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In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with the world. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. When learning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in different ways, such as by where they are found, what features they may have, and similar things. This page was created to allow people to sort creatures by different means to suit other purposes.
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In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with the world. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.When learning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in different ways, such as by where they are found, what features they may have, and similar things. This page was created to allow people to sort creatures by different means to suit other purposes.
 
==Common table labeling==
 
==Common table labeling==
 
'''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
 
'''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
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'''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
 
'''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
  
'''Area:''' This refers to general areas that creatures are found in. "Above Ground" creatures are found on the surface, "Subterranean" creatures are found below ground, "Domestic" are creatures that are exclusively domestic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near water, but can go on land.  
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'''Area:''' This refers to general areas that creatures are found. "Above Ground" creatures are found on the surface, "Subterranean" creatures are found below ground, "Domestic" are creatures exclusively domestic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near water, but can go on land.  
  
 
'''Hostile:''' If "Yes" then the creature will attack on sight, if "No" then the creature is either neutral or friendly, and if "Variable" it can vary randomly if the creature will be hostile. This is most seen in animal people. [[Undead]] creatures are always hostile to living things.
 
'''Hostile:''' If "Yes" then the creature will attack on sight, if "No" then the creature is either neutral or friendly, and if "Variable" it can vary randomly if the creature will be hostile. This is most seen in animal people. [[Undead]] creatures are always hostile to living things.
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'''Food Source:''' If "Yes" then the creature can be butchered into an [[meat|edible substance]] that your dwarves will feed on.
 
'''Food Source:''' If "Yes" then the creature can be butchered into an [[meat|edible substance]] that your dwarves will feed on.
  
'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 1 for a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified by height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
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'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 1 for a [[fly]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredible skinny and short is below the average weight, while a fat and tall one is above it).
  
 
'''Pet Value:''' This is the value the creature can be bought and sold for as a [[pet]] during [[trading]].
 
'''Pet Value:''' This is the value the creature can be bought and sold for as a [[pet]] during [[trading]].

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