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Editing 40d Talk:Tower-cap

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You have a GirlFriend?--[[User:Hoborobo|Hoborobo]] 13:07, 4 June 2008 (EDT)
 
You have a GirlFriend?--[[User:Hoborobo|Hoborobo]] 13:07, 4 June 2008 (EDT)
:*I'm sure she menaces with spikes of...  Well, I'll just stop right there.
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:*This is a [[User:Hoborobo|Hoborobo]]. It menaces with spikes of envy. It is encrusted with bands of nerdrage and solitude. --[[User:Einstein9073|Einstein9073]] 05:24, 27 June 2010 (UTC)
 
 
== Natural vs carved-out ponds ==
 
== Natural vs carved-out ponds ==
 
Is it essential that the pond is already there?<br>
 
Is it essential that the pond is already there?<br>
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[[User:webkilla|webkilla]]
 
[[User:webkilla|webkilla]]
  
 
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I find this entry fairly misleading. It pretty much says forget it that you ain't getting no tower caps unless you find a natural underground source. Which is bogus. Any muddy underground area can and probably will spawn tower caps. simply dig one z-level down into the soil, and dig into a lake to flood an area. after the water clears odds are fairly good you will already have a tower cap growing in the dirt. Muddy rock can spawn tower caps as well, although it must be re-irrigated periodically or it will revert to dry rock every year or so.
== Huh? Tower caps seem to grow in any wet underground area. ==
 
What's this about underground rivers and ponds?
 
 
 
I find this page fairly misleading. It pretty much says forget it that you ain't getting no tower caps unless you find a natural underground source. Which seems to be bogus. I discovered quite by accident when I didn't immediatelly use all of my newly irrigated subterranean farm room I noticed a few things growing in the muddy rock. I'll run more tests before mucking with the page itself, but this is what I'm seeing so far.
 
 
 
Tower caps seem to spontaneously appear in any wet underground area, rock or soil doesn't seem to matter much. Soil is perhaps better because it only has to be irrigated once. Rock on the other hand will periodically revert to dry rock (once a year or so) and nothing will grow in dry rock. Also it does seem to be possible if probably rare for tower caps to spontaneously grow in dry soil that has never been irrigated. I've got one green tower cap that is growing near my irrigated soil. It may have spread from the nearby towercaps.  
 
 
 
Also worthy of mention is that other harvestable plants will generate as well. I'm assuming for now that these give out the various underground seed types you can naturally start with, but I'll need to test that.
 
  
 
[[User:Doctorzuber|Doctorzuber]] 03:40, 6 March 2010 (UTC)
 
[[User:Doctorzuber|Doctorzuber]] 03:40, 6 March 2010 (UTC)
:Everything that you're describing is textbook of finding such, and has always been dependent, 100%, on finding an underground river/pool.  No river/pool, no TC's or UG shrubs, but both spontaneously generate when you do.  This has been confirmed independently countless times (altho' that's not proof positive, merely "strongly convincing").  Are you using vanilla DF? Any utilities? Is it the download from the main page, or a customized version? (like the Mayday tileset?)--[[User:Albedo|Albedo]] 08:39, 6 March 2010 (UTC)
 
::Also, by any chance does your embark contain an already-revealed "underground pool", exposed to the surface (it'd be a round chamber, with or without water, with a bunch of frog/snake/olmmen inside it)? --[[User:Quietust|Quietust]] 17:54, 6 March 2010 (UTC)
 
:::<slaps forehead> That. That's what it'll be, betcha a dwarfbuck.--[[User:Albedo|Albedo]] 22:45, 6 March 2010 (UTC)
 
 
ah, I see now... the "farm" doesn't need to be anywhere near an underground water source, one simply must exist... that's... silly. [[User:Doctorzuber|Doctorzuber]] 00:26, 10 March 2010 (UTC)
 
:When you discover an underground pool or an underground river, it effectively "releases tower-cap spores" which can then grow in '''any''' valid location (on subterranean mud or on dry subterranean soil with either sufficient soil walls beneath or mud nearby on the same Z-level). --[[User:Quietust|Quietust]] 01:07, 10 March 2010 (UTC)
 
 
== Real-world tower-caps? ==
 
 
Just a silly little tidbit, but so as to help envision a tower-cap, see these real-world trees.
 
 
[http://en.wikipedia.org/wiki/File:Socotra_dragon_tree.JPG Tower-cap 1]
 
 
[http://en.wikipedia.org/wiki/File:Dracaena_draco.jpg Tower-cap 2]
 
 
[[User:Aescula|Aescula]] 02:15, 25 March 2010 (UTC)
 
 
== Toady quote re: TC spawning ==
 
 
Given how long ago there ''was'' an 'arbitrary vegetation cap', I found the following segment confusing - I imagine it's even more so for anyone who never played the 2D version. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:27, 31 March 2010 (UTC)
 
 
<blockquote>
 
On the subject of spawning tower-caps, [[Toady]] said:
 
<blockquote>''Right now, you can't plant tower-caps or bring spawn along, so you need to find a cave river or cave pool, in which case they will start growing underground if it's all working. It's trickier to find such things, so it's mostly impossible to do.<sup>1</sup> Later, you should be able to plant them. There are no arbitrary vegetation caps now<sup>2</sup>.''</blockquote>
 
::<sup>1: Note that it ''is'' working and that underground rivers are not that rare any more.</sup>
 
::<sup>2: The "arbitrary vegetation caps" comment is referring to the old limit of 200 tower caps growing by the [[cave river]] in the [[mud]].</sup>
 
</blockquote>
 

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