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Editing 40d Talk:Water wheel

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:::By my testing on natural flow from a river or brook I would expect it would continue to flow in that case, but this is strictly because it's a river or brook which behaves differently than other methods of generating flow. [[User:Doctorzuber|Doctorzuber]] 19:24, 20 March 2010 (UTC)
 
:::By my testing on natural flow from a river or brook I would expect it would continue to flow in that case, but this is strictly because it's a river or brook which behaves differently than other methods of generating flow. [[User:Doctorzuber|Doctorzuber]] 19:24, 20 March 2010 (UTC)
 
::::Expectations, assumptions and guesses are all based on "logic" - which in DF is as arbitrary as any code.  If you haven't tested it, maybe it will shed light on something. <shrugs> --[[User:Albedo|Albedo]] 19:31, 20 March 2010 (UTC)
 
::::Expectations, assumptions and guesses are all based on "logic" - which in DF is as arbitrary as any code.  If you haven't tested it, maybe it will shed light on something. <shrugs> --[[User:Albedo|Albedo]] 19:31, 20 March 2010 (UTC)
::::: true, but I have tested natural flow in other dead end situations and natural flow remains. I should test it with river damming at some point. I'll get around to it, eventually. I'm trying to look back over this material and verify it against 0.31 to see if anything has changed. I don't expect it has, but it's good to check. [[User:Doctorzuber|Doctorzuber]] 18:45, 8 April 2010 (UTC)
 
  
 
== Hypothetical 'best' power plant design ==
 
== Hypothetical 'best' power plant design ==
  
 
After investigating that submerged waterwheels work fine, I came to the conclusion that the absolute best possible use of space in regards to a powerplant is stacking waterwheels directly on top of each other in a room full of flowing water, as outlined here: http://www.bay12games.com/forum/index.php?topic=51302.msg1100425#msg1100425. This design can be easily altered to be wider north/south, longer east/west, or really as tall up/down as you like while giving practically perfect space conservation for a power plant. Dunno if it's worth adding to the main page - but thought it was at least worth adding here. Other thoughts? --[[User:Retro|Retro]] 21:42, 21 March 2010 (UTC)
 
After investigating that submerged waterwheels work fine, I came to the conclusion that the absolute best possible use of space in regards to a powerplant is stacking waterwheels directly on top of each other in a room full of flowing water, as outlined here: http://www.bay12games.com/forum/index.php?topic=51302.msg1100425#msg1100425. This design can be easily altered to be wider north/south, longer east/west, or really as tall up/down as you like while giving practically perfect space conservation for a power plant. Dunno if it's worth adding to the main page - but thought it was at least worth adding here. Other thoughts? --[[User:Retro|Retro]] 21:42, 21 March 2010 (UTC)
: I saw your design on this and looking at it I don't think it will work although I am curious about it. However right now I am trying to focus on testing to see if there are any changes in fluid mechanics for 0.31 right now. I'd like to get these pages pulled forward as soon as I can. [[User:Doctorzuber|Doctorzuber]] 18:45, 8 April 2010 (UTC)
 

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