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Editing 40d Talk:Well
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[[User:Duo|Duo]] March 11th 2008 | [[User:Duo|Duo]] March 11th 2008 | ||
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== Flooding? == | == Flooding? == | ||
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:I recently discovered a handy method for digging single-tile vertical shafts clean. Dig out the shaft by making it a tall stairwell. After it's dug out, channel out the stairs at the top. Your miner will stand one level underneath it and destroy the stairs from below. After that's gone, repeat this level by level, until you're at the bottom, where you can destroy the stairway going up with d > z. This also allows for you to smooth the walls of the shaft, or replace the dirt walls with constructed stone ones before you take out the stairs. [[User:Vanguard|Vanguard]] 16:49, 25 February 2009 (EST) | :I recently discovered a handy method for digging single-tile vertical shafts clean. Dig out the shaft by making it a tall stairwell. After it's dug out, channel out the stairs at the top. Your miner will stand one level underneath it and destroy the stairs from below. After that's gone, repeat this level by level, until you're at the bottom, where you can destroy the stairway going up with d > z. This also allows for you to smooth the walls of the shaft, or replace the dirt walls with constructed stone ones before you take out the stairs. [[User:Vanguard|Vanguard]] 16:49, 25 February 2009 (EST) | ||
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==Salt Water== | ==Salt Water== | ||
I've had a map with only salt water and an injured dwarf. Nobody could give him water because it was all salty. But I built a well over the water and dwarves brought the injured dwarf water. This happen to anyone else? --[[User:Bouchart|Bouchart]] 12:29, 14 April 2008 (EDT) | I've had a map with only salt water and an injured dwarf. Nobody could give him water because it was all salty. But I built a well over the water and dwarves brought the injured dwarf water. This happen to anyone else? --[[User:Bouchart|Bouchart]] 12:29, 14 April 2008 (EDT) | ||
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==FAQ== | ==FAQ== | ||
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:At this time (33g) I believe there's no limit to how far from water a well can be, as long as all tiles between are open space. | :At this time (33g) I believe there's no limit to how far from water a well can be, as long as all tiles between are open space. | ||
:I've got a particularly vertical map (something on the order of 50+/- levels!) so I'll give this some testing later and update this (within a week hopefully) if my tests conflict with my opinion that there's no limit. --[[User:N9103|Edward]] 21:59, 3 May 2008 (EDT) | :I've got a particularly vertical map (something on the order of 50+/- levels!) so I'll give this some testing later and update this (within a week hopefully) if my tests conflict with my opinion that there's no limit. --[[User:N9103|Edward]] 21:59, 3 May 2008 (EDT) | ||
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== Smoothing walls for a well == | == Smoothing walls for a well == | ||
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:*Fixed open shafts, with increasing water depth at the bottom. | :*Fixed open shafts, with increasing water depth at the bottom. | ||
:Once you've done that, if I understand the room list correctly, you should be able to compare values of wells, though you may have to have them all designated as meeting rooms for them to display on the list, I'm unsure. I'm haven't attempted diagramming here in the past, so I'll post this, and then see about adding a visual afterwards. And I still sometimes forget to sign --[[User:Njero|Njero]] 02:56, 15 September 2009 (UTC) | :Once you've done that, if I understand the room list correctly, you should be able to compare values of wells, though you may have to have them all designated as meeting rooms for them to display on the list, I'm unsure. I'm haven't attempted diagramming here in the past, so I'll post this, and then see about adding a visual afterwards. And I still sometimes forget to sign --[[User:Njero|Njero]] 02:56, 15 September 2009 (UTC) | ||
− | + | ::Diagram:<pre> | |
− | + | :: First Case: Second Case: | |
− | + | :: _W_ _W_ _W_ _W_ _W_ _W_ | |
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− | + | :: |~| | | | | |~| |~| |~| | |
− | + | :: |-| |~| | | |-| |~| |~| | |
− | + | :: |-| |~| |-| |~| | |
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− | + | ::</pre> --[[User:Njero|Njero]] 03:07, 15 September 2009 (UTC) | |
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− | :: | + | ::Value is listed in the room list? I only see the quality(for designer and mason)..if it's added in there the display should change when the water level changes. So far i went with reading it out from the z-screen which always is a bit tricky. --[[User:Birthright|Birthright]] 10:58, 15 September 2009 (UTC) |