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Editing 40d Talk:Well

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:I don't see why you'd want a deep, single tile shaft. The deeper the well, the more likely it is to kill someone when they fall in. If you want a well to hold lots of water, it makes more sense to make it extremely wide, but not very deep, as dwarves who fall in would be barely effected by it, and it would take forever for that many tiles of 7/7 water to evaporate away. --Kydo 08:24, 27 January 2010 (UTC)
 
:I don't see why you'd want a deep, single tile shaft. The deeper the well, the more likely it is to kill someone when they fall in. If you want a well to hold lots of water, it makes more sense to make it extremely wide, but not very deep, as dwarves who fall in would be barely effected by it, and it would take forever for that many tiles of 7/7 water to evaporate away. --Kydo 08:24, 27 January 2010 (UTC)
  
: I've done this with great success; however, you end up with a dwarf at the bottom. This can be resolved by leaving the well dry and digging your way out. The way I do it is to use up/down staircases, and when nearly done, start channeling them out. The dwarf will channel out and fall one level down (don't channel the very ''top'' as that can be removed any time), and then you channel the next bit. Then you need to dig your way out. --[[User:Bombcar|Bombcar]] 22:36, 27 March 2010 (UTC)
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: I've done this with great success; however, you end up with a dwarf at the bottom. This can be resolved by leaving the well dry and digging your way out. The way I do it is to use up/down staircases, and when nearly done, start channeling them out. The dwarf will channel out and fall one level down (don't channel the very ''top'' as that can be removed any time), and then you channel the next bit. Then you need to dig your way out.
  
 
==Salt Water==
 
==Salt Water==

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