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{{Quality|Exceptional}}
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{{Quality|Fine|14:23, 18 July 2014 (UTC)}}
 +
{{Migrated_article}}
 +
 
 
{{av}}
 
{{av}}
 +
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
  
[[File:attributes_v50_preview.png|thumb|262px|right|Attributes of a stoneworker.]]A creature has numerous '''attributes''' which affect its performance at various tasks, split into physical factors associated with the body, and mental factors associated with the [[soul]].
+
Attributes can be viewed in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are shown in dark green while negative attributes are shown in red.
  
Body Attributes can be viewed in the creature's Health -> Description screen. Soul Attributes can be viewed in the creature's Personality -> Traits screen. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Said attributes may be listed as follows (may have to be highlighted to be seen):<br />
+
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
{{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}}
 
  
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute and skill gain and rust rates are moddable in the raws as a [[creature token]].
+
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
 
 
Attributes can be viewed for individual dwarves by selecting ({{k|v}}iew dwarves, {{k|z}}, {{k|enter}}), or by going to the ({{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}).
 
  
 
== Descriptions ==
 
== Descriptions ==
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These descriptions are not used in [[adventurer mode]].
 
These descriptions are not used in [[adventurer mode]].
  
== Body attributes ==
+
== Body Attributes ==
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
  
 
=== Strength ===
 
=== Strength ===
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (a thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming, however, proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (more so with larger creatures than dwarves). The dwarven median of 1250 is higher than average.
+
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming. The dwarf median of 1250 is higher than average, but not by much.
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
 
! Value
 
! Value
 
! Description
 
! Description
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| 1001&ndash;1499 || (no description)
 
| 1001&ndash;1499 || (no description)
 
|-
 
|-
| 751&ndash;1000 || weak
+
| 751&ndash;1000 || weak
 
|-
 
|-
| 501&ndash;750   || very weak
+
| 501&ndash;750 || very weak
 
|-
 
|-
| 251&ndash;500   || unquestionably weak
+
| 251&ndash;500 || unquestionably weak
 
|-
 
|-
 
| 0&ndash;250 || unfathomably weak
 
| 0&ndash;250 || unfathomably weak
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This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.
 
This attribute affects the speed of a creature's fast-moving [[gait]]s in the same way as strength &mdash; a creature with maximum agility and strength can run faster than a creature with minimum agility and strength. The median dwarf agility of 900 is slightly below average.
  
Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy".
+
Because dwarves in general have below-average agility, and because the descriptions are based off the difference from the racial average, no dwarves will ever display as "abysmally clumsy".
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
 
! Value
 
! Value
 
! Description
 
! Description
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| 1150&ndash;1399 || agile
 
| 1150&ndash;1399 || agile
 
|-
 
|-
| 651&ndash;1149 || (no description)
+
| 651&ndash;1149 || (no description)
 
|-
 
|-
| 401&ndash;650   || clumsy
+
| 401&ndash;650 || clumsy
 
|-
 
|-
| 151&ndash;400   || quite clumsy
+
| 151&ndash;400 || quite clumsy
 
|-
 
|-
| 0&ndash;150     || totally clumsy
+
| 0&ndash;150 || totally clumsy
 
|-
 
|-
 
| (never displayed) || abysmally clumsy
 
| (never displayed) || abysmally clumsy
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===Toughness===
 
===Toughness===
Increases the amount of time required to suffocate.
+
Reduces physical damage. The dwarf median of 1250 is higher than average, but not by much.
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
 
! Value
 
! Value
 
! Description
 
! Description
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===Endurance===
 
===Endurance===
Reduces the rate at which dwarves become exhausted, as well as increasing pain tolerance. The dwarven median endurance of 1000 is exactly the human average.
+
Reduces the rate at which dwarves become exhausted. The dwarf median endurance of 1000 is exactly the human average.
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
 
! Value
 
! Value
 
! Description
 
! Description
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===Recuperation===
 
===Recuperation===
Increases the rate of wound healing and reduces fat. The dwarven median recuperation of 1000 is exactly the human average.
+
Increases the rate of wound healing. The dwarf median recuperation of 1000 is exactly the human average.
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
 
! Value
 
! Value
 
! Description
 
! Description
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| 1250&ndash;1499 || quick to heal
 
| 1250&ndash;1499 || quick to heal
 
|-
 
|-
| 751&ndash;1249 || (no description)
+
| 751&ndash;1249 || (no description)
 
|-
 
|-
| 501&ndash;750   || slow to heal
+
| 501&ndash;750 || slow to heal
 
|-
 
|-
| 251&ndash;500   || very slow to heal
+
| 251&ndash;500 || very slow to heal
 
|-
 
|-
 
| 1&ndash;250 || really slow to heal
 
| 1&ndash;250 || really slow to heal
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|}
 
|}
  
===Disease resistance===
+
===Disease Resistance===
Reduces the risk of contracting [[syndrome]]s, and their negative effects when active, including the [[alcohol]]-induced ones. The dwarven median disease resistance of 1000 is exactly the human average. Having a disease resistance of 5000 does not grant immunities.
+
Reduces the risk of disease. The dwarf median disease resistance of 1000 is exactly the human average.
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
 
