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Editing 40d Talk:Trading

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A dwarven trade caravan passing over a magma channel on its way to my trade depot recently caught fire. Naturally, this caused lots of [[fun]], but I'm a bit perplexed by it. There was nothing flammable on the bridge - in fact, the magma beneath was 1/7 deep at best - but it looks like the wagons just spontaneously combusted as they passed over the stream. Can anyone confirm that it was the magma that caused this, or were the children just playing with matches again? [[User:Aosher|Aosher]] 08:07, 14 January 2009 (EST)
 
A dwarven trade caravan passing over a magma channel on its way to my trade depot recently caught fire. Naturally, this caused lots of [[fun]], but I'm a bit perplexed by it. There was nothing flammable on the bridge - in fact, the magma beneath was 1/7 deep at best - but it looks like the wagons just spontaneously combusted as they passed over the stream. Can anyone confirm that it was the magma that caused this, or were the children just playing with matches again? [[User:Aosher|Aosher]] 08:07, 14 January 2009 (EST)
  
:Things catch on fire just by getting hot enough.  Wagons are made of wood.  Magma makes heat.  Have [[fun]].  If you need to check temperatures, look up Gibbed's "Dwarf Fortress Tweak".  Use the "Tile Edit" and you can see how hot it gets.  In Dwarven units.  I don't know the conversion.  But hot enough, wagons will [[40d:fire|autoignite]]. (also see [http://en.wikipedia.org/wiki/Autoignition autoignition] for real) --[[User:Aescula|Aescula]] 06:53, 10 March 2010 (UTC)
 
  
 
== Elven Caravan Wood Logs ==
 
== Elven Caravan Wood Logs ==
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But not exactly that, I can't remember the exact design of it. [[User:Shardok|Shardok]] 01:05, 20 August 2009 (UTC)
 
But not exactly that, I can't remember the exact design of it. [[User:Shardok|Shardok]] 01:05, 20 August 2009 (UTC)
 
This all seems very odd.  Trying Kaolinite/Kaolinite/Flint... And it turned out all colored red like Kaolinite.  Flint/Flint/Kaolinite... Color of Flint.  Flint/Kaolinite/Kaolinite... Red. So far, just by simple majority.  Found some gypsum, trying all three... Jet/Gupsum/Kaolinite (didn't screw up, just used different grey stone)... Yellow.  Hmm.  But no blotchiness.  Shardok, if you can provide a screenshot, I'd love to see that.--[[User:Aescula|Aescula]] 07:21, 10 March 2010 (UTC)
 
  
 
== stealing animals ==
 
== stealing animals ==
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: No, priority controls the making of goods, etc. It's likely that you may need to poke your dwarf with a stick (draft him) or something. Make sure the depot is accessible to your dwarves, not only to the wagons. --[[User:Bombcar|Bombcar]] 05:21, 2 December 2009 (UTC)
 
: No, priority controls the making of goods, etc. It's likely that you may need to poke your dwarf with a stick (draft him) or something. Make sure the depot is accessible to your dwarves, not only to the wagons. --[[User:Bombcar|Bombcar]] 05:21, 2 December 2009 (UTC)
 
::Make sure your dwarves have all the "hauling" labors enabled, that might be part of it. --[[User:Aescula|Aescula]] 03:00, 25 March 2010 (UTC)
 
:::"Hauling" is ''not'' a prerequisite for hauling items to a TD. Any and all dwarves jump to the task.--[[User:Albedo|Albedo]] 00:34, 27 March 2010 (UTC)
 
  
 
== Attacked caravan slowed down - bug? ==
 
== Attacked caravan slowed down - bug? ==
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:Indeed, I had a similar problem happen to me.  My game paused and zoomed towards a goblin snatcher, but I couldn't find the little guy.  A few frames later, he was standing in the middle of the former wagon as the horses ran off, leaving the trade goods behind for me to snag. --[[User:Alkyon|Alkyon]] 19:35, 28 November 2009 (UTC)
 
:Indeed, I had a similar problem happen to me.  My game paused and zoomed towards a goblin snatcher, but I couldn't find the little guy.  A few frames later, he was standing in the middle of the former wagon as the horses ran off, leaving the trade goods behind for me to snag. --[[User:Alkyon|Alkyon]] 19:35, 28 November 2009 (UTC)
 
