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Difference between revisions of "40d Talk:Road"

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(query - roads)
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[[User:GarrieIrons|GarrieIrons]] 03:45, 3 January 2008 (EST)
 
[[User:GarrieIrons|GarrieIrons]] 03:45, 3 January 2008 (EST)
 
:I worked it out... it is through the {{key|q}} menu [[User:GarrieIrons|GarrieIrons]] 04:17, 3 January 2008 (EST)
 
:I worked it out... it is through the {{key|q}} menu [[User:GarrieIrons|GarrieIrons]] 04:17, 3 January 2008 (EST)
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== using roads ==
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I've just built a road to help the traders yet they happily plow through the wilderness. Is there anyway to help speed them along and make them use the road. Perferably without having to build wall or channels to funnel them.
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[[User:Yvain|Yvain]] 00:37, 19 February 2008 (EST)

Revision as of 05:37, 19 February 2008

It isn't nessessary in 0.27 for a road to be built to get human wagons and in fact, it appears that even if you do, they don't use it sometimes.--Draco18s 10:50, 4 November 2007 (EST)

It looked like the human caravan moved faster on a road, but I'm not sure. Ill find out next summer season. --Soyweiser 14:02, 8 November 2007 (EST)

removing roads

how do I remove a road... I didn't really get the difference btn a road and a floor for corridors and now I cannot put a door at the front of my fortress to lock the invaders out! GarrieIrons 03:45, 3 January 2008 (EST)

I worked it out... it is through the q menu GarrieIrons 04:17, 3 January 2008 (EST)

using roads

I've just built a road to help the traders yet they happily plow through the wilderness. Is there anyway to help speed them along and make them use the road. Perferably without having to build wall or channels to funnel them. Yvain 00:37, 19 February 2008 (EST)