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Difference between revisions of "40d Talk:Stockpile"

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(Usable/Unusable Weapons/Armour?)
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Anyone knows exactly what this does? It seems that stockpiles set to "unusable" will only collect things that dwarfs can't possibly ever use, not even in Adventure mode (ex: big human two-handed weapons such as a halberd), but while technically things like whips and scimitars aren't unusable, dwarfs in Fortress mode will never equip them - no such option in the Military screen. Or will they use, for example, a scimitar if set to use swords? Will that use the Swordsdwarf skill? IMO it would be more useful if it included any weapon not in the Military screen. --[[User:Sergius|Sergius]] 12:44, 12 January 2008 (EST)
 
Anyone knows exactly what this does? It seems that stockpiles set to "unusable" will only collect things that dwarfs can't possibly ever use, not even in Adventure mode (ex: big human two-handed weapons such as a halberd), but while technically things like whips and scimitars aren't unusable, dwarfs in Fortress mode will never equip them - no such option in the Military screen. Or will they use, for example, a scimitar if set to use swords? Will that use the Swordsdwarf skill? IMO it would be more useful if it included any weapon not in the Military screen. --[[User:Sergius|Sergius]] 12:44, 12 January 2008 (EST)
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== my precious roast! ==
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"Note that prepared food stacks larger than ten (☼Dwarven Beer Roast [200]☼ is possible) will not fit in a barrel" But,but, wont the rats and lizards nibble away at it? Is one cat enough to be on the save side? --[[User:Koltom|Koltom]] 20:52, 11 February 2008 (EST)

Revision as of 01:52, 12 February 2008

Stockpile categories

Ore
Ore will be brought here. This is one of the simpler stockpiles.

Is it just me, or is this incorrect? I don't see an option in the new version for ore piles. I'm at work and so cannot double-check at this time, but I'll check when I get home and if I confirm it then, I'll remove Ore from the Stockpile categories.

You're correct. Ore is now included in the stone stockpile and there is no mining stockpile. I've made the change. -Valdemar

Should this page be retitled "Stockpile" to keep in line with the title style rules? --BahamutZERO 17:44, 1 November 2007 (EDT)

Done. --Peristarkawan 18:15, 1 November 2007 (EDT)

Bins

how do I make my bins get to the "right" stockpiles (ie i want to put stone in bins to compact it but so far my bin is sitting in a "finished goods" stockpile)GarrieIrons 09:40, 4 January 2008 (EST)

Raw objects generally can't be put in bins, only "processed" goods. For instance, blocks can be put in bins, but not raw stone. The best way to get a compact stone store is to create a dump, though I haven't fiddled with that technique yet.--Maximus 12:51, 4 January 2008 (EST)

Usable/Unusable Weapons/Armour?

Anyone knows exactly what this does? It seems that stockpiles set to "unusable" will only collect things that dwarfs can't possibly ever use, not even in Adventure mode (ex: big human two-handed weapons such as a halberd), but while technically things like whips and scimitars aren't unusable, dwarfs in Fortress mode will never equip them - no such option in the Military screen. Or will they use, for example, a scimitar if set to use swords? Will that use the Swordsdwarf skill? IMO it would be more useful if it included any weapon not in the Military screen. --Sergius 12:44, 12 January 2008 (EST)

my precious roast!

"Note that prepared food stacks larger than ten (☼Dwarven Beer Roast [200]☼ is possible) will not fit in a barrel" But,but, wont the rats and lizards nibble away at it? Is one cat enough to be on the save side? --Koltom 20:52, 11 February 2008 (EST)