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Editing 40d Talk:Room
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:: I'm also looking at this. Though, mostly in respect to royal quality rooms. I've built a room above-ground entirely out of obsidian blocks and masterful clear glass windows... assuming every obsidian tile is therefore worth 15 (164 ground tiles, 42 wall), and every window is worth 1500 (there are 16 of these), the room should be worth 27090, with no other objects. Added two giant spider silk bags to get the value to 30150, and it is still grand. I'll play around with this some more, as I'm baffled as to how this isn't yet royal quality. -[[User:Belathus|Belathus]] 17:26, 1 May 2009 (UTC) | :: I'm also looking at this. Though, mostly in respect to royal quality rooms. I've built a room above-ground entirely out of obsidian blocks and masterful clear glass windows... assuming every obsidian tile is therefore worth 15 (164 ground tiles, 42 wall), and every window is worth 1500 (there are 16 of these), the room should be worth 27090, with no other objects. Added two giant spider silk bags to get the value to 30150, and it is still grand. I'll play around with this some more, as I'm baffled as to how this isn't yet royal quality. -[[User:Belathus|Belathus]] 17:26, 1 May 2009 (UTC) | ||
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=== Influences on room quality === | === Influences on room quality === |