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Editing 40d Talk:Water wheel

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:If you disable SHOW_FLOW_AMOUNTS in init.txt, you can very easily see whether or not water is flowing, as it will alternate between ~ and ≈. With the setting turned off, I dug a long channel next to a river and then dug out the last wall to fill it in, and the water mostly stopped flowing once the channel filled, but after a minute or so, the entire channel spontaneously started flowing at full force. Presumably, there's a process that happens every so often where the game traces all paths from water sources and marks those tiles as flowing, and they keep flowing forever (and providing water wheel power if they're at least 4/7). Presumably, this check also marks all "isolated" water as non-flowing (such as those formed from ponds being filled via pumps or being expanded via channeling). --[[User:Quietust|Quietust]] 13:59, 8 September 2009 (UTC)
 
:If you disable SHOW_FLOW_AMOUNTS in init.txt, you can very easily see whether or not water is flowing, as it will alternate between ~ and ≈. With the setting turned off, I dug a long channel next to a river and then dug out the last wall to fill it in, and the water mostly stopped flowing once the channel filled, but after a minute or so, the entire channel spontaneously started flowing at full force. Presumably, there's a process that happens every so often where the game traces all paths from water sources and marks those tiles as flowing, and they keep flowing forever (and providing water wheel power if they're at least 4/7). Presumably, this check also marks all "isolated" water as non-flowing (such as those formed from ponds being filled via pumps or being expanded via channeling). --[[User:Quietust|Quietust]] 13:59, 8 September 2009 (UTC)
  
I've recently came back to dwarf fortress, and I'm still rather obsessed with water flow... I'm firmly of the belief that rivers and brooks have some sort of "magic flow" that behaves differently than any artificial flow you can try to create from stagnant water. I've checked the various perpetual motion generators and am still not really satisfied. If a power source stops, even briefly, it makes a mill worthless, since it will cancel jobs every time it stops. Sooo.... I am back to running tests again, and looking to develop a true perpetual motion device. This reactor is a new one to me, I'll have to check that out, although looking at it I strongly expect it's going to halt periodically as well. Here's some theories I'm working on...
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I've recently came back to dwarf fortress, and I'm still rather obsessed with water flow... I'm firmly of the belief that rivers and brooks have some sort of "magic flow" that behaves differently than any artificial flow you can try to create from stagnant water. I've checked the various perpetual motion generators and am still not really satisfied. If a power source stops, even briefly, it makes a mill worthless, since it will cancel jobs every time it stops. Sooo.... I am back to running tests again, and looking to develop a true perpetual motion device. This reactor is a new one to me, I'll have to check that out, although looking at it I strongly expect it's going to halt periodically as well. [[User:Doctorzuber|Doctorzuber]] 16:59, 17 March 2010 (UTC)
 
 
*Water from a natural source (river/brook/ocean/aquifier) flows naturally. I'm calling this magic flow.
 
*Water pumped directly from a flowing source, remains flowing water. The pressure changes, the flow seems to remain.
 
*floodgates stop water from moving, but keep the flowing state. (Bug?)
 
 
 
These are all still in the theory stage, so by all means, if you disprove them, let me know, but no flaming.[[User:Doctorzuber|Doctorzuber]] 16:59, 17 March 2010 (UTC)
 
  
 
== Mobius Wheels ==
 
== Mobius Wheels ==

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