v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Traffic
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
<u>"Also route them around food stockpiles, as food can get trampled, and if it happens to be a masterwork cooked dish, expect an insane cook."</u> | <u>"Also route them around food stockpiles, as food can get trampled, and if it happens to be a masterwork cooked dish, expect an insane cook."</u> | ||
Line 10: | Line 8: | ||
::Going to remove it from the main page then, as I've never experienced trampling of things in stockpiles either. -[[User:twincannon|twincannon]] | ::Going to remove it from the main page then, as I've never experienced trampling of things in stockpiles either. -[[User:twincannon|twincannon]] | ||
− | |||
− | |||
− | |||
− | |||
Has anyone experienced an increase or decrease in FPS when traffic zones are used heavily? I was just wondering if this helps or hurts pathfinding algorithms and how it affects game speed. [[User:Schm0|Schm0]] 06:14, 20 November 2007 (EST) | Has anyone experienced an increase or decrease in FPS when traffic zones are used heavily? I was just wondering if this helps or hurts pathfinding algorithms and how it affects game speed. [[User:Schm0|Schm0]] 06:14, 20 November 2007 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
I think there should be some mentions of what traffic controls, and workarounds for common problems here. For example, Traffic designations don't work for me to prevent a dwarf from standing on the wrong side of a moat while he's channeling. My current work around for this is to place a wall where I don't want him to stand, then suspend it. Then I remove the suspended wall once the channel is dug. Also, another confusing point is that traffic restriction apparently has little/no impact on job ordering. For example, say you are constructing concentric moats, and you'd like your dwarves to start on the inner moat first, then, when thats done, work on the next outer moat. Traffic restrictions will not force them to dig the inner channel first. I don't currently have a workaround for this style of problem; the wall thing doesn't seem to work for it. | I think there should be some mentions of what traffic controls, and workarounds for common problems here. For example, Traffic designations don't work for me to prevent a dwarf from standing on the wrong side of a moat while he's channeling. My current work around for this is to place a wall where I don't want him to stand, then suspend it. Then I remove the suspended wall once the channel is dug. Also, another confusing point is that traffic restriction apparently has little/no impact on job ordering. For example, say you are constructing concentric moats, and you'd like your dwarves to start on the inner moat first, then, when thats done, work on the next outer moat. Traffic restrictions will not force them to dig the inner channel first. I don't currently have a workaround for this style of problem; the wall thing doesn't seem to work for it. | ||
[[User:Tulthix|Tulthix]] 12:38, 20 March 2008 (EDT) | [[User:Tulthix|Tulthix]] 12:38, 20 March 2008 (EDT) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |