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Editing 40d Talk:Water wheel
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:Not totally sure what you mean, but if the water wheel is totally submerged in "flowing" water, it shouldn't be active because the water is not actually flowing through the tiles, but "teleporting" to where it would end up, according to Toady in an [http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?page=10 interview]. (See the picture) --[[User:Wizjany|Wizjany]] 19:15, 10 July 2009 (UTC) | :Not totally sure what you mean, but if the water wheel is totally submerged in "flowing" water, it shouldn't be active because the water is not actually flowing through the tiles, but "teleporting" to where it would end up, according to Toady in an [http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?page=10 interview]. (See the picture) --[[User:Wizjany|Wizjany]] 19:15, 10 July 2009 (UTC) | ||
− | :: natural flow from | + | :: natural flow from [[rivers]] and [[brooks]] behaves very differently, so I can envision a case where it might be possible to get a fully submerged waterwheel to turn. Artificial flow however has a different system and does stop flowing when it fills up to 7/7. Having said that, I think I'll go run a test for the submerged waterwheel using natural flow. [[User:Doctorzuber|Doctorzuber]] 18:54, 20 March 2010 (UTC) |
== Safe water wheel power == | == Safe water wheel power == |