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Editing 40d Talk:Water wheel

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I was thinking that it means any water changing depth below it, but that would rule out building on a river/ocean full of 7/7 tiles. Will a waterwheel work on top of water full to the brim but supposedly "flowing" (i.e. ocean, full river)? [[User:G-Flex|G-Flex]] 8 June 2008 (EDT)
 
I was thinking that it means any water changing depth below it, but that would rule out building on a river/ocean full of 7/7 tiles. Will a waterwheel work on top of water full to the brim but supposedly "flowing" (i.e. ocean, full river)? [[User:G-Flex|G-Flex]] 8 June 2008 (EDT)
 
:I just redirected a river to run through my fortress and then back out again. As my channel was filling up it provided NO power. However, once the water filled the spaces at the edge of the map (the OUT point of the original river), my waterwheels suddenly gained power. It seems that flow takes place either a) when the depth of the water is shifting around or b) when the tile is defined as a river. Rivers seem to be defined as any body of water that is connected to both the in and out points on a river. [[User:Lymojo|Lymojo]] 22:04, 6 May 2009 (UTC)Lymojo
 
  
 
:I believe that right now a waterwheel will provide power as long as there is at least 4/7 water depth below it, or at least that is what has been the case in my experience, as I don't think a dead end channel would really provide any water flow yet a waterwheel will still provide power if place over one. --[[User:Elvang|Elvang]] 04:15, 8 June 2008 (EDT)
 
:I believe that right now a waterwheel will provide power as long as there is at least 4/7 water depth below it, or at least that is what has been the case in my experience, as I don't think a dead end channel would really provide any water flow yet a waterwheel will still provide power if place over one. --[[User:Elvang|Elvang]] 04:15, 8 June 2008 (EDT)

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