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Editing 40d Talk:Water
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Water doesn't technically flow off the edge of the map, i dropped a few zombies into a brook and they floated downstream, the result was about 20 zombies stuck at the bottom of the map and a whole load of miasma.--[[User:Warlordzephyr|Warlordzephyr]] 17:47, 2 May 2009 (UTC) | Water doesn't technically flow off the edge of the map, i dropped a few zombies into a brook and they floated downstream, the result was about 20 zombies stuck at the bottom of the map and a whole load of miasma.--[[User:Warlordzephyr|Warlordzephyr]] 17:47, 2 May 2009 (UTC) | ||
− | :: You can get rid of water underground by smoothing and then carving fortifications in the "edge of the world" wall. Water falls right out of there quite well. You'll need an outflow 2 levels high three tiles wide, with a 5-tile wide 2 level high wall of fortifications, to guarantee no flooding from a single tile tunnel of water falling down into it. Less pressure may require less drainage. | + | :: You can get rid of water underground by smoothing and then carving fortifications in the "edge of the world" wall. Water falls right out of there quite well. You'll need an outflow 2 levels high three tiles wide, with a 5-tile wide 2 level high wall of fortifications, to guarantee no flooding from a single tile tunnel of water falling down into it. Less pressure may require less drainage. |
== underground water manipulation == | == underground water manipulation == |