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Editing 40d Talk:Water wheel

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== Water Flow Complexities ==
 
== Water Flow Complexities ==
My current thinking seems to be that sourced water (river, brook, spring) behaves very differently than unsourced water. With sourced water it seems to have flow for free, even in pointless dead end channels on the far end of the map, a waterwheel will still turn as long as it is channeled directly from sourced water. In fact in my experimentation I found that a floodgate thrown down on this channel will NOT shutoff the waterwheel. Somehow even though water won't pass the floodgate, flow will. Note, I've read that some natural rivers in the game don't have flow.
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My current thinking seems to be that sourced water (river, brook, spring) behaves very differently than unsourced water. With sourced water it seems to have flow for free, even in pointless dead end channels on the far end of the map, a waterwheel will still turn as long as it is channeled directly from sourced water. In fact in my experimentation I found that a floodgate thrown down on this channel will NOT shutoff the waterwheel. Somehow even though water won't pass the floodgate, flow will.
  
 
Unsourced water, taken from a lake, or otherwise seperated from the river is a lot less forgiving about water flow. here it seems the only mechanic for deciding if the water is flowing or not is to watch for a difference in the water depth. This leaves me wondering if this will become a problem for stagnant water in my underground drinking area. [[User:Doctorzuber|Doctorzuber]] 18:41, 5 July 2009 (UTC)
 
Unsourced water, taken from a lake, or otherwise seperated from the river is a lot less forgiving about water flow. here it seems the only mechanic for deciding if the water is flowing or not is to watch for a difference in the water depth. This leaves me wondering if this will become a problem for stagnant water in my underground drinking area. [[User:Doctorzuber|Doctorzuber]] 18:41, 5 July 2009 (UTC)

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