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Editing 40d Talk:Pressure plate

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I have the setup mentioned on the page, to make a Pressure plate semi-permanent, however, even though the plate is set to minumum dwarven weight, maximum "any" weight, and so civilians trigger the plate.. it won't make the hatch I connected it to set to "open". I've remade it twice and Dan (the dwarf on the plate) is getting thirsty from standing on and off the plate all day.
 
I have the setup mentioned on the page, to make a Pressure plate semi-permanent, however, even though the plate is set to minumum dwarven weight, maximum "any" weight, and so civilians trigger the plate.. it won't make the hatch I connected it to set to "open". I've remade it twice and Dan (the dwarf on the plate) is getting thirsty from standing on and off the plate all day.
 
So is this a big of some sorts where regular civilians cant trigger pressure plates? If it is, it should be tested by someone else and mentioned on the page. --[[User:Emeralddragon2|Emeralddragon2]] 19:17, 19 June 2008 (EDT)
 
So is this a big of some sorts where regular civilians cant trigger pressure plates? If it is, it should be tested by someone else and mentioned on the page. --[[User:Emeralddragon2|Emeralddragon2]] 19:17, 19 June 2008 (EDT)
:Aye, there is currently a bug where citizens can't trigger pressure plates, however pets can set off citizen plates. Hopefully this'll be fixed next game update. --[[User:Kyace|Kyace]] 20:42, 1 July 2008 (EDT)
 
 
== Resetting "One Use" Pressure Plates ==
 
 
Can you reset "one use" pressure plates or are they literally one use? The article seems to imply that one use plates can never be used again once used, which doesn't make sense to me. --[[User:Xonara|Xonara]] 13:41, 1 July 2008 (EDT)
 
:I'm not 100% sure but I believe what it means is that to reset it you have to dismantle it and then rebuild it from scratch.--[[User:Toloran|Toloran]] 23:18, 18 August 2008 (EDT)
 
On a similar note, do you regain the mechanism used in the plate when it deconstructs? or does it just disappear completely?--[[User:Shabang50|Shabang50]] 14:19, 29 December 2008 (EST)
 
:Belated answer, I suppose, but the answer is, one-use pressure plates instantly deconstruct when used, leaving a blank spot with a mechanism lying next to it.  --[[User:Corona688|Corona688]] 22:58, 26 April 2009 (UTC)
 
 
== Caravan/Diplomat Trigger? ==
 
 
Do peaceful NPCs count as "civilians" for the purpose of pressure plates?  Inquiring trapmasters must know. --[[User:Delcan|Delcan]] 21:53, 6 March 2009 (MST)
 
:I'm wondering the same thing, I guess I'll just have to finish my goblin dropper and find out :D. I'll edit the page when I know [[User:Dangerous Beans|Dangerous Beans]] 04:26, 19 April 2009 (UTC)
 
:Friendly NPCs seem to be considered civilians. [[User:Dangerous Beans|Dangerous Beans]] 05:39, 19 April 2009 (UTC)
 
::I recently had an entrance pressure plate setup for the full weight range and setup to trigger on civilians too. The friendly dwarven liaison did not trigger the pressure plate. --[[User:Safariman|Safariman]] 09:17 19 April 2009 (CEST)
 
 
== TRAPAVOID and pressure plates ==
 
 
A bunch of orcs just ran right over my dwarven atomsmasher trap (pressure plates + bridge + all civilians get the fuck inside NOW) without triggering it. Apparently TRAPAVOID affects pressure plates, too. [[User:InsanityPrelude|InsanityPrelude]] 03:09, 9 April 2009 (UTC)
 
 
==Delays==
 
For pressure plates triggered by water, I'm observing that the pressure plate itself takes an additional 100 ticks to reset after the water is removed, meaning that a [[repeater]] based around a pressure plate and bridges/floodgates has a minimum period of 300 ticks. --[[User:Quietust|Quietust]] 20:25, 6 August 2009 (UTC)
 
 
==Pressure plates in adventure mode?==
 
So I heard ordinary traps don't work in adventure mode, but what about pressure plates? Are there any parameters under which they will still function? Like, if I wanted to build a complex mechanism involving sending water through a series of pressure plates to do... something, would that just not work when I visit the fortress?
 
Because that would be LAME.
 
[[User:Frogwarrior|Frogwarrior]] 21:35, 20 August 2009 (UTC)
 
:If pressure plates fall under traps for this, you can edit the init.txt file to make traps work in adventurer mode. [[User:Shardok|Shardok]] 21:58, 20 August 2009 (UTC)
 
:Just did a tiny test fortress on a throwaway world. They don't work in adventure mode. With traps enabled, I'm getting a weird freeze thing happening which opens up a second window. I haven't the foggiest idea what is going on. --[[User:Pickle|Pickle]] 10:04, 22 August 2009 (UTC)
 
 
==Build order causes delays==
 
I'm linking so this thread doesn't get lost.
 
It was found that when you build the bridge before you build a pressure plate the delay is 100 ticks, when you biuld it after the delay is 101 ticks.
 
[http://www.bay12games.com/forum/index.php?topic=39962.45]
 
[[User:winner|winner]] 11:25, 17 november 2009 (PST)
 
 
== Description of the Mechanics ==
 
 
I think the description of the mechanics should contain a simple example, as for now the text does not really explain how pressure plates work. The example with the flood gate is not helpful: The preparing step with the lever obscures, which state of the gate will be the "activated" one. Is the gate "activated" when closed and will be "activated" as soon as the water level leaves the "allowed range"? Or is it "active" when open and will thus "activate" when the water level enters the range?
 
 
When I built my first pressure plate, I wanted it to open a hatch when it had water level 7 on it (and close when it had no more water on it), so I set the plate to "7 to 7" just to find out that it would open the hatch as soon as touched by a single droplet of water then leaving it open for some arbitrary time, then again closing the hatch while still submersed, then letting water level rise to 4 or 5 until opening again. What went wrong there and which "range" should I give the plate? -- [[Special:Contributions/92.206.154.13|92.206.154.13]] 00:38, 6 December 2009 (UTC)
 

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