v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Trading

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 80: Line 80:
  
 
:They usually eventually go nuts if they can't leave for some reason. Never heard of something like what you're describing.--[[User:Maximus|Maximus]] 03:24, 12 November 2008 (EST)
 
:They usually eventually go nuts if they can't leave for some reason. Never heard of something like what you're describing.--[[User:Maximus|Maximus]] 03:24, 12 November 2008 (EST)
::Just got something close happening. They entered the map, and were chased off the map by goblins then the merchant went melancholy and a pack mule went stark raving mad. The only difference here is that one of them was actually killed before they left the map, so it could be he was unhappy over that. But still surprised that the merchants can get these kinds of moods and even weirder that the animals can... [[User:Shardok|Shardok]] 10:38, 5 November 2009 (UTC)
 
  
 
:::They also immediately go crazy if they see a dwarf that's gone berserk.  Or at least seem to do so.  (Had a merchant go crazy immediately upon entering a map near a failed-mood berserk dwarf who i hadn't bothered to deal with because he had run away from where i was working.)  --[[User:Squirrelloid|Squirrelloid]] 12:03, 5 November 2009 (UTC)
 
:::They also immediately go crazy if they see a dwarf that's gone berserk.  Or at least seem to do so.  (Had a merchant go crazy immediately upon entering a map near a failed-mood berserk dwarf who i hadn't bothered to deal with because he had run away from where i was working.)  --[[User:Squirrelloid|Squirrelloid]] 12:03, 5 November 2009 (UTC)

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)