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Difference between revisions of "40d Talk:Undead"

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(Run away! Run away!)
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:::::Though zombies are easy to run away from.  My dwarves sidestep zombies whenever they see them (which is often, on my current map), but skeletons would corner them.  Zombies are, however, famously difficult to kill by wrestling.  Use an axe or sword.--[[User:Maximus|Maximus]] 16:25, 22 November 2008 (EST)
 
:::::Though zombies are easy to run away from.  My dwarves sidestep zombies whenever they see them (which is often, on my current map), but skeletons would corner them.  Zombies are, however, famously difficult to kill by wrestling.  Use an axe or sword.--[[User:Maximus|Maximus]] 16:25, 22 November 2008 (EST)
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::::::Zombies are utterly impossible to kill with wrestling. The only wrestling move that can kill at all is strangling, and zombies don't breathe or bleed. Dwarves set to wrestle undead will only ever destroy them with punches. If you're heading into an evil biome, I'd recommend bringing a well-armed macedwarf! That'll teach 'em to stay dead, pretty darn quick. Swords aren't so good, spears and picks even worse, though axes will do okay. In a pinch, at least make your dwarves shields to bash with. It's a matter of raw damage. --[[User:Navian|Navian]] 17:27, 22 November 2008 (EST)
  
 
== Skeleton Corpse ==
 
== Skeleton Corpse ==
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As another note, if that is true, I have a bug that occured. Under the assumption broken bones = removed bones for the skeletons, one of my hammerdwarves hit a skeletal dragon so hard that its upper body was instantly mangled, skipping the broken (and thusly removed) state entirely.[[User:Milskidasith|Milskidasith]] 17:17, 9 November 2008 (EST)
 
As another note, if that is true, I have a bug that occured. Under the assumption broken bones = removed bones for the skeletons, one of my hammerdwarves hit a skeletal dragon so hard that its upper body was instantly mangled, skipping the broken (and thusly removed) state entirely.[[User:Milskidasith|Milskidasith]] 17:17, 9 November 2008 (EST)
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Assuming the 'sever on break' tag applies to skeletons, it only applies to limbs. You can't 'sever' a torso. --[[User:Navian|Navian]] 17:27, 22 November 2008 (EST)

Revision as of 22:27, 22 November 2008

One question: I had two dwarves that were not always occupied hunt small zombies and skeletons (hoary marmots, mountain goat and such). Apart from getting really good at wrestling, they both seemed to gain "Is used to tragedy" as a character trait. Can anyone confirm that? -- qwertyu 12:34, 9 March 2008 (CET)

That always happens regardless of what they are killing.
Should we include the fact that attempting to pit undead animals of any kind will result in them attacking the moment they are released, regardless of how close they are to the pit. (They can be right next to it but still attack the pit-ter once they are out of the cages)
--Umiman 07:39, 29 May 2008 (EDT)
I believe we should put it in as a warning to those who attempt to put captured undead in pits.
--Rickola
Should it be mentioned that the Undead versions are much more tougher than 'normal' creatures, once I had an entire fortress wiped out by a single Undead Racoon. --Hoborobo 06:47, 10 August 2008 (EDT)
I think zombies are a lot harder than skeletons. Maybe undead horses are just absurdly hard anyway, but I put all seven of my starting dwarves on a single zombie horse. Sure, they were untrained and unarmored and were wrestling it to death (except for the miners), but all seven dwarves went from untrained in wrestling to novice wrestlers, became tired/exhausted, AND two dwarves died and three got yellow/red injuries, before that single zombie horse went down. Then the other four zombie horses wandered in... Skeletons seem to be a lot easier to kill. --Sowelu 04:15, 22 November 2008 (EST)
Though zombies are easy to run away from. My dwarves sidestep zombies whenever they see them (which is often, on my current map), but skeletons would corner them. Zombies are, however, famously difficult to kill by wrestling. Use an axe or sword.--Maximus 16:25, 22 November 2008 (EST)
Zombies are utterly impossible to kill with wrestling. The only wrestling move that can kill at all is strangling, and zombies don't breathe or bleed. Dwarves set to wrestle undead will only ever destroy them with punches. If you're heading into an evil biome, I'd recommend bringing a well-armed macedwarf! That'll teach 'em to stay dead, pretty darn quick. Swords aren't so good, spears and picks even worse, though axes will do okay. In a pinch, at least make your dwarves shields to bash with. It's a matter of raw damage. --Navian 17:27, 22 November 2008 (EST)

Skeleton Corpse

I have a Skeleton Horse Corpses. That's not normal, right? It appears to have fallen several levels into a river. Adjacent to it (well... adjacent if you ignore the z-difference) are bridge squares and weapon traps. --Groveller 11:55, 23 August 2008 (EDT)

I saw this report a while ago on the bugs board. May be worth resurrecting it (especially if you can supply saves)? --Raumkraut 14:21, 23 August 2008 (EDT)
Hmm, just noticed it wasn't on the bugs board, but on the gameplay questions board. May be worth starting a thread on the bugs board then? --Raumkraut 15:49, 23 August 2008 (EDT)
Ah, the board. I hadn't even looked at that yet. Anyway, the person you linked to posted in the bugs board too, so I guess this is known. I didn't think of getting a save... --Groveller 07:24, 25 August 2008 (EDT)

Skeletal creatures

I was told that skeletal creatures would lose their limbs whenever they hit broken status. Is this true?

As another note, if that is true, I have a bug that occured. Under the assumption broken bones = removed bones for the skeletons, one of my hammerdwarves hit a skeletal dragon so hard that its upper body was instantly mangled, skipping the broken (and thusly removed) state entirely.Milskidasith 17:17, 9 November 2008 (EST)

Assuming the 'sever on break' tag applies to skeletons, it only applies to limbs. You can't 'sever' a torso. --Navian 17:27, 22 November 2008 (EST)