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40d Talk:Support

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Revision as of 06:00, 1 May 2008 by Kefkakrazy (talk | contribs)
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I'm looking into the possibility of creating a truly massive Army Splatter, a whole rooftop built over a large area that can be dropped with the flip of a switch. Lot of work, but if I could flatten an entire army with one pull, it'd be worth it. EDIT: It seems to work. Assuming that having a roof fall on your head is still considered an instakill for, say, a Troll or something, you could do some nice things with this. Kefkakrazy 04:49, 11 November 2007 (EST)

WAY too much work setting up to be effective, sadly. If Toady added the ability to designate floorbuilding as a batch command, like mining and smoothing are now, it'd be fine, but as it is, building a roof big enough to be effective would be too much setup for one shot.Kefkakrazy 02:00, 1 May 2008 (EDT)

density of supports

what grid interval do I need between supports to hold up the floor above? I am trying to build a tower:
#####
#+++#
#+++#
#+++#
###>#
....###Do I need any supports to hold up a floor on the level above? Will a support stop me from building a bedroom over the whole level?

TIAGarrieIrons 02:24, 5 January 2008 (EST)

This will work as much as anything else

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#+++++++++++++++++++++++++++++++#
#+++++++++++++++++++++++++++++++#
#+++++++++++++++++++++++++++++++#
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#################################

One support could hold up the entire map if you were to dig out all the edges and the bottom level. (Which would make an awesome army killer if you think about it.) --Ikkonoishi 04:35, 5 January 2008 (EST)


... meaning that you don't need supports unless there are no walls or other things to hold up the roof. --Edward 06:24, 5 January 2008 (EST)
At least until Toady implements a more realistic cavein model. Kefkakrazy 02:00, 1 May 2008 (EDT)