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Difference between revisions of "Animal dissector"

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(Undo revision 251392 by GeloMor (talk))
Tag: Undo
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{{Quality|Exceptional|12:53, 21 January 2015 (UTC)}}
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{
{{Skill
 
| color      = 2:0
 
| skill      = Animal Dissector
 
| profession = [[Ranger]]
 
| job name  = [[Small animal dissection]]
 
| tasks      =
 
* Extract from a dead animal
 
| workshop = [[Butcher's shop]]
 
| attributes =
 
* Agility
 
* Kinesthetic Sense
 
}}
 
{{av}}
 
 
 
'''Animal dissector''' is a [[skill]] associated with the animal dissection [[labor]]. Animal dissectors make [[extracts]] from certain caged [[vermin]], either [[fire snake]]s, [[cave spider]]s, or [[phantom spider]]s, at a [[butcher's shop]], stored in a suitable [[vial]]). The [[skill|skill level]] of the dissector determines the speed at which the labor is completed, and the [[quality]] and material of the [[container]] used adds to the value of the final product. The vermin themselves must be caught in [[animal trap]]s by [[trapper]]s, and do not survive the extraction process.
 
 
 
Animal dissection (along with the similar [[fish dissection]] skill) is only marginally more useful than [[cheese maker|cheesemaking]] in the current version of ''Dwarf Fortress''. The vermin the skill targets are one of many such species that trappers may catch, making them difficult to source in any applicable volume as there is currently no way to specifically target trapping jobs. Dissecting a fire snake produces [[liquid fire]], a [[trade good]] which is produced in stacks of five and worth a not-insignificant 500☼ in total; the other vermin produce [[venom]], which unfortunately cannot be applied to [[weapon]]s and thus also serves as a (less valuable) trade good.
 
 
 
Once [[alchemy]] is implemented (and trappers are made to target specific species, and poisons are made to be reliable in [[weapon]] application), animal dissection will likely become a more useful skill for your dwarves to have.
 
 
 
{{skills}}
 

Revision as of 18:27, 12 November 2020

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