v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Alternate creature sorting"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 6: Line 6:
  
 
'''Type:''' This divides the creatures up to a number of groups. "Person" refers to the main races, "Animal Person" refers to the intelligent, bipedal animal people, "Animal" refers to the majority of creatures, "Megabeast" will include both megabeast and semi-megabeasts, and "Vermin" which refers to any creature below 2 kg that is frequently unnoticeable.
 
'''Type:''' This divides the creatures up to a number of groups. "Person" refers to the main races, "Animal Person" refers to the intelligent, bipedal animal people, "Animal" refers to the majority of creatures, "Megabeast" will include both megabeast and semi-megabeasts, and "Vermin" which refers to any creature below 2 kg that is frequently unnoticeable.
 +
 +
'''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
  
 
'''Area:''' This refers to general areas that creatures are found. "Above Ground" creatures are found on the surface, "Subterranean" creatures are found below ground, "Domestic" are creatures exclusively domestic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near water, but can go on land.  
 
'''Area:''' This refers to general areas that creatures are found. "Above Ground" creatures are found on the surface, "Subterranean" creatures are found below ground, "Domestic" are creatures exclusively domestic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near water, but can go on land.  

Revision as of 05:53, 28 August 2018

In Dwarf Fortress, a creature is defined as any animate, normally-mobile being that can interact with the world. Although most creatures are animals, dwarves, giant cave spiders, and even megabeasts are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.When learning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in different ways, such as by where they are found, what features they may have, and similar things. This page was created to allow people to sort creatures by different means to suit other purposes.

Common table labeling

Tile: The tile assigned to the creature, how you will see it without a graphic set.

Name: The name of the creature as it shows up in-game.

Type: This divides the creatures up to a number of groups. "Person" refers to the main races, "Animal Person" refers to the intelligent, bipedal animal people, "Animal" refers to the majority of creatures, "Megabeast" will include both megabeast and semi-megabeasts, and "Vermin" which refers to any creature below 2 kg that is frequently unnoticeable.

Playable: If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ([SITE_CONTROLLABLE]). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an [ALL_MAIN_POPS_CONTROLLABLE] civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to [OUTSIDER_CONTROLLABLE], but an [ALL_MAIN_POPS_CONTROLLABLE] civ still needed to have existed at some point. Creatures with [LOCAL_POPS_CONTROLLABLE] are also playable in adventure mode.

Area: This refers to general areas that creatures are found. "Above Ground" creatures are found on the surface, "Subterranean" creatures are found below ground, "Domestic" are creatures exclusively domestic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near water, but can go on land.

Hostile: If "Yes" then the creature will attack on sight, if "No" then the creature is either neutral or friendly, and if "Variable" it can vary randomly if the creature will be hostile. This is most seen in animal people. Undead creatures are always hostile to living things.

Food Source: If "Yes" then the creature can be butchered into an edible substance that your dwarves will feed on.

Adult Body Size: The average size of the creature when an adult. This can be anywhere from 1 for a fly to 25,000,000 for a dragon. The creature's volume in cm3, which for creatures made of flesh more or less equals the creature's weight in grams.[1] These sizes do not correspond to the sizes which trigger pressure plates. Size is modified with height and broadness (i.e. incredible skinny and short is below the average weight, while a fat and tall one is above it).

Pet Value: This is the value the creature can be bought and sold for as a pet during trading.

However, these are just the universally used labels, each table will have additional labels to allow more variety in sorting.

Complete Creature List

This section has every possible creature, including vermin, that are in the game, allowing you to sort them based on your needs.

Creature Biomes and Locations

This section has the various creatures sorted based on biomes and locations.

Domestic Creatures and Their Uses

Here you can view all domestic creatures and sort them based on how you may use them, such as egg laying, pack animals, or food.

Tile Name Food Source Adult Body Size Pet Value (×) Wild Caught Egg Laying Milkable Shearable Pack Animal Wagon Puller Trainable Other
a Alpaca Yes 70,000 200 No No Yes Yes No No No
p Blue peafowl Yes 4,000 10 Yes, Tropical broadleaf forest Yes No No No No No
c Cat Yes 5,000 20 No No No No No No No Good at hunting vermin
c Cavy No 800 3 Yes, Tropical savanna, grassland, and shrubland No No No No No No Agile, useful as live bait
c Chicken Yes 3,000 10 No Yes No No No No No
C Cow Yes 600,000 300 No No Yes No No No No
d Dog Yes 30,000 30 No No No No No No Yes
d Duck No 1,000 10 Yes, Any lakes or wetland Yes No No No No No
D Donkey Yes 300,000 200 No No Yes No Yes No No
g Goat Yes 50,000 50 No No Yes No No No No
g Goose Yes 4,500 10 Yes, Temperate lakes and temperate marshes Yes No No No No No
g Guineafowl No 1,500 10 No Yes No No No No No
H Horse Yes 500,000 200 No No Yes No Yes Yes No
L Llama Yes 180,000 200 No No Yes Yes No No No
M Mule Yes 400,000 200 No No No No Yes No No
C One-humped camel Yes 500,000 500 Yes, Any desert No Yes No Yes No No
p Pig Yes 60,000 100 No No Yes No No No No
r Rabbit No 500 3 Yes, Temperate savanna, grassland, and shrubland No No No No No No
R Reindeer Yes 130,000 200 Yes, Tundra and taiga No Yes No No No No
s Sheep Yes 50,000 100 No No Yes Yes No No No
t Turkey Yes 5,000 10 Yes, Temperate forest, swamp and shrubland Yes No No No No No
C Two-humped camel Yes 500,000 500 Yes, Any desert No Yes No Yes No No
W Wagon No 12,000 Not tameable No No No No No No No A special "creature" - see article
W Water buffalo Yes 1,000,000 200 Yes, Tropical wetland No Yes No Yes Yes No
Y Yak Yes 700,000 200 Yes, Mountains No Yes No Yes Yes No