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Editing 40d Talk:Quickstart guide

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::Squirreloid is correct, I took the screenshots in full-screen "stretched" mode because I thought that that is what a new player would be seeing. -- [[User:Juckto|juckto]] 18:20, 16 December 2008 (EST)~
 
::Squirreloid is correct, I took the screenshots in full-screen "stretched" mode because I thought that that is what a new player would be seeing. -- [[User:Juckto|juckto]] 18:20, 16 December 2008 (EST)~
 
My general stance on images in general is that they be:
 
* Understandable to whomever views them -- this means standard tileset in most cases, though a custom symbol here and there is okay as long as it isn't important to the actual thing being illustrated.  It also means standard color set, generally.  I have my doubts about stretched/resized fonts being hard to understand unless they are outright distorted.
 
* As small, byte-wise, as possible.  Ideally, this means well-compressed 256-color pngs, and not double-sized (something I have been guilty of) or the like.  However, as long as you upload in some lossless format (png or gif), others can optimize the actual file.
 
--[[User:Maximus|Maximus]] 16:09, 17 December 2008 (EST)
 
  
 
==and init.txt==
 
==and init.txt==

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