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Editing 40d Talk:Siege

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I can make my human siegers wait or not by changing orders;  if dwarves are allowed to go outside, they will approach any usable entrances, but if I tell them to bunker down, they bugger off back to their campfires.  "Pet Doors"(forbidden, pet-passable) are useful for this, since they allow siegers to approach but don't let dwarves outside to die.
 
I can make my human siegers wait or not by changing orders;  if dwarves are allowed to go outside, they will approach any usable entrances, but if I tell them to bunker down, they bugger off back to their campfires.  "Pet Doors"(forbidden, pet-passable) are useful for this, since they allow siegers to approach but don't let dwarves outside to die.
  
==I Said Stay Inside!==
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==I said stay inside!==
 
So I've taken the ramps off of a pair of hills, making them into circular towers of natural stone. Then I connected them with a wall. I put a door with a bridge over it to let me get through, and set it up so I could retract the bridge and isolate the second hill if necessary. I built a food stockpile and a meeting hall under the second hill. Then some goblins laid siege. I told the dwarves to stay inside. A squad of bowgoblins walked over to my wall. I didn't think this was a problem, until i started getting messages about dwarves bleeding to death. They were running across the wall to get to my backup food stockpile and meeting hall. Apparently they thought "I can't go outside, but the meeting hall isn't outside, so I should be ok to walk across this narrow walkway, completely exposing my silhouette to enemy fire. Y'know what, I'll take my baby with me." The only good thing was that the goblins were so busy shooting at my helpless dwarves and their pets that my pair of champion melee fighters were able to tear their flank a new one. Something should probably be updated to reflect that this can happen, but I don't know what and how. For now, I'll be widening the walls and lining them with fortifications. That should make them able to make the trip without dying, at least.--[[User:Pyrite|Pyrite]] 07:49, 13 December 2008 (EST)
 
So I've taken the ramps off of a pair of hills, making them into circular towers of natural stone. Then I connected them with a wall. I put a door with a bridge over it to let me get through, and set it up so I could retract the bridge and isolate the second hill if necessary. I built a food stockpile and a meeting hall under the second hill. Then some goblins laid siege. I told the dwarves to stay inside. A squad of bowgoblins walked over to my wall. I didn't think this was a problem, until i started getting messages about dwarves bleeding to death. They were running across the wall to get to my backup food stockpile and meeting hall. Apparently they thought "I can't go outside, but the meeting hall isn't outside, so I should be ok to walk across this narrow walkway, completely exposing my silhouette to enemy fire. Y'know what, I'll take my baby with me." The only good thing was that the goblins were so busy shooting at my helpless dwarves and their pets that my pair of champion melee fighters were able to tear their flank a new one. Something should probably be updated to reflect that this can happen, but I don't know what and how. For now, I'll be widening the walls and lining them with fortifications. That should make them able to make the trip without dying, at least.--[[User:Pyrite|Pyrite]] 07:49, 13 December 2008 (EST)
 
:I've also noticed this behavior with my Dwarves. It seems that they will always try and go to the meeting hall areas regardless of what the orders are. I have a meeting hall zone defined on some of my battlements in my current fortress and wondered why they would continue to mill about outside when I told them to go inside. After a while I just defined a new meeting hall underground and they started going inside. --[[User:Kuroneko|Kuroneko]] 16:41, 18 May 2009 (UTC)
 
:I've also noticed this behavior with my Dwarves. It seems that they will always try and go to the meeting hall areas regardless of what the orders are. I have a meeting hall zone defined on some of my battlements in my current fortress and wondered why they would continue to mill about outside when I told them to go inside. After a while I just defined a new meeting hall underground and they started going inside. --[[User:Kuroneko|Kuroneko]] 16:41, 18 May 2009 (UTC)

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