:Oddly enough, I've had this happen when there were no enemies, or any thief or attacking creatures on the map, in fact, wild animals at all being very scarce.  The way I put it is that the caravan vaporized on its way out.--[[User:Aescula|Aescula]] 07:41, 10 March 2010 (UTC)
 
  
 
== D hotkey removed in .40d? ==
 
== D hotkey removed in .40d? ==
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: Do any of your nobles like goblets? One of them may have [[Mandate#Export Bans|forbidden goblets from being exported]]. See [[Trading#Move Goods to/from Depot]] and try {{k|m}} in the item selection screen. --[[User:HebaruSan|HebaruSan]] 13:35, 11 November 2009 (UTC)
 
: Do any of your nobles like goblets? One of them may have [[Mandate#Export Bans|forbidden goblets from being exported]]. See [[Trading#Move Goods to/from Depot]] and try {{k|m}} in the item selection screen. --[[User:HebaruSan|HebaruSan]] 13:35, 11 November 2009 (UTC)
 
::They may also have forbidden the export of the material the goblets were made of. --[[User:Bombcar|Bombcar]] 05:44, 2 December 2009 (UTC)
 
::They may also have forbidden the export of the material the goblets were made of. --[[User:Bombcar|Bombcar]] 05:44, 2 December 2009 (UTC)
:::Look at the details on the items to see if any of your dwarves own the items.  Those won't show up. --[[User:Aescula|Aescula]] 03:05, 25 March 2010 (UTC)
 
  
 
== Constructed Ramps ==
 
== Constructed Ramps ==
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Crowded maps, especially in the jungle areas, where trees will grow back and there's all sorts of nasty things waiting to eat an untended mason/woodcutter, why not just dig a wide road underground to the edge of the map, put some ramps up to the top level and then clear the caravan arrival space?  An underground road means less chance of wild beasties attacking the caravan, and probably takes less time since, if you're like me, you have more miners than woodcutters.  Plus it seems like miners are more attentive to their work than cutters.
 
Crowded maps, especially in the jungle areas, where trees will grow back and there's all sorts of nasty things waiting to eat an untended mason/woodcutter, why not just dig a wide road underground to the edge of the map, put some ramps up to the top level and then clear the caravan arrival space?  An underground road means less chance of wild beasties attacking the caravan, and probably takes less time since, if you're like me, you have more miners than woodcutters.  Plus it seems like miners are more attentive to their work than cutters.
 
Goblins might make use of it, but it's fairly easy to guard/trap, since it's only, say, five or six tiles across.  It worked for the Dorfs of Dragon Age, so why not for DF dorfs?
 
Goblins might make use of it, but it's fairly easy to guard/trap, since it's only, say, five or six tiles across.  It worked for the Dorfs of Dragon Age, so why not for DF dorfs?
 
:It does work, and is great. On really evil or dangerous maps, I will make an underground tunnel three tiles wide all the way to the edge of the map, and post walls such that the caravan must come down my tunnel. Works great, but not often useful. --[[User:Bombcar|Bombcar]] 06:30, 10 March 2010 (UTC)
 
  
 
== Craft Bins Disappearing ==
 
== Craft Bins Disappearing ==
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te things on the left often have their names cut off co i cant see what type of item i am trading for.
 
te things on the left often have their names cut off co i cant see what type of item i am trading for.
 
: use the [v] key (view good) command to examine it in detail. [[User:MathFox|MathFox]] 15:01, 13 February 2010 (UTC)
 
: use the [v] key (view good) command to examine it in detail. [[User:MathFox|MathFox]] 15:01, 13 February 2010 (UTC)
::An alterntate to this, which doesn't work in the trading screen, but works in {{key|k}} and {{key|t}} displays is pressing {{key|Tab}} until the dialog portion is 2 sections wide.  Just as an additional hint. --[[User:Aescula|Aescula]] 02:56, 25 March 2010 (UTC)
 
 
== Faster than a speeding bullet wagon? ==
 
One of the wagons of my most recent dwarven caravan seems to be powered by rockets of some sort. The thing managed to zoom onto my screen, travel the hundred or so tiles of my entrance, down some ramps and arrive at the depot before the unbelievably agile woodcutter it passed could go more than a dozen tiles. It was the only wagon to do that, and the rest arrived several minutes later. Has anyone else seen something like this?
 
: I can second this, though it happened to one of my sister's fortresses and not mine. I believe she even got a video of Superwagon leaving...
 

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