! Value
 
! Value
 
! Description
 
! Description
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| 1250&ndash;1499 || rarely sick
 
| 1250&ndash;1499 || rarely sick
 
|-
 
|-
| 751&ndash;1249 || (no description)
+
| 751&ndash;1249 || (no description)
 
|-
 
|-
| 501&ndash;750   || susceptible to disease
+
| 501&ndash;750 || susceptible to disease
 
|-
 
|-
| 251&ndash;500   || quite susceptible to disease
+
| 251&ndash;500 || quite susceptible to disease
 
|-
 
|-
 
| 1&ndash;250 || really susceptible to disease
 
| 1&ndash;250 || really susceptible to disease
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|}
 
|}
  
== Skills by body attribute ==
+
=== Skills By Body Attribute ===
 
{{SkillsByBodyAttribute}}
 
{{SkillsByBodyAttribute}}
  
==Soul attributes==
+
==Soul Attributes==
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
  
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]:
+
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
<blockquote>
+
 
 
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
 
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
</blockquote>
 
  
 
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
 
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
  
===Analytical ability===
+
{|
The dwarven median analytical ability of 1250 is slightly above average.
+
|-
 +
|width=50%|
 +
===Analytical Ability===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2250&ndash;5000 || awesome intellectual powers
 
| 2250&ndash;5000 || awesome intellectual powers
 
|-
 
|-
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|-
 
|-
 
| 1500&ndash;1749 || a good intellect
 
| 1500&ndash;1749 || a good intellect
|-
 
| 1001&ndash;1499 || (no description)
 
 
|-
 
|-
 
| 751&ndash;1000 || poor analytical abilities
 
| 751&ndash;1000 || poor analytical abilities
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| 0&ndash;250 || a stunning lack of analytical ability
 
| 0&ndash;250 || a stunning lack of analytical ability
 
|}
 
|}
 +
 +
|width=50%|
  
 
===Focus===
 
===Focus===
Determines the rate at which a character will become either focused or distracted. The dwarven median focus of 1500 is above average. Higher values delay the impact of unsatisfied [[needs]], and vice versa.
+
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (++)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value{{verify}}
 
! Description
 
<!-- These values are somewhat suspect... -->
 
|-
 
 
| 2542&ndash;5000 || unbreakable focus
 
| 2542&ndash;5000 || unbreakable focus
 
|-
 
|-
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|-
 
|-
 
| 1792&ndash;2041 || the ability to focus
 
| 1792&ndash;2041 || the ability to focus
|-
 
| 1293&ndash;1791 || (no description)
 
 
|-
 
|-
 
| 1043&ndash;1292 || poor focus
 
| 1043&ndash;1292 || poor focus
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|}
 
|}
  
 +
|-
 +
|
 
===Willpower===
 
===Willpower===
Willpower directly reduces exertion and pain effects, and also affects the threshold before creatures flee in battle and the effects of stress. The dwarven median willpower of 1000 is exactly the human average.
+
Willpower directly reduces exertion and pain effects.
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
! Value  
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 
! Description
 
! Description
|-  
+
 
 +
|- style="border-top: 3px solid #aaa"
 
| 2000&ndash;5000 || an unbreakable will
 
| 2000&ndash;5000 || an unbreakable will
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || willpower
 
| 1250&ndash;1499 || willpower
|-
 
| 751&ndash;1249 || (no description)
 
 
|-
 
|-
 
| 501&ndash;750 || little willpower
 
| 501&ndash;750 || little willpower
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|}
 
|}
  
 +
|
 
===Creativity===
 
===Creativity===
The dwarven median creativity of 1250 is slightly above the human average.
+
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2250&ndash;5000 || a boundless creative imagination
 
| 2250&ndash;5000 || a boundless creative imagination
 
|-
 
|-
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|-
 
|-
 
| 1500&ndash;1750 || good creativity
 
| 1500&ndash;1750 || good creativity
|-
 
| 1001&ndash;1499 || (no description)
 
 
|-
 
|-
 
| 751&ndash;1000 || meager creativity
 
| 751&ndash;1000 || meager creativity
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| 0&ndash;250 || next to no creative talent
 
| 0&ndash;250 || next to no creative talent
 
|}
 
|}
 +
 +
|-
 +
|
  
 
===Intuition===
 
===Intuition===
The dwarven median intuition of 1000 is exactly the human average.
+
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2000&ndash;5000 || uncanny intuition
 
| 2000&ndash;5000 || uncanny intuition
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || good intuition
 
| 1250&ndash;1499 || good intuition
|-
 
| 751&ndash;1249 || (no description)
 
 
|-
 
|-
 
| 501&ndash;750 || bad intuition
 
| 501&ndash;750 || bad intuition
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|}
 
|}
  
 +
|
 
===Patience===
 
===Patience===
Some non-skill tasks are affected by Patience. The dwarven median patience of 1250 is slightly above the human average. Directly impacts the rate a character in [[Adventure mode]] will become impatient during a conversation, and thusly determines the length.
+
Some non-skill tasks are affected by Patience.
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2250&ndash;5000 || absolutely boundless patience
 
| 2250&ndash;5000 || absolutely boundless patience
 
|-
 
|-
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|-
 
|-
 
| 1500&ndash;1749 || a sum of patience
 
| 1500&ndash;1749 || a sum of patience
|-
 
| 1001&ndash;1499 || (no description)
 
 
|-
 
|-
 
| 751&ndash;1000 || a shortage of patience
 
| 751&ndash;1000 || a shortage of patience
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|}
 
|}
  
 +
|-
 +
|
 
===Memory===
 
===Memory===
The dwarven median memory of 1250 is slightly above the human average.
 
