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Editing 40d Talk:Water

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== Salt Water and mud ==
 
== Salt Water and mud ==
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I've discovered that desalinated water will become salt water once again if used on muddy constructed floors.
 
I've discovered that desalinated water will become salt water once again if used on muddy constructed floors.
  
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After waiting for 3 seasons for the single bits of 1/7 water to evaporate (already pumped it back out, couldn't pump it all out) leaving the entire construction muddy. I figured it would be a good time to test something else.
 
After waiting for 3 seasons for the single bits of 1/7 water to evaporate (already pumped it back out, couldn't pump it all out) leaving the entire construction muddy. I figured it would be a good time to test something else.
#Does mud influence freshwater on salt water embark sites? '''Yes'''.
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#Does mud influence freshwater on salt water embark sites? Yes.
 
#Does rain influence freshwater on salt water embark sites? Unsure.
 
#Does rain influence freshwater on salt water embark sites? Unsure.
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After answering the first, I'm going to confirm the well desalination issue next. [[http://www.dwarffortresswiki.net/index.php/Talk:Well#Salt_Water]]--[[User:DracoG|DracoG]] 10:38, 2 May 2009 (UTC)
 
After answering the first, I'm going to confirm the well desalination issue next. [[http://www.dwarffortresswiki.net/index.php/Talk:Well#Salt_Water]]--[[User:DracoG|DracoG]] 10:38, 2 May 2009 (UTC)
  
:After finally getting my cloth industry going to make rope, a well ''DOES'' act as a freshwater source. It doesn't change the water source underneath (it might if well uses 1x1 water?) to freshwater, so I'm not sure if this is intentional or a bug. Looked over the [http://www.bay12games.com/dwarves/dev_bugs.html bug list] and didn't notice anything other than "# 001026 □ [dwarf mode][buildings]  (Report) well buckets do not use low water in a square even if there is more water below".
 
 
:Verifying this is easy enough; build a well then mark a zone (before and after well completion) and "Water Source (0)" will remain the same. Also, even with Standing Orders of "Zone-Only Drinking", dwarves will still use the well for drinking/pond/etc purposes regardless if it is marked with a zone.
 
 
:I made sure to take a quick screenshot, if needed.--[[User:DracoG|DracoG]] 00:38, 3 May 2009 (UTC)
 
  
 
::I think once you "break" an area that used to be freshwater (by breaking something and accidentally letting the freshwater come in-contact with something "natural") then it remains that way permanently.  I haven't done an exhaustive exploration of the conditions, but twice I tried to completely reconstruct my formerly functioning freshwater canal and both times after the work was finished the zone still did not report it as a water source.  I had removed all the walls and got rid of all the water and mud and rebuilt everything dry and it didn't work.  So I decided to build a replacement water source somewhere else and that worked.  Of course, to be completely safe I built the new thing out of wood whereas the previous thing was from glass. --[[User:Gamli|Gamli]] 10:59, 28 July 2009 (PST)
 
::I think once you "break" an area that used to be freshwater (by breaking something and accidentally letting the freshwater come in-contact with something "natural") then it remains that way permanently.  I haven't done an exhaustive exploration of the conditions, but twice I tried to completely reconstruct my formerly functioning freshwater canal and both times after the work was finished the zone still did not report it as a water source.  I had removed all the walls and got rid of all the water and mud and rebuilt everything dry and it didn't work.  So I decided to build a replacement water source somewhere else and that worked.  Of course, to be completely safe I built the new thing out of wood whereas the previous thing was from glass. --[[User:Gamli|Gamli]] 10:59, 28 July 2009 (PST)

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