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40d Talk:Pregenerated worlds

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Revision as of 12:22, 4 November 2007 by BDR (talk | contribs)
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I like the idea of logging specific sites to seeds, but how is the best way we can organize this? for a good location explaination you probably need a picture. But if we add a lot of pictures to each seed we get a large cluttered page. What shall we do? Add subpages for specific seeds? Try to think of a generic way to log nice sites (for example: Seed: 12323241 coords:12,13 has: ruins, vent, pit, trees, iron , gold, undead elephants of death, more eagels than the US has fighter planes, etc). (Is it possible to determine the coords of a site on the world map?)

And also, I think it is possible to create non number seeds. I'm going to test this. --Soyweiser 08:34, 2 November 2007 (EDT)

No for non numbers. --Soyweiser 09:10, 2 November 2007 (EDT)

The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001234 --Soyweiser 09:10, 2 November 2007 (EDT)

This thread should be interesting. There's even a world with zero rejects.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247 Death Dragon 02:34, 3 November 2007 (EDT)

Does anybody know how to link to a specific post of the forum? Death Dragon 12:38, 3 November 2007 (EDT)

As far as I know, there isn't a way. This version of the bulletin board code does not place "name" links within the generated forum thread tables as some others do, so no appending of a "#name" to the URL can possibly scroll the browser directly to the post. The best we can do is link to the correct page of the thread and rely on the reader to scroll to the correct post him/herself. --Alfador 12:55, 3 November 2007 (EDT)

Coordinates

This was mentioned briefly on the forum, but we should make some rules for finding specific locations on the map, As in there is a magma vent in a tile with no volcano near at this position The question is whether or not to use coordinates that refer to the map you get when you export your map (the big one), or to refer to coordinates in the 3 sections thats show up when you are selecting were to embark to. I'm actually not positive, they match up. I'm pretty sure the map you get from exporting is 257x308, and I'm not 100% on this, but I think the middle map of the embark mode is exactly the same, I just looked through it, and it seems this way, but I thought (and maybe this was a remnant from 32a) that it didn't if someone else can confirm or deny it that'd be nice.

Anyhow I propose using that middle map as the basis of coordinates: we use the most general map (which is 15x16) and follow it by actual map position, and lastly where in the local map it is. also I propose using what tile it is to define it on each map as well.

here's an example (which you can verify using [SEED:2260691361])

General: (yellow n)
14 Lat, and 2 lon
Coordinates: (yellow i)
220 lat, and 33 lon
Location: (green i)-(green i)
1-3 lat, and 5-7 lon

You have here a elf forest retreat.

--Bevilr 22:03, 3 November 2007 (EDT)

Individual entries

I like the way #3089130238 laid out the information for that seed. We could definitely use a standard layout for this page. Is there anything else we should be including for each seed, besides the number of map rejections?--Xazak 19:05, 3 November 2007 (EDT)

I definitely agree with this, and would love to see some sort of template, for (A) each world, and (B) sites of interest in each world--Bevilr 22:06, 3 November 2007 (EDT)
A layout would be good, but keep in mind that the required bits should be accessible from either the exportable world map or fortress mode site selection. Otherwise, it could become an ungodly hassle to fill out the form and then there'd be no more additions. --BDR 07:22, 4 November 2007 (EST)