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
! Value  
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 
! Description
 
! Description
|-  
+
 
 +
|- style="border-top: 3px solid #aaa"
 
| 2250&ndash;5000 || an astonishing memory
 
| 2250&ndash;5000 || an astonishing memory
 
|-
 
|-
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|-
 
|-
 
| 1500&ndash;1749 || a good memory
 
| 1500&ndash;1749 || a good memory
|-
 
| 1001&ndash;1499 || (no description)
 
 
|-
 
|-
 
| 751&ndash;1000 || an iffy memory
 
| 751&ndash;1000 || an iffy memory
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|}
 
|}
  
===Linguistic ability===
+
|
The dwarven median linguistic ability of 1000 is exactly the human average.
 
  
{| class=wikitable style="width:400px;"
+
===Linguistic Ability===
! Value  
+
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 
! Description
 
! Description
|-  
+
 
 +
|- style="border-top: 3px solid #aaa"
 
| 2000&ndash;5000 || an astonishing ability with languages and words
 
| 2000&ndash;5000 || an astonishing ability with languages and words
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || a way with words
 
| 1250&ndash;1499 || a way with words
|-
 
| 751&ndash;1249 || (no description)
 
 
|-
 
|-
 
| 501&ndash;750 || a little difficulty with words
 
| 501&ndash;750 || a little difficulty with words
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|}
 
|}
  
===Spatial sense===
+
|-
The dwarven median spatial sense of 1500 is above the human average.
+
|
 +
===Spatial Sense===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (++)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2542&ndash;5000 || a stunning feel for spatial relationships
 
| 2542&ndash;5000 || a stunning feel for spatial relationships
 
|-
 
|-
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|-
 
|-
 
| 1792&ndash;2041 || a good spatial sense
 
| 1792&ndash;2041 || a good spatial sense
|-
 
| 1293&ndash;1791 || (no description)
 
 
|-
 
|-
 
| 1043&ndash;1292 || a questionable spatial sense
 
| 1043&ndash;1292 || a questionable spatial sense
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|}
 
|}
  
 +
|
 
===Musicality===
 
===Musicality===
Musicality affects performances, such as playing music with instruments and singing. The dwarven median musicality of 1000 is exactly the human average.  
+
This attribute doesn't affect any skills.
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2000&ndash;5000 || an astonishing knack for music
 
| 2000&ndash;5000 || an astonishing knack for music
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || a feel for music
 
| 1250&ndash;1499 || a feel for music
|-
 
| 751&ndash;1249 || (no description)
 
 
|-
 
|-
 
| 501&ndash;750 || an iffy sense for music
 
| 501&ndash;750 || an iffy sense for music
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|}
 
|}
  
===Kinesthetic sense===
+
|-
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well, are affected by Kinesthetic Sense. The dwarven median kinesthetic sense of 1000 is exactly the human average.
+
|
 +
===Kinesthetic Sense===
 +
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
  
{| class=wikitable style="width:400px;"
+
{| {{prettytable}}
! Value  
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 
! Description
 
! Description
|-  
+
 
| 2000&ndash;5000 || an astounding feel for the position of [his/her] own body
+
|- style="border-top: 3px solid #aaa"
 +
| 2000&ndash;5000 || an astounding feel for the position of own body
 
|-
 
|-
 
| 1750&ndash;1999 || a great kinesthetic sense
 
| 1750&ndash;1999 || a great kinesthetic sense
 
|-
 
|-
| 1500&ndash;1749 || a very good sense of the position of [his/her] own body
+
| 1500&ndash;1749 || a very good sense of the position of own body
 
|-
 
|-
 
| 1250&ndash;1499 || a good kinesthetic sense
 
| 1250&ndash;1499 || a good kinesthetic sense
|-
 
| 751&ndash;1249 || (no description)
 
 
|-
 
|-
 
| 501&ndash;750 || a meager kinesthetic sense
 
| 501&ndash;750 || a meager kinesthetic sense
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| 1&ndash;250 || a very clumsy kinesthetic sense
 
| 1&ndash;250 || a very clumsy kinesthetic sense
 
|-
 
|-
| 0 || an unbelievably atrocious sense of the position of [his/her] own body
+
| 0 || an unbelievably atrocious sense of the position of own body
 
|}
 
|}
  
 +
|
 
===Empathy===
 
===Empathy===
The dwarven median empathy of 1000 is exactly the human average.
+
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2000&ndash;5000 || an absolutely remarkable sense of others' emotions
 
| 2000&ndash;5000 || an absolutely remarkable sense of others' emotions
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || an ability to read emotions fairly well
 
| 1250&ndash;1499 || an ability to read emotions fairly well
|-
 
| 751&ndash;1249 || (no description)
 
 
|-
 
|-
 
| 501&ndash;750 || poor empathy
 
| 501&ndash;750 || poor empathy
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|}
 
|}
  
===Social awareness===
+
|-
The dwarven median social awareness of 1000 is exactly the human average.
+
|
 +
===Social Awareness===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
  
