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Editing 40d Talk:Well
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[[User:Duo|Duo]] March 11th 2008 | [[User:Duo|Duo]] March 11th 2008 | ||
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== Flooding? == | == Flooding? == | ||
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:I recently discovered a handy method for digging single-tile vertical shafts clean. Dig out the shaft by making it a tall stairwell. After it's dug out, channel out the stairs at the top. Your miner will stand one level underneath it and destroy the stairs from below. After that's gone, repeat this level by level, until you're at the bottom, where you can destroy the stairway going up with d > z. This also allows for you to smooth the walls of the shaft, or replace the dirt walls with constructed stone ones before you take out the stairs. [[User:Vanguard|Vanguard]] 16:49, 25 February 2009 (EST) | :I recently discovered a handy method for digging single-tile vertical shafts clean. Dig out the shaft by making it a tall stairwell. After it's dug out, channel out the stairs at the top. Your miner will stand one level underneath it and destroy the stairs from below. After that's gone, repeat this level by level, until you're at the bottom, where you can destroy the stairway going up with d > z. This also allows for you to smooth the walls of the shaft, or replace the dirt walls with constructed stone ones before you take out the stairs. [[User:Vanguard|Vanguard]] 16:49, 25 February 2009 (EST) | ||
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==Salt Water== | ==Salt Water== | ||
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I've had a map with only salt water and an injured dwarf. Nobody could give him water because it was all salty. But I built a well over the water and dwarves brought the injured dwarf water. This happen to anyone else? --[[User:Bouchart|Bouchart]] 12:29, 14 April 2008 (EDT) | I've had a map with only salt water and an injured dwarf. Nobody could give him water because it was all salty. But I built a well over the water and dwarves brought the injured dwarf water. This happen to anyone else? --[[User:Bouchart|Bouchart]] 12:29, 14 April 2008 (EDT) | ||
− | + | use a screw pump to pump the water into an artificial reservoir (ie one you dug) and it will be desalinated | |
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==FAQ== | ==FAQ== | ||
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:At this time (33g) I believe there's no limit to how far from water a well can be, as long as all tiles between are open space. | :At this time (33g) I believe there's no limit to how far from water a well can be, as long as all tiles between are open space. | ||
:I've got a particularly vertical map (something on the order of 50+/- levels!) so I'll give this some testing later and update this (within a week hopefully) if my tests conflict with my opinion that there's no limit. --[[User:N9103|Edward]] 21:59, 3 May 2008 (EDT) | :I've got a particularly vertical map (something on the order of 50+/- levels!) so I'll give this some testing later and update this (within a week hopefully) if my tests conflict with my opinion that there's no limit. --[[User:N9103|Edward]] 21:59, 3 May 2008 (EDT) | ||
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== Smoothing walls for a well == | == Smoothing walls for a well == | ||
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:::Value is listed in the (r)oom list? I only see the quality(for designer and mason)..if it's added in there the display should change when the water level changes. So far i went with reading it out from the z-screen which always is a bit tricky. --[[User:Birthright|Birthright]] 10:58, 15 September 2009 (UTC) | :::Value is listed in the (r)oom list? I only see the quality(for designer and mason)..if it's added in there the display should change when the water level changes. So far i went with reading it out from the z-screen which always is a bit tricky. --[[User:Birthright|Birthright]] 10:58, 15 September 2009 (UTC) | ||
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== Architecture Value == | == Architecture Value == | ||
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Since wells are designed by an architect, they gain quality (and thus architecture value) from both design and construction, so building a well from valuable materials and using a highly trained architect and metalsmith can boost your created wealth to ludicrous levels. In my current fortress, a well built from an artifact raw adamantine mechanism (1.95M), an artifact adamantine chain (1.46M), a masterwork adamantine bucket (36K), and adamantine blocks (1.5K) with both masterwork design and construction boosted my fort's Architecture value by over '''80 million'''.--[[User:Quietust|Quietust]] 00:11, 20 October 2009 (UTC) | Since wells are designed by an architect, they gain quality (and thus architecture value) from both design and construction, so building a well from valuable materials and using a highly trained architect and metalsmith can boost your created wealth to ludicrous levels. In my current fortress, a well built from an artifact raw adamantine mechanism (1.95M), an artifact adamantine chain (1.46M), a masterwork adamantine bucket (36K), and adamantine blocks (1.5K) with both masterwork design and construction boosted my fort's Architecture value by over '''80 million'''.--[[User:Quietust|Quietust]] 00:11, 20 October 2009 (UTC) | ||
:... words fail...--[[User:Albedo|Albedo]] 00:30, 20 October 2009 (UTC) | :... words fail...--[[User:Albedo|Albedo]] 00:30, 20 October 2009 (UTC) | ||
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