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Editing 40d Talk:Trading

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:::If the wagon is a creature can it get injured? If it were injured it might move slowly. --[[User:Bombcar|Bombcar]] 05:24, 2 December 2009 (UTC)
 
:::If the wagon is a creature can it get injured? If it were injured it might move slowly. --[[User:Bombcar|Bombcar]] 05:24, 2 December 2009 (UTC)
 
::::I had some dwarven traders arrive and their wagons got stuck on a mountain slope.  I tried digging them out but they were moving sooooooooo slowly that I reloaded (I had saved just after the announcement of their arrival) and hurried to dig out that portion of the mountain before they hit it.  The result, after they past that point, was that one wagon (only one) got stuck on another part of the slope and after being dug out moved at the same rate of slowness as I had seen previously.  The rest of the wagons moved at normal speed (having never been stuck) to the depot.  If it’s not a bug, then the game is simulating broken axils on wagons that get stuck (which I highly doubt, but would admittedly be very cool).
 
 
::::The dwarves that arrived first at the depot unpacked, but I had to wait about three months for the last wagon to finally make it and itself unpack before being able to trade.  (I’m really surprised the first ones didn’t leave.) Once I did trade they all left at regular speed except the one wagon which took another several months for it to leave the map.  In fact, it may have been longer because very shortly afterwards the elven caravan showed up and there are two full seasons between the dwarves and elves.  (Version 40d16) --[[User:Frewfrux|Frewfrux]] 21:00, 2 December 2009 (UTC)
 
  
 
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