{| class=wikitable style="width:400px;"
+
|- style="border-top: 3px solid #aaa"
! Value
 
! Description
 
|-
 
 
| 2000&ndash;5000 || a shockingly profound feel for social relationships
 
| 2000&ndash;5000 || a shockingly profound feel for social relationships
 
|-
 
|-
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|-
 
|-
 
| 1250&ndash;1499 || a good feel for social relationships
 
| 1250&ndash;1499 || a good feel for social relationships
|-
 
| 751&ndash;1249 || (no description)
 
 
|-
 
|-
 
| 501&ndash;750 || a meager ability with social relationships
 
| 501&ndash;750 || a meager ability with social relationships
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| 0 || an absolute inability to understand social relationships
 
| 0 || an absolute inability to understand social relationships
 
|}
 
|}
 
+
|}
== Skills by soul attribute ==
+
=== Skills By Soul Attribute ===
 
{{SkillsBySoulAttribute}}
 
{{SkillsBySoulAttribute}}
  
== Skills by associated attributes ==
+
== Skills by Associated Attributes ==
 +
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''
 
   
 
   
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
{{Rotated-heading|[[#Strength|Strength]]}}
 
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
!rowspan="144"|
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
+
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
|-style="background:#f5f5f5;"
 
| [[Miner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Wood cutter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Carpenter]] || {{X|A}} || {{X|B}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Engraver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Mason]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Animal trainer]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || || || {{X|C}} || {{X|B}} || || || || || || {{X|A}} ||
 
|-style="background:#f5f5f5;"
 
| [[Animal caretaker]] || || {{X|A}} || || || {{X|A}} || || || || || || {{X|B}} || || || || || {{X|C}} ||
 
|-
 
| [[Fish dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Animal dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 
|-
 
| [[Fish cleaner]] || || {{X|A}} || || {{X|B}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Butcher]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-
 
| [[Trapper]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 
|-style="background:#f5f5f5;"
 
| [[Tanner]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 
|-
 
| [[Weaver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || ||
 
|-
 
| [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Miller]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-
 
| [[Thresher]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
{{Rotated-heading|[[#Agility|Agility]]}}
 
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Milker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
+
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || ||  
 
|-
 
|-
| [[Cook]] || || {{X|A}} || || || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
+
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Planter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
+
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
 
|-
 
|-
| [[Herbalist]] || || {{X|A}} || || || || || || || || || {{X|B}} || || || || {{X|A}} || ||
+
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fisherdwarf]] || {{X|B}} || {{X|A}} || || || || {{X|A}} || || || || {{X|B}} || || || || || {{X|C}} || ||
+
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
 
|-
 
|-
| [[Furnace operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
+
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Strand extractor]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
+
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
 
|-
 
|-
| [[Weaponsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Armorsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
 
|-
 
|-
| [[Metalsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Gem cutter]] || || {{X|A}} || || || {{X|C}} || || || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-
 
|-
| [[Gem setter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wood crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-
 
|-
| [[Stone crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Metal crafter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-
 
|-
| [[Glassmaker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Leatherworker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-
 
|-
| [[Bone carver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Axeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
+
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-
 
|-
| [[Swordsman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
+
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
{{Rotated-heading|[[#Strength|Strength]]}}
 
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
+
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
|-style="background:#f5f5f5;"
 
| [[Knife user]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
| [[Maceman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Hammerman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
| [[Spearman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Crossbowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
| [[Shield user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Armor user]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 
|-
 
| [[Siege engineer]] || {{X|A}} || {{X|B}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 
|-style="background:#f5f5f5;"
 
| [[Siege operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
 
|-
 
| [[Bowyer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Pikeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-
 
| [[Lasher]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Bowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
| [[Blowgunner]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Thrower]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
| [[Mechanic]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 
|-style="background:#f5f5f5;"
 
| [[Druid]] || || {{X|B}} || {{X|C}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || {{X|A}} ||
 
|-
 
| [[Ambusher]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
| [[Wound dresser]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || {{X|C}} ||
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
{{Rotated-heading|[[#Agility|Agility]]}}
 
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
{{Rotated-heading|[[#Creativity|Creativity]]}}
+
|-
{{Rotated-heading|[[#Intuition|Intuition]]}}
+
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Diagnostician]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
+
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || ||  
 
|-
 
|-
| [[Surgeon]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bone doctor]] || {{X|B}} || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-
 
|-
| [[Suturer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Crutch-walker]] || || {{X|A}} || || {{X|B}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
 
|-
 
|-
| [[Wood burner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
+
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Lye maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
+
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-
 
|-
| [[Soaper]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
+
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Potash maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
+
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || ||  
 
|-
 
|-
| [[Dyer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
+
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Pump operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
+
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| ||  
 
|-
 
|-
| [[Swimmer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Persuader]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
+
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || ||
 
|-
 
|-
| [[Negotiator]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
+
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Judge of intent]] || || || || || || || || || {{X|C}} || || || || || || || {{X|A}} || {{X|B}}
+
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-
 
|-
| [[Appraiser]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
+
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Organizer]] || || || || || {{X|A}} || || || {{X|C}} || || || || || || || || || {{X|B}}
+
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || ||  
 
|-
 
|-
| [[Record keeper]] || || || || || {{X|A}} || {{X|C}} || || || || || {{X|B}} || || || || || ||
+
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Liar]] || || || || || || || || {{X|C}} || || || || {{X|A}} || || || || || {{X|B}}
+
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || ||  
 
|-
 
|-
| [[Intimidator]] || {{X|A}} || {{X|B}} || || || || || || || || || || {{X|A}} || || || {{X|B}} || ||
 
