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{{Quality|Exceptional|21:35, 20 September 2016 (UTC)}}
{{Quality|Exceptional}}
 
 
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{{old|Bogeymen were updated with 0.47.01, are now restricted to certain evil regions and gained new powers}}
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[[File:Bogeyman Attack.png|thumb|286px|right|A group of bogeymen attacking a hapless adventurer.]]
 
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A '''bogeyman''' {{Tile|ñ|0:1}} is a procedurally generated [[night creature]] which attacks unwary [[adventurer mode|adventurers]] who [[Adventurer mode#Fast Travel|travel]] or [[Adventurer mode#Sleep|sleep]] outside at night alone. Both fast travelling and travelling normally on the local map trigger bogeymen. The bane of many a young adventurer, bogeymen can prove to be deadly foes for the inexperienced and the unprepared.  
[[File:bogeyman_sprite_preview.png|right]]A '''bogeyman''' {{Tile|ñ|0:1}} is a procedurally-generated [[night creature]] which is mostly known for attacking unwary [[adventurer mode|adventurers]] who [[Adventurer mode#Fast Travel|travel]] or [[Adventurer mode#Sleep|sleep]] outside at night, alone, within those [[Sphere|domains of evil affiliated with shadows or nightmares]] – both fast travelling and travelling normally on the local map trigger the appearance of bogeymen. The bane of many a young adventurer, bogeymen can prove to be deadly foes for the inexperienced and the unprepared.
 
 
 
Graphically, the default sprites that bogeymen use will be of black, mysterious-looking creatures that resemble the generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as [[megabeast]]s and [[demon]]s. However, given the fact that bogeymen can transform into other creatures, they can borrow other sprites as well.
 
  
 
== Characteristics ==
 
== Characteristics ==
[[File:bogeymen_transforming_anim.gif|thumb|275px|right|Two bogeymen transforming in the [[object testing arena]].]][[File:Bogeyman Attack.png|thumb|286px|right|A group of bogeymen attacking a hapless adventurer.]]A number of different types of bogeyman are procedurally generated at every world creation, similar to [[night troll]]s. Their numbers are normally dependent on world size, but can be directly controlled with [[advanced world generation]] if you prefer not having to deal with bogeymen, generating a world with "{{tt|Number of bogeymen types}}" set to {{tt|0}} in advanced world generation will ensure that no bogeymen exist in your world.  
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A number of different types of bogeyman are procedurally generated at every world creation, similar to [[night troll]]s. Their numbers are normally dependent on world size, but can be directly controlled with [[advanced world generation]] - if you prefer not having to deal with bogeymen, generating a world with "{{tt|Number of bogeymen types}}" set to {{tt|0}} in advanced world generation will ensure that no bogeymen exist in your world.  
  
While procedurally generated, bogeymen all possess certain characteristics in common. They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, some bogeymen are generated with wings and thus have the ability to fly, but this doesn't usually affect adventurers unless they too can fly. Others might be generated with appendages such as horns which can be used to gore the bogeyman's prey. All bogeymen are intelligent creatures, and reading their description will reveal the bogeyman "hurls vicious insults constantly". Bogeymen are restricted to regions aligned with [[demon]]ic evil, particularly the [[sphere]]s of nightmares or darkness. Bogeymen can be summoned by [[necromancer]]s with the appropriate [[secret]]s, and by nightmare-aligned [[demon]]s.
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While procedurally generated, bogeymen all possess certain characteristics in common. They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, some bogeymen are generated with wings and thus have the ability to fly, but this doesn't usually affect adventurers unless they too can fly. Others might be generated with appendages such as horns which can be used to gore the bogeyman's prey. All bogeymen are intelligent creatures and reading their description will reveal the bogeyman "hurls vicious insults constantly". While evil, bogeymen are not restricted to evil regions and can appear anywhere.
  
Bogeymen are by far the smallest of all night creatures (save transformed small creatures), ranging from 10,000 cm³ to 20,000 cm³, making the largest bogeymen only as big as a [[kobold]]. However, this doesn't mean they should be underestimated; all bogeymen possess Expert [[skill]] in [[wrestling]], [[Combat skill|biting, fighting, striking, kicking, dodging]] and [[Observer|observing]], on top of being one of the most agile types of creature in the game, which makes them exceptionally hard to hit. Bogeymen can [[Amphibious|breathe underwater]], [[No Exert|feel no exertion]], [[No Stun|cannot be stunned]] and are [[No Pain|immune to pain]], nausea, dizziness and fevers. Bogeymen need no food, water or sleep to survive, nor do they need to breathe, meaning they cannot be drowned or strangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]] value of 2,000; due to not existing in [[Fortress mode]], bogeymen never get to destroy buildings or interact with [[trap]]s, and they don't possess the necessary tokens to be [[Animal trainer|trained]] even if they did spawn in fortresses.
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Bogeymen are by far the smallest of all night creatures (save transformed small creatures), ranging from 10,000 cm³ to 20,000 cm³, making the largest bogeymen only as big as a [[kobold]]. However, this doesn't mean they should be underestimated; all bogeymen possess Expert [[skill]] in [[wrestling]], [[Combat skill|biting, fighting, striking, kicking, dodging]] and [[Observer|observing]], on top of being one of the most agile types of creature in the game, which makes them exceptionally hard to hit. Bogeymen can [[Amphibious|breathe underwater]], [[No Exert|feel no exertion]], [[No Stun|cannot be stunned]] and are [[No Pain|immune to pain]], nausea, dizziness and fevers. Bogeymen need no food, water or sleep to survive, nor do they need to breathe, meaning they cannot be drowned or strangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]] value of 2,000; due to not existing in [[fortress mode]], bogeymen never get to destroy buildings or interact with [[trap]]s, and they don't possess the necessary tokens to be [[Animal trainer|trained]] even if they did spawn in fortresses.
  
