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Editing 40d Talk:Trap component

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I tested spikes out a little bit today, here is what I found. First was with a leopard, dropping it down 1 z-level with 0, 1, and 5 moderate quality wooden spikes all caused no damage - just stuns. activating the spikes via lever with the leopard on the square killed it (and made the corpse invisible till the spikes retracted). Dropping an elephant had the same effect (i.e nothing but stuns) and when the spikes were activated 5 wooden spikes were enough to mangle (red wound) both lungs, and give it a light liver wound. Setting the pull lever task to repeat made the spikes go up and down real fast, which was both hilarious and very deadly to the elephant. Dropping an elephant from 2 z-levels did moderate damage, and spikes vs no spikes seemed to do roughly the same amount of damage. Finally, activating spikes does friendly fire both to elven merchants and to your own dwarves - in both cases 1 activation of 5 moderate quality wooden spikes was enough to kill them. I'll have to test dropping on higher quality spikes, I don't think falling on them actually does any damage but it's possible wooden spikes just don't do enough to show a difference. For now, I'd say they are meant for pressure plate and lever activated traps only. --[[User:BurnedToast|BurnedToast]] 00:10, 14 November 2007 (EST)
 
I tested spikes out a little bit today, here is what I found. First was with a leopard, dropping it down 1 z-level with 0, 1, and 5 moderate quality wooden spikes all caused no damage - just stuns. activating the spikes via lever with the leopard on the square killed it (and made the corpse invisible till the spikes retracted). Dropping an elephant had the same effect (i.e nothing but stuns) and when the spikes were activated 5 wooden spikes were enough to mangle (red wound) both lungs, and give it a light liver wound. Setting the pull lever task to repeat made the spikes go up and down real fast, which was both hilarious and very deadly to the elephant. Dropping an elephant from 2 z-levels did moderate damage, and spikes vs no spikes seemed to do roughly the same amount of damage. Finally, activating spikes does friendly fire both to elven merchants and to your own dwarves - in both cases 1 activation of 5 moderate quality wooden spikes was enough to kill them. I'll have to test dropping on higher quality spikes, I don't think falling on them actually does any damage but it's possible wooden spikes just don't do enough to show a difference. For now, I'd say they are meant for pressure plate and lever activated traps only. --[[User:BurnedToast|BurnedToast]] 00:10, 14 November 2007 (EST)
  
*Not really a quality difference (if I recall correctly), but the depth of the pit most likely has an effect on the damage done.  I have a retracting bridge/spike pit trap (6 z-level fall) in my entrance which one of my dwarves was fortunate enough to trigger, and he got five severely damaged limbs to show for it.  (Of course, it's very possible that this was just a result of such a high fall; I'd have to do more testing to confirm it.) --[[User:Sk128234|Sk128234]] 08:52, 17 November 2007 (EST)
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*Not really a quality difference of [http://www.bestessays.com custom essay writing] (if I recall correctly), but the depth of the pit most likely has an effect on the damage done.  I have a retracting bridge/spike pit trap (6 z-level fall) in my entrance which one of my dwarves was fortunate enough to trigger, and he got five severely damaged limbs to show for it.  (Of course, it's very possible that this was just a result of such a high fall; I'd have to do more testing to confirm it.) --[[User:Sk128234|Sk128234]] 08:52, 17 November 2007 (EST)
  
 
Can those spikes damage a trap immune creature when activated by a lever? What about a flying creature in an underground tunnel? --[[User:Another|Another]] 06:20, 17 November 2007 (EST)
 
Can those spikes damage a trap immune creature when activated by a lever? What about a flying creature in an underground tunnel? --[[User:Another|Another]] 06:20, 17 November 2007 (EST)

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