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Editing 40d Talk:Skill
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Some recent (re-)analysis of the code has shown that the Profession of a dwarf has as much influence on moods as skills do - perhaps more, and in a way not previously acknowledged. Typically, "profession" has been considered largely redundant, a confusing add-on that served no purpose, and was merely an echo of "skills" and largely meaningless in the game - no so, apparently. | Some recent (re-)analysis of the code has shown that the Profession of a dwarf has as much influence on moods as skills do - perhaps more, and in a way not previously acknowledged. Typically, "profession" has been considered largely redundant, a confusing add-on that served no purpose, and was merely an echo of "skills" and largely meaningless in the game - no so, apparently. | ||
− | See this thread in forum: http://www.bay12games.com/forum/index.php?topic=35257.0 | + | See this thread in forum: http://www.bay12games.com/forum/index.php?topic=35257.0 |
Altho' they're clearly related, they are not at all the same - so should they have separate pages, to reinforce their distinctions? Having professions redirect here could be misleading, or worse. Especially phrases like ''"Professions" determine only the color of the dwarf..."'' - clearly false. At the very least, some parts of the current page need to be re-written to reflect that much. --[[User:Albedo|Albedo]] 00:28, 9 May 2009 (UTC) | Altho' they're clearly related, they are not at all the same - so should they have separate pages, to reinforce their distinctions? Having professions redirect here could be misleading, or worse. Especially phrases like ''"Professions" determine only the color of the dwarf..."'' - clearly false. At the very least, some parts of the current page need to be re-written to reflect that much. --[[User:Albedo|Albedo]] 00:28, 9 May 2009 (UTC) |