12,13 has: ruins, vent, pit, trees, iron , gold, undead elephants of death, more eagels than the US has fighter planes, etc). (Is it possible to determine the coords of a site on the world map?)

And also, I think it is possible to create non number seeds. I'm going to test this. --Soyweiser 08:34, 2 November 2007 (EDT)

No for non numbers. --Soyweiser 09:10, 2 November 2007 (EDT)

The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001234 --Soyweiser 09:10, 2 November 2007 (EDT)

This thread should be interesting. There's even a world with zero rejects.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247 Death Dragon 02:34, 3 November 2007 (EDT)