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Editing 40d Talk:Reclaim fortress mode

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I am unable to edit the intro paragraph.  There is no edit button.
 
I am unable to edit the intro paragraph.  There is no edit button.
 
Edit:  nvm, I'm dumb.  While there is no edit button for intro sections on a page I just figured out how you go about it.
 
Edit:  nvm, I'm dumb.  While there is no edit button for intro sections on a page I just figured out how you go about it.
 
]question. the bug say that it some times calculates on goblins weath. it does not mention    however what it normally calculates on. can some one please explain while some times i get two squads and some times i get 7 sqauds, 2 is a sort of developed one while the 7 sqauds had nothing on it.
 
  
 
== Can't get them to do anything...  ==
 
== Can't get them to do anything...  ==
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:::::::::Hm!  Interesting.  I guess there are still some subtle bugs with the tasking code (or inexplicable holdups, anyway).  Glad it's resolved.--[[User:Maximus|Maximus]] 22:10, 10 December 2008 (EST)
 
:::::::::Hm!  Interesting.  I guess there are still some subtle bugs with the tasking code (or inexplicable holdups, anyway).  Glad it's resolved.--[[User:Maximus|Maximus]] 22:10, 10 December 2008 (EST)
 
::::::::::When I reclaimed my old fort just now I realized that all of my dwarves had their respective professions activated - except for the miners! I had to activate them manually. Can anyone confirm/deny any changes to pre-activated labours after reclamation? --[[User:Liqum|Liqum]] 13:50, 4 February 2009 (EST)
 
 
== Reclaiming ==
 
I have recently reclaimed the same fortress three times in quick succession. It appears that some items and constructions that get "spread about" by the invaders and what-not sometimes get bugged. They cannot be used, dumped or removed. I don't know if this is a particular problem with multiple reclaims. --[[User:Liqum|Liqum]] 17:59, 5 February 2009 (EST)
 
 
I have a bunch of friendly hostiles just chilling around my fortress, and a few of them near my depot. They've been scaring away traders, and I think it may have been because they were caged when the fortress was last abandoned. --[[User:Sphexx|Sphexx]] 19:28, 22 March 2009 (UTC)
 
 
== Relationship Differences from Normal Fortress Mode ==
 
(I'm not sure if this is an actual difference or if my memory is just coloured by the vast difference in the number of dwarves between regular mode and reclamation mode.) All of your starting dwarves start off as Friends, so the loss of several starting dwarves plus a lack of happy thoughts will quickly drive your entire fortress insane. I'm watching the slow devolution of my fortress, starting from ~80 dwarves, now at about 23, all in the bleak winter season, triggered by the fiery death of a military squad leader while walling in a magma pipe. Granted, if I had paid more attention to keeping my fort's happiness up, instead of moving from one grand project to the next, this probably wouldn't have happened.
 
 
== Magma ==
 
 
In my old fortress (before reclaiming) I discovered a magma pipe. After I reclaimed this fortress, I couldn't build any of the Magma Forge, Magma Smelter, etc. workstations. Probably because the dwarves haven't "found" the magma pipe. ---[[User:Cool2485|Thomas]]
 
 
:Yes, its a known bug. --[[User:Squirrelloid|Squirrelloid]] 12:40, 1 November 2009 (UTC)
 

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