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Editing Beast hunter

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{{dftext|This visitor has come to slay beasts.|7:1}}
 
{{dftext|This visitor has come to slay beasts.|7:1}}
[[File:beast_hunter_preview.png|thumb|260px|right|Kills monsters for a heavy price. Tames bears for fun.<br><small>''Art by DiegoGisbertLlorens''</small>]]
 
'''Beast hunters''' are [[visitor]]s that will visit and [[petition]] to stay in order to slay [[creature]]s in your above-ground [[surroundings]]. They may arrive in your fortress at any time, regardless of whether the fort has any [[locations]]. Their subterranean counterparts are the [[monster slayer]]s.
 
  
==Behavior==
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'''Beast hunters''' are [[visitor]]s that will visit and [[petition]] to stay in order to slay [[creature]]s in your above-ground [[surroundings]]. They may arrive in your fortress at any time, regardless of whether the fort has any [[locations]].  Their subterranean counterparts are the [[monster slayer]]s.
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==Behaviour==
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Beast hunters arrive with their own [[weapon]]s and [[armor]], as well as some degree of basic [[combat skill]]. If you accept their service, they will live among your dwarves like regular citizens, although they will spend all of their time either loitering around [[meeting hall]]s or prowling the surface, looking for animals to kill. Beast hunters cannot be assigned any labors, will not [[haul]] anything, and cannot be given orders, or be controlled by [[burrow]]s or other means-they're equivalent to a fortress' own [[hunter]]s in behavior, though unlike those latter, they won't immediately flee combat due to running out of [[crossbow]] [[bolt]]s if they're wielding melee weapons.  
 
Beast hunters arrive with their own [[weapon]]s and [[armor]], as well as some degree of basic [[combat skill]]. If you accept their service, they will live among your dwarves like regular citizens, although they will spend all of their time either loitering around [[meeting hall]]s or prowling the surface, looking for animals to kill. Beast hunters cannot be assigned any labors, will not [[haul]] anything, and cannot be given orders, or be controlled by [[burrow]]s or other means-they're equivalent to a fortress' own [[hunter]]s in behavior, though unlike those latter, they won't immediately flee combat due to running out of [[crossbow]] [[bolt]]s if they're wielding melee weapons.  
  

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