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
{{Rotated-heading|[[#Strength|Strength]]}}
 
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
+
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
{{Rotated-heading|[[#Musicality|Musicality]]}}
+
{{Rotated-heading|[[#Strength|Strength]]}}
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
+
{{Rotated-heading|[[#Toughness|Toughness]]}}
{{Rotated-heading|[[#Empathy|Empathy]]}}
+
{{Rotated-heading|[[#Willpower|Willpower]]}}
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
+
|-
 +
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Conversationalist]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
+
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-
 
|-
| [[Comedian]] || || {{X|A}} || || || || || || {{X|B}} || || || || {{X|A}} || || || {{X|C}} || ||
+
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Flatterer]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
+
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
 
|-
 
|-
| [[Consoler]] || || || || || || || || || || || || {{X|B}} || || || || {{X|A}} || {{X|C}}
+
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Pacifier]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
+
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||
 
|-
 
|-
| [[Tracker]] || || || || || {{X|A}} || || || || {{X|B}} || || || || {{X|C}} || || || ||
+
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Student]] || || || || || {{X|B}} || {{X|C}} || || || || || {{X|A}} || || || || || ||
+
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
 
|-
 
|-
| [[Concentration]] || || || || || || {{X|A}} || {{X|C}} || || || {{X|B}} || || || || || || ||
+
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Discipline]] || || || || || || {{X|B}} || {{X|A}} || || || || || || || || || ||
+
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-
 
|-
| [[Observer]] || || || || || || {{X|B}} || || || {{X|C}} || || || || {{X|A}} || || || ||
+
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wordsmith]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
+
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || ||  
 
|-
 
|-
| [[Writer]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
+
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Poet]] || || || || || || || || {{X|B}} || {{X|C}} || || || {{X|A}} || || || || ||
+
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
 
|-
 
|-
| [[Reader]] || || || || || || {{X|B}} || || || || || {{X|C}} || {{X|A}} || || || || ||
+
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Speaker]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
+
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
 
|-
 
|-
| [[Coordination]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Balance]] || {{X|B}} || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
+
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}||  
 
|-
 
|-
| [[Leader]] || || || || || || || || || || || || {{X|C}} || || || || {{X|A}} || {{X|B}}
+
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Teacher]] || || || || || || || || || || || || {{X|C}} || || || || {{X|A}} || {{X|B}}
+
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || ||  
|-
 
| [[Fighter]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
{{Rotated-heading|[[#Strength|Strength]]}}
 
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Agility|Agility]]}}
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
{{Rotated-heading|[[#Memory|Memory]]}}
+
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
|-style="background:#f5f5f5;"
 
| [[Archer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 
|-
 
| [[Wrestler]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Biter]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Striker]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Kicker]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Dodger]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Misc. object user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Knapper]] || {{X|B}} || {{X|A}} || || || {{X|B}} || || || || || || || || {{X|A}} || || {{X|C}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Tactician]] || || || || || {{X|A}} || || || {{X|B}} || {{X|C}} || || || || || || || ||
 
|-
 
| [[Shearer]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Spinner]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Potter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Glazer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Presser]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Beekeeper]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || || || || || || {{X|B}} || || {{X|C}} || ||
 
|-
 
| [[Wax worker]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Climber]] || {{X|B}} || {{X|C}} || || {{X|A}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 
|-
 
| [[Gelder]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 
|-style="background:#f5f5f5;"
 
| [[Dancer]] || {{X|C}} || {{X|A}} || || {{X|B}} || || || || || || || || || {{X|B}} || {{X|C}} || {{X|A}} || ||
 
|-
 
| [[Musician]] || || || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
{{Rotated-heading|[[#Agility|Agility]]}}
 
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Musicality|Musicality]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
|-style="background:#f5f5f5;"
 
| [[Singer]] || || || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
 
 
|-
 
|-
| [[Keyboardist]] || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
+
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Stringed instrumentalist]] || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
+
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-
 
|-
| [[Wind instrumentalist]] || || {{X|A}} || || {{X|B}} || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
+
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Percussionist]] || {{X|C}} || {{X|A}} || || {{X|B}} || || {{X|C}} || || {{X|B}} || || || || || || {{X|A}} || || ||
+
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-
 
|-
| [[Critical thinker]] || || || || || {{X|A}} || || || || || || || || || || || ||
+
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Logician]] || || || || || {{X|A}} || || || || || || || || || || || ||
+
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
 
|-
 
|-
| [[Mathematician]] || || || || || {{X|A}} || || || || || || {{X|C}} || || {{X|B}} || || || ||
+
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Astronomer]] || || || || || {{X|A}} || || || || || || {{X|C}} || || {{X|B}} || || || ||
+
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
 
