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Difference between revisions of "40d Talk:Refuse"

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==chasm==
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#redirect [[40d Talk:Refuse stockpile]]
Is it possible to use a bottomless chasme as a refuse pit?[[User:GarrieIrons|GarrieIrons]] 08:22, 8 January 2008 (EST)
 
:Quite possible, and is the intended use for garbage dump zones, as evidenced by the {{k|o}}->{{k|r}} menu that has "Chasm xxx" as opposed to "Dump xxx" or somesuch.  Just don't forget that you can't recover anything that gets tossed in there, (i.e. excess stone that you're simply moving out of the way, as opposed to say rotten food or other 'never useful' items.) --[[User:N9103|Edward]] 20:26, 8 January 2008 (EST)
 
 
 
==Refuse Hauling==
 
 
 
Does anyone have any tips on refuse hauling? I have a refuse pit, quite close to my food stockpile but separated by doors. However, the dwarves will often leave the corpses of vermin lying around my food stockpile, generating [[miasma]] in the food stockpile, when I'd far rather they just cleaned up more quickly. Sometimes it helps to mark the vermin corpses for [[dump]]ing, but I'm not patrolling the food stockpile six times a season to look for corpses! Is there any way to make the dwarves prioritise [[clean]]ing higher? --[[User:AlexChurchill|AlexChurchill]] 05:55, 16 June 2008 (EDT)
 
 
 
:You could always give the cleaning labor to some peasants. You could have the entire floor as a retractable bridge, so you could dump all the rubbish below. --[[User:AlexFili|AlexFili]] 07:25, 16 June 2008 (EDT)
 
 
 
::AFAIK, the cleaning labor causes dwarves to clean up mud, blood, and broken bolts. Refuse hauling makes them haul vermin corpses. --[[User:Savok|Savok]] 08:55, 16 June 2008 (EDT)
 
 
 
:Make a dwarf focus on refuse hauling, if nothing else works. [[User:Tardface|Tardface]] 22:26, 15 March 2009 (UTC)
 
 
 
==Miasma and Location==
 
I've been working on a glass fortress and my refuse stockpile is {{DFtext|Inside |#808000}}{{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}}; I have yet to see it emit miasma once even with a booming meat industry. Perhaps it isn't the Inside/Outside flag but the Light/Dark flag that determines if miasma is emitted? Could also be the Above Ground/Subterranean flag, doesn't matter which as you'll never get {{DFtext|Inside |#808000}}{{DFtext|Light |#ff0}}{{DFtext|Subterranean|#808080}}. --[[User:Elvang|Elvang]] 12:51, 10 June 2009 (UTC)
 
 
 
:Perhaps, but if that's the case, you might also be losing bones and any other refuse in there to the Seasonal Cleanup process. -[[User:N9103|Edward]] 20:48, 10 June 2009 (UTC)
 
 
 
::I was going to mention disappearing bones (butchered 23 camels but only a single stack of [10] Camel Bones in stockpile, no bonecarving done yet) but the roof over the stockpile that accepts shells/bones/skulls wasn't exactly finished at the time, so I'm waiting a few years of game time and keeping track of my stocks. <br /><br /> EDIT: Over the course of 2 months my skull stockpile dwindled down from 16 to 10 and bones from 87 to 64. And unless a stack of turtle will only produced a single shell when eaten, I'm either losing a lot of shells or my food is affected too or both. Had 276 turtles in Spring 207, now down to 184 and only 20 shells in stockpile, Winter 208. I double checked and cooking is disabled for turtles. --[[User:Elvang|Elvang]] 23:37, 10 June 2009 (UTC)
 

Latest revision as of 19:35, 10 March 2010