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40d Talk:Trap

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Revision as of 00:48, 21 December 2007 by Acama (talk | contribs)
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Couldn't one generate a mild supplementary food source by putting cage traps out on the map at random? Or create rows of them to catch aggressive creatures that are chasing down a fleeing dwarf. The ability to place them on the surface has some interesting possibilities. Kefkakrazy 04:45, 4 November 2007 (EST)

You can really do this with any kind of trap - I built a 1 tile wide stair/corridor up an exposed cliff face, and as I was concerned about goblins and the like I stonefall-trapped it. Ever since then some of the local wildlife has used it to get up and down the 5 z-level cliff, with predictable and hilarious results. The goats just die, but the marmots are hurled off the cliff face to splatter on the ground below. It's a nice easy meat/leather/fat source, as well as being entertaining "Dwarfy McDwarf cancels reload stone trap - interrupted by (flying) hoary marmot" Acama 19:48, 20 December 2007 (EST)

Will berserk dwarves set off pressure plates? Toady mentioned he was going to stop that from happening VengefulDonut 19:39, 4 November 2007 (EST)

Does triggering an upright spike with a lever make it retract? I am testing this now.

Will flooding a spiked pit break or cancel the spike trap? I'd test this, but I don't have the channel dug in yet. --Xazak 18:30, 5 November 2007 (EST)

I'm pretty sure the "corpse stuck in trap" chance is 50%, according to Toady either on IRC or some forgotten forum post a few months back. I really can't remember for sure. -EarthquakeDamage 02:31, 10 November 2007 (EST)

RE Upright Spikes: They're are only effective if something falls on them, right? They don't slow and certainly don't hurt anything just walking through them? -EarthquakeDamage 02:35, 10 November 2007 (EST)

editing info on pike trap according to info on this[1] topic