|-
 
|-
| [[Chemist]] || || || || || {{X|A}} || {{X|B}} || || || || || {{X|C}} || || || || || ||
+
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Geographer]] || || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || || || ||
+
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
 
|-
 
|-
| [[Optics engineer]] || || || || || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
+
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fluid engineer]] || || || || || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
+
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-
 
|-
| [[Papermaker]] || {{X|A}} || {{X|B}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || ||
+
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bookbinder]] || || {{X|A}} || || || || || || || || || || || {{X|A}} || || {{X|B}} || ||
+
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
 
|-
 
|-
| [[Schemer]] || || || || || || || || {{X|C}} || {{X|B}} || || || || || || || || {{X|A}}
+
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Rider]] || || {{X|A}} || || || || || {{X|C}} || || || || || || || || {{X|A}} || {{X|B}} ||
+
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
 
|}
 
|}
 +
 +
(*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]].  Does ''not'' include [[Dodger]].{{verify}}
 +
 +
(**) Unless otherwise prohibited by traits.
 +
 +
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].
 +
 +
Implemented but unknown:
 +
[[Shearer]], [[Spinner]], [[Presser]], [[Beekeeper]], [[Potter]], [[Glazer]], [[Wax worker]]
  
 
Notes:
 
Notes:
*Skills have both Primary attributes (labeled "A") and Secondary attributes (labeled "B" and "C"). Primary attributes give a bonus for every 100 points, while secondary attributes give a bonus for every 250 points.
+
This data assumes, without evidence, that the same skills use <i>some</i> of the attributes that they train (i.e. that high agility improves chance of dodging). The data is accurate as of game version 31.18.
 +
 
 
*Spatial Sense and Kinesthetic Sense are almost everywhere
 
*Spatial Sense and Kinesthetic Sense are almost everywhere
*Nothing trains Disease Resistance or Recuperation
+
*Nothing trains Disease Resistance, Recuperation, or Musicality
*Intimidator and Comedian, both social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
+
*Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
*Student skill doesn't boost skill gain except for teacher-student relations in a barracks
+
*knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks
*Choose high-volume labors that train useful attributes for militia day-jobs/bootcamp
+
*Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp
 
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
 
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
 
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
 
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
  
 
===Attributes trained by skills===
 
===Attributes trained by skills===
'''''Strength''''':
+
'''Strength''':
:'''Primary''': Miner, Wood cutter, Carpenter, Mason, Butcher, Brewer, Miller, Milker, Planter, Furnace operator, Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Glassmaker, Leatherworker, Axeman, Swordsman, Maceman, Hammerman, Spearman, Shield user, Armor user, Siege engineer, Siege operator, Pikeman, Thrower, Wood burner, Lye maker, Soaper, Potash maker, Dyer, Pump operator, Swimmer, Intimidator, Wrestler, Biter, Striker, Kicker, Misc. object user, Presser, Gelder, Papermaker
+
 
:'''Secondary''': Thresher, Cheese maker, Fisherdwarf, Strand extractor, Knife user, Lasher, Mechanic, Bone doctor, Balance, Fighter, Knapper, Shearer, Spinner, Beekeeper, Climber, Dancer, Percussionist
+
Miner, Carpenter, Wood cutter, Mason, Bone doctor, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Soaper, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furance operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, all general combat and close combat skills (but not Dodger)
 +
 
 +
'''Agility''':
 +
 
 +
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)
 +
 
 +
'''Toughness''':
 +
 
 +
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills
 +
 
 +
'''Endurance''':
 +
 
 +
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid
  
'''''Agility''''':
+
'''Disease Resistance''':
:'''Primary''': Engraver, Animal trainer, Animal caretaker, Fish dissector, Animal dissector, Fish cleaner, Trapper, Tanner, Weaver, Alchemist, Clothier, Thresher, Cheese maker, Cook, Herbalist, Fisherdwarf, Strand extractor, Gem cutter, Gem setter, Wood crafter, Stone crafter, Bone carver, Knife user, Crossbowman, Bowyer, Lasher, Bowman, Blowgunner, Mechanic, Ambusher, Wound dresser, Surgeon, Bone doctor, Suturer, Crutch-walker, Comedian, Coordination, Balance, Fighter, Archer, Dodger, Knapper, Shearer, Spinner, Potter, Glazer, Beekeeper, Wax worker, Dancer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist, Bookbinder, Rider
 
:'''Secondary''': Wood cutter, Carpenter, Mason, Butcher, Brewer, Miller, Milker, Planter, Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Axeman, Swordsman, Maceman, Hammerman, Spearman, Shield user, Siege engineer, Pikeman, Thrower, Druid, Dyer, Swimmer, Intimidator, Wrestler, Striker, Kicker, Misc. object user, Presser, Climber, Gelder, Papermaker
 
  
'''''Toughness''''':
+
Nothing!
:'''Primary''': ''none''
 
:'''Secondary''': Miner, Animal trainer, Furnace operator, Axeman, Swordsman, Knife user, Maceman, Hammerman, Spearman, Shield user, Armor user, Siege operator, Pikeman, Lasher, Thrower, Druid, Wood burner, Lye maker, Soaper, Potash maker, Pump operator, Fighter, Biter, Striker, Kicker, Dodger, Misc. object user
 
