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Difference between revisions of "40d Talk:Technical tricks"

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When I was hiding my fledgling fortress from a small ogre warband on the surface, I hunkered down behind my fortifications, set my orders to "dwarves stay inside", and carried on with my development. My FPS was almost entirely at my cap, 100fps. When I turned it off, it almost immediately dropped to 60-70 fps. Has anybody else had this happen to them, and should it be posted on this page?
 
When I was hiding my fledgling fortress from a small ogre warband on the surface, I hunkered down behind my fortifications, set my orders to "dwarves stay inside", and carried on with my development. My FPS was almost entirely at my cap, 100fps. When I turned it off, it almost immediately dropped to 60-70 fps. Has anybody else had this happen to them, and should it be posted on this page?
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:Sounds like "Dwarves Stay Inside" was complicating pathing. I think that's a lot more common in this version, the Z-axis complicates pathing greatly over the 2d version and the addition of traffic zones does the same thing. [[User:Kefkakrazy|Kefkakrazy]] 08:57, 15 November 2007 (EST)

Revision as of 13:57, 15 November 2007

Economy toggle

Can the dwarven economy be started in the present version? There are strings in the binary that make me think so, but I haven't been able to activate it. Geekwad 20:19, 6 November 2007 (EST)

No, I don't believe so. I've read that Toady made a few errors with the economy system, and has it disabled in the current version until he gets it fixed. Hesitris 8:55, 15 November 2007

Staying Inside?

When I was hiding my fledgling fortress from a small ogre warband on the surface, I hunkered down behind my fortifications, set my orders to "dwarves stay inside", and carried on with my development. My FPS was almost entirely at my cap, 100fps. When I turned it off, it almost immediately dropped to 60-70 fps. Has anybody else had this happen to them, and should it be posted on this page?

Sounds like "Dwarves Stay Inside" was complicating pathing. I think that's a lot more common in this version, the Z-axis complicates pathing greatly over the 2d version and the addition of traffic zones does the same thing. Kefkakrazy 08:57, 15 November 2007 (EST)