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Editing 40d Talk:Ramp

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:::: Ramps are just floor tiles with perks; if other ramps are beside them without walls they're not 'supporting' each other, they're just two ramps that happen to be side by side. @Doctorzuber, digging ramps under rocks and boulders is fine, but if you dig under trees or stockpiles, the floor tile the obstacle is on does not disappear, so the cave-ins are not occuring because of the object falling but because there is a floor tile that has its support ramped away. Mass ramping is not a very safe way to dig in general; you really have to watch out for trees. A better way to dig an outdoor 1z pit would be to dig up-stairs underneath and then channel the whole thing out; even unconnected up-stairs will support tiles above it, and your dwarves will dig everything away from below. You still have to remove the trees, but if you mess up, there's no cave-in to deal with. --[[User:Retro|Retro]] 18:42, 31 March 2010 (UTC)
 
:::: Ramps are just floor tiles with perks; if other ramps are beside them without walls they're not 'supporting' each other, they're just two ramps that happen to be side by side. @Doctorzuber, digging ramps under rocks and boulders is fine, but if you dig under trees or stockpiles, the floor tile the obstacle is on does not disappear, so the cave-ins are not occuring because of the object falling but because there is a floor tile that has its support ramped away. Mass ramping is not a very safe way to dig in general; you really have to watch out for trees. A better way to dig an outdoor 1z pit would be to dig up-stairs underneath and then channel the whole thing out; even unconnected up-stairs will support tiles above it, and your dwarves will dig everything away from below. You still have to remove the trees, but if you mess up, there's no cave-in to deal with. --[[User:Retro|Retro]] 18:42, 31 March 2010 (UTC)
 
::::: I'm sitting here testing as I edit, After a number of collapses, I canceled my dig ramp commands and stopped to clear every tree and boulder away from the targeted area. I then resumed digging ramps. so far no collapses this time. As soon as the dwarves get around to digging it I'm isolating a single boulder on a single ground tile, I intend to ramp it. I anticipate a collapse. [[User:Doctorzuber|Doctorzuber]] 18:49, 31 March 2010 (UTC)
 
::::: I'm sitting here testing as I edit, After a number of collapses, I canceled my dig ramp commands and stopped to clear every tree and boulder away from the targeted area. I then resumed digging ramps. so far no collapses this time. As soon as the dwarves get around to digging it I'm isolating a single boulder on a single ground tile, I intend to ramp it. I anticipate a collapse. [[User:Doctorzuber|Doctorzuber]] 18:49, 31 March 2010 (UTC)
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:::::: Strange. Okay, isolated a single boulder above a single tile. Ramped the tile, and no collapse. Yet ramping a large area that contains boulders and or trees frequently causes collapses. Unsure of the exact configuration that causes the collapse. [[User:Doctorzuber|Doctorzuber]] 20:43, 31 March 2010 (UTC)
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:::::: Repeating this test with a tree. Isolated a single tower cap downstairs, single tree, single tile of obsidian below it. ramping the obsidian out causes a collapse. so there it is, verified, a ramped out tree can cause a collapse. [[User:Doctorzuber|Doctorzuber]] 20:54, 31 March 2010 (UTC)
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:::::: Repeating this test again using an Ensign Nefeklikot Redshirt accompanied by Logem Cattenkon, Baby on a single tile above a single tile of obsidian. ramping away the obsidian dropped them down a level but caused no collapse. I think there is an occasional indoor collapse scenerio yet, but this apparently isn't it. [[User:Doctorzuber|Doctorzuber]] 21:27, 31 March 2010 (UTC)
 
:::::: I'd attribute it to human error. I've had it happen too sometimes, generally when I've been digging in a hurry. If a creature is on a wall designated for ramping, either the dwarf will accidentally ramp them out and the creature falls a simply z-level down or the dwarf will not choose that mining job even if there is no other job left until the creature moves. --[[User:Retro|Retro]] 19:15, 31 March 2010 (UTC)
 
:::::: I'd attribute it to human error. I've had it happen too sometimes, generally when I've been digging in a hurry. If a creature is on a wall designated for ramping, either the dwarf will accidentally ramp them out and the creature falls a simply z-level down or the dwarf will not choose that mining job even if there is no other job left until the creature moves. --[[User:Retro|Retro]] 19:15, 31 March 2010 (UTC)
: Strange. Okay, isolated a single boulder above a single tile. Ramped the tile, and no collapse. Yet ramping a large area that contains boulders and or trees frequently causes collapses. Unsure of the exact configuration that causes the collapse. [[User:Doctorzuber|Doctorzuber]] 20:43, 31 March 2010 (UTC)
 
: Repeating this test with a tree. Isolated a single tower cap downstairs, single tree, single tile of obsidian below it. ramping the obsidian out causes a collapse. so there it is, verified, a ramped out tree can cause a collapse. [[User:Doctorzuber|Doctorzuber]] 20:54, 31 March 2010 (UTC)
 
: Repeating this test again using an Ensign Nefeklikot Redshirt accompanied by Logem Cattenkon, Baby on a single tile above a single tile of obsidian. ramping away the obsidian dropped them down a level but caused no collapse. I think there is an occasional indoor collapse scenerio yet, but this apparently isn't it. [[User:Doctorzuber|Doctorzuber]] 21:27, 31 March 2010 (UTC)
 
::Doctorzuber, again, it is not the tree but the floor tile that causes a collapse. Additionally, that information is already known and included on the wiki. Additionally, rather than repeatedly editing your own comments on the spot it would be better to finish your experiments and post the information here afterwards, ''after'' the last comment rather than inserting it in, to keep chronology right. As it stands I remain convinced you will not find something new about a random indoor collapse condition that nobody has yet discovered in the 3D version; if a tile is unsupported, it will collapse, and ramps are very good at accidentally causing cave-ins this way. The conditions causing these cave-ins are always simple human error derived from either not being careful or not knowing a few ramp rules, nothing more. --[[User:Retro|Retro]] 22:17, 31 March 2010 (UTC)
 

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