  
'''''Endurance''''':
+
'''Recuperation''':
:'''Primary''': Druid, Climber
 
:'''Secondary''': Miner, Wood cutter, Mason, Animal trainer, Fish cleaner, Butcher, Miller, Thresher, Cheese maker, Milker, Planter, Furnace operator, Strand extractor, Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Glassmaker, Leatherworker, Armor user, Siege engineer, Siege operator, Mechanic, Crutch-walker, Wood burner, Lye maker, Soaper, Potash maker, Dyer, Pump operator, Swimmer, Wrestler, Biter, Dodger, Shearer, Spinner, Presser, Beekeeper, Gelder, Dancer, Wind instrumentalist, Percussionist
 
  
'''''Disease Resistance''''':
+
Swimming while drowning(Slow gain) {{Verify}}, Recovering from wounds {{Verify}}
:Nothing!
 
  
'''''Recuperation''''':
+
'''Analytical Ability''':
:Nothing!
 
  
'''''Analytical Ability''''':
+
Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker
:'''Primary''': Animal caretaker, Trapper, Alchemist, Siege engineer, Mechanic, Diagnostician, Appraiser, Organizer, Record keeper, Tracker, Tactician, Beekeeper, Critical thinker, Logician, Mathematician, Astronomer, Chemist
 
:'''Secondary''': Cheese maker, Cook, Furnace operator, Strand extractor, Gem cutter, Siege operator, Student, Knapper, Geographer, Optics engineer, Fluid engineer
 
  
'''''Focus''''':
+
'''Memory''':
:'''Primary''': Fisherdwarf, Concentration
 
:'''Secondary''': Crossbowman, Siege operator, Bowman, Blowgunner, Druid, Ambusher, Surgeon, Bone doctor, Suturer, Record keeper, Student, Discipline, Observer, Reader, Archer, Musician, Singer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist, Schemer
 
  
'''''Willpower''''':
+
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader
:'''Primary''': Discipline
 
:'''Secondary''': Miner, Wood cutter, Axeman, Swordsman, Knife user, Maceman, Hammerman, Spearman, Shield user, Armor user, Pikeman, Lasher, Thrower, Druid, Crutch-walker, Pump operator, Swimmer, Concentration, Fighter, Wrestler, Biter, Striker, Kicker, Dodger, Misc. object user, Climber, Rider
 
  
'''''Creativity''''':
+
'''Creativity''':
:'''Primary''': ''none''
 
:'''Secondary''': Carpenter, Engraver, Mason, Trapper, Weaver, Alchemist, Clothier, Cheese maker, Cook, Weaponsmith, Armorsmith, Metalsmith, Gem setter, Wood crafter, Stone crafter, Metal crafter, Glassmaker, Leatherworker, Bone carver, Siege engineer, Bowyer, Mechanic, Organizer, Liar, Comedian, Wordsmith, Writer, Poet, Tactician, Potter, Glazer, Wax worker, Musician, Singer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist, Schemer
 
  
'''''Intuition''''':
+
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer
:'''Primary''': ''none''
 
:'''Secondary''': Animal trainer, Alchemist, Diagnostician, Judge of Intent, Appraiser, Tracker, Observer, Wordsmith, Writer, Poet, Tactician, Schemer
 
  
'''''Patience''''':
+
'''Intuition''':
:'''Primary''': ''none''
 
:'''Secondary''': Animal trainer, Fisherdwarf, Concentration
 
  
'''''Memory''''':
+
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer
:'''Primary''': Student
 
:'''Secondary''': Animal caretaker, Herbalist, Diagnostician, Appraiser, Record keeper, Reader, Mathematician, Astronomer, Chemist, Geographer
 
  
'''''Linguistic Ability''''':
+
'''Focus''':
:'''Primary''': Persuader, Negotiator, Liar, Intimidator, Conversationalist, Comedian, Flatterer, Pacifier, Wordsmith, Writer, Poet, Reader, Speaker
 
:'''Secondary''': Consoler, Leader, Teacher
 
  
'''''Spatial Sense''''':
+
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills
:'''Primary''': Crossbowman, Siege operator, Bowman, Blowgunner, Ambusher, Observer, Archer, Knapper, Geographer, Optics engineer, Fluid engineer, Bookbinder
 
:'''Secondary''': Miner, Wood cutter, Carpenter, Engraver, Mason, Trapper, Weaver, Clothier, Weaponsmith, Armorsmith, Metalsmith, Gem cutter, Gem setter, Wood crafter, Stone crafter, Metal crafter, Glassmaker, Leatherworker, Bone carver, Axeman, Swordsman, Knife user, Maceman, Hammerman, Spearman, Shield user, Siege engineer, Bowyer, Pikeman, Lasher, Mechanic, Wound dresser, Surgeon, Bone doctor, Suturer, Crutch-walker, Swimmer, Tracker, Coordination, Fighter, Wrestler, Biter, Striker, Kicker, Dodger, Misc. object user, Shearer, Spinner, Potter, Glazer, Beekeeper, Wax worker, Climber, Dancer, Mathematician, Astronomer, Papermaker
 
