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Editing 40d Talk:Your first fortress

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:I still haven't gone hunting for adamantine.  I want to train another 20 marksdwarves first.  I certainly have enough bolts for it now (about 6,000).  And plenty of exceptional steel armor... which the recruits can't carry just yet.--[[User:Maximus|Maximus]] 02:15, 26 October 2008 (EDT)
 
:I still haven't gone hunting for adamantine.  I want to train another 20 marksdwarves first.  I certainly have enough bolts for it now (about 6,000).  And plenty of exceptional steel armor... which the recruits can't carry just yet.--[[User:Maximus|Maximus]] 02:15, 26 October 2008 (EDT)
 
:Just thought I'd add my two cents to this... 275 dwarves (100 children, 48 soldiers, rest workers)  I have 10 legendary masons that make blocks full time (for my castle/village I'm building), 4 smelters, 2 wood burners (no lava, kill me now!), 2 armorers, 2 weaponsmiths, 4 mechanics (gates/portcullis/pumps for fountains, etc.), 2 butchers, 2 tanners, 2 weavers, 2 clothiers, 4 brewers (you would be SHOCKED how fast 2k beer disappears with 100 children...), 2 weavers, 2 threshers, 4 planters (need plump helmets for food/beer, I import ~1000 meat a year to supplement my stocks...), 1 gem cutter, 1 gem setter, 4 miners, 4 woodcutters... 40ish haulers, and another 40 engravers/masons (who put up blocks full time).  The rest... nobles, and people I'm too lazy to check their labor on.
 
 
:Noticing 15 years in my dwarves are invulnerable, 16 axedwarves is overkill when one can rout the goblin sieges (14 toughness, 10 agility, 9 strength... just one of them.  He was originally a level 72 woodcutter... wonder how many trees that was?)  Even my children usually have one or two maxed out stats when they hit puberty.  God only knows what I'd do with the economy enabled, probably die.  If you don't have any big construction works in mind, anything over 150 seems superfluous.  --Gotthard 23:36, 9 November 2008 (EST)
 
  
 
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