  
'''''Musicality''''':
+
'''Willpower''':
:'''Primary''': Musician, Singer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist
 
:'''Secondary''': Dancer
 
  
'''''Kinesthetic Sense''''':
+
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills
:'''Primary''': Miner, Wood cutter, Carpenter, Engraver, Mason, Fish dissector, Animal dissector, Fish cleaner, Butcher, Tanner, Weaver, Brewer, Clothier, Miller, Thresher, Cheese maker, Milker, Cook, Planter, Herbalist, Furnace operator, Strand extractor, Weaponsmith, Armorsmith, Metalsmith, Gem cutter, Gem setter, Wood crafter, Stone crafter, Metal crafter, Glassmaker, Leatherworker, Bone carver, Axeman, Swordsman, Knife user, Maceman, Hammerman, Spearman, Shield user, Armor user, Bowyer, Pikeman, Lasher, Wound dresser, Surgeon, Bone doctor, Suturer, Crutch-walker, Wood burner, Lye maker, Soaper, Potash maker, Dyer, Pump operator, Swimmer, Coordination, Balance, Fighter, Wrestler, Biter, Striker, Kicker, Dodger, Misc. object user, Shearer, Spinner, Potter, Glazer, Presser, Wax worker, Climber, Gelder, Dancer, Papermaker, Rider
 
:'''Secondary''': Fisherdwarf, Crossbowman, Bowman, Blowgunner, Thrower, Ambusher, Intimidator, Comedian, Archer, Knapper, Beekeeper, Bookbinder
 
  
'''''Empathy''''':
+
'''Patience''':
:'''Primary''': Animal trainer, Druid, Judge of intent, Consoler, Leader, Teacher
 
:'''Secondary''': Animal caretaker, Wound dresser, Persuader, Negotiator, Conversationalist, Flatterer, Pacifier, Speaker, Rider
 
  
'''''Social Awareness''''':
+
Animal trainer, Fisherdwarf, Concentration
:'''Primary''': Schemer
 
:'''Secondary''': Persuader, Negotiator, Judge of intent, Organizer, Liar, Conversationalist, Flatterer, Consoler, Pacifier, Speaker, Leader, Teacher
 
  
== Dwarf attributes ==
+
'''Spatial Sense''':
  
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.bay12games.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.
+
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)
  
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
+
'''Kinesthetic Sense''':
 +
 
 +
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills
 +
 
 +
'''Linguistic Ability''':
 +
 
 +
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills)
 +
 
 +
'''Musicality''':
 +
 
 +
Nothing!
 +
 
 +
'''Empathy''':
  
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
+
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
  
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.
+
'''Social Awareness''':
  
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
+
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
  
== Training attributes ==  
+
== Dwarf Attributes ==
  
It would seem that various skills train various attributes at different rates. For physical attributes and Willpower, military training works best - it relatively quickly gives a dwarf some extra Agility and Strength, making them walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed).
+
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.  
  
According to [https://www.reddit.com/r/dwarffortress/comments/zquv8f/psa_you_can_build_a_gym_for_your_military_with/] Reddit post, strength and stamina can be trained via screw pumps reasonably quickly. The pumps don't have to be adjacent to any liquids, and dwarves will still operate them, pumping air.
+
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
  
Plant gathering trains Agility, Kinesthetic Sense, and Memory to a lesser degree. After a couple of years, plant gatherers become the faster dwarves in the fortress and are generally suitable for transfer to any demanding job.
+
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
  
Attributes are capped in Adventure mode and probably also in dwarf mode. Those caps are governed by {{token|MENT_ATT_CAP_PERC}} and {{token|PHYS_ATT_CAP_PERC}}. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in {{token|PHYS_ATT_RANGE}}, for example 1000 for most attributes for dwarves).  
+
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.
attribute_cap = starting_value + max {starting_value, median}
 
  
The speed of learning attributes is governed by "cost to improve" in {{token|PHYS_ATT_RATES}} and {{token|MENT_ATT_RATES}}. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact that sparring and individual combat drills train multiple skills at the same time.
+
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
  
==Standard ranges==
+
== Training Attributes ==  
  
The game comes pre-stocked with several sets of attribute ranges, some better than others. The signs that come after the numeral ranges indicate what level that range represents, but have no effect in and of themselves.
+
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed).
  
{|
+
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves).
|[0:0:0:0:0:0:0]                    || unattainable
+
attribute_cap = starting_value + max {starting_value, median}  
|-
 
|[0:100:200:300:400:450:500]        || ---
 
|-
 
|[0:400:600:750:800:900:1100]        || --
 
|-
 
|[150:600:800:900:1000:1100:1500]    || -
 
|-
 
|[200:700:900:1000:1100:1300:2000]  || Default
 
|-
 
|[450:950:1150:1250:1350:1550:2250]  || +
 
|-
 
|[700:1200:1400:1500:1600:1800:2500] || ++
 
|-
 
|[1250:1500:1750:2000:2500:3000:5000]|| +++
 
|-
 
|[5000:5000:5000:5000:5000:5000:5000]|| max
 
|}
 
  
{{Category|Game mechanics}}
+
The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.
[[ru:Attribute]]
 

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