Bogeymen have the powers to transform into animals, as well as to 'call upon the night' and summon other creatures – including more bogeymen! They do this, presumably, by using the [[Interaction_token#I_EFFECT|Summon interaction]]. This can make even a single bogeyman quickly turn into several, which then each begin to summon wild animals such as [[DF2014:Tiger|tigers]]. More research needs to be done on the exact limitations of these abilities, and exact data is difficult to extrapolate due to summon interactions being both new and difficult to reverse engineer.
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Bogeymen dissolve into harmless smoke shortly after being killed. Severed body parts can be picked up but they too vaporize quickly. However, it is sometimes possible to keep them if you pick them up and fast-travel away before they start smoking. They can't be animated by [[necromancer]]s.
  
Bogeymen dissolve into harmless smoke shortly after being killed. Severed body parts can be picked up, but they, too, vaporize quickly. However, it is sometimes possible to keep them if you pick them up and fast-travel away before they start smoking. They can't be animated by [[necromancer]]s.
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During a bogeyman attack, the "give up" option in the {{k|Esc}} screen becomes {{DFtext|Give in to the night.|7:1}} Selecting this will end the game immediately. If you end the game in this way, you will be described in [[Legends|Legends mode]] as having {{DFtext|died in the dark.|7:0}}
  
During a bogeyman attack, the "give up" option in the {{k|Esc}} screen becomes {{DFtext|Give in to the night.|7:1}} Selecting this will end the game immediately – if you end the game in this way, you will be described in [[legends mode]] as having {{DFtext|died in the dark.|7:0}}
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Some dwarves [[Preferences|like]] bogeymen for their ''terror-inspiring antics''.
  
Bogeymen summoned in fortress mode are friendly.
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== Avoiding bogeymen ==
  
Some dwarves [[Preferences|like]] bogeymen for their ''terror-inspiring antics''.
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Fortunately, adventurers are not doomed to face bogeymen every time night falls. In fact, bogeymen can be avoided entirely by:
  
== Avoiding bogeymen ==
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#Being accompanied by at least one [[Adventure mode#Companions|companion]]. However, if you go to sleep, there is a chance the companions will wander, even if you ask them to wait.<br />
Bogeymen can be avoided by not traveling in evil, nightmare-aligned regions, and having a companion is no longer necessary to avoid them.  
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#Sleeping/waiting the night away inside a shelter (see below).<br />
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#Sleeping/waiting/travelling [[Caverns|underground]] or in the more desolate [[biome|biomes]], such as [[mountain|mountains]], [[desert|deserts]], [[beach|beaches]], [[ocean|oceans]] and [[lake|lakes]].
  
When you are [[ambush]]ed by bogeymen, you will get the message:
 
  
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When you are [[ambush|ambushed]] by bogeymen, you will get the message:
 
{{gametext|You are surrounded by incessant cackling.|5:1}}
 
{{gametext|You are surrounded by incessant cackling.|5:1}}
 
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A turn after receiving this message, 4-6 bogeymen will begin spawning around you.
A turn after receiving this message, 4–6 bogeymen will begin spawning around you.
 
  
 
If you try to travel or sleep/wait while at least one of the bogeymen is still alive, you will receive the message:
 
If you try to travel or sleep/wait while at least one of the bogeymen is still alive, you will receive the message:
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{{gametext|You are still surrounded by cackling.|5:1}}
  
{{gametext|You are still surrounded by cackling.|5:1}}
 
  
Interestingly, bogeymen will be friendly towards creatures with the {{token|NOFEAR}} token. Playing as one of those will make you totally safe from bogeymen; in an modded game, the (three currently) available creatures with this token are humanoid arachnid people: the [[bark scorpion man]], the [[brown recluse spider man]], and the [[jumping spider man]]. It doesn't prevent bogeyman encounters, however; sleeping in the wilderness may still result in getting surrounded by cackling, and the bogeymen will still teleport towards you, as well as prevent you from sleeping or traveling.
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Interestingly, bogeymen will be friendly towards creatures with the {{token|NOFEAR}} token. Playing as one of those will make you totally safe from bogeymen; in the vanilla game, the (three currently) available creatures with this token are humanoid arachnid people: the [[bark scorpion man]], the [[brown recluse spider man]], and the [[jumping spider man]]. It doesn't prevent bogeyman encounters, however; sleeping in the wilderness may still result in getting surrounded by cackling, and the bogeymen will still teleport towards you, as well as prevent you from sleeping or traveling.
  
 
Bogeymen will ambush [[werebeasts]], and are as unfriendly as anyone else toward them, but will vanish on their own within the game hour.
 
Bogeymen will ambush [[werebeasts]], and are as unfriendly as anyone else toward them, but will vanish on their own within the game hour.
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=== Killing them all ===
 
=== Killing them all ===
The most obvious solution. However, it is probably the most difficult one for inexperienced adventurers, and anyone who attempts to do this should be well prepared. Once your adventurer becomes skilled, this will become a usually trivial task, but don't underestimate their blows. See the "Fighting bogeymen" section for more information.
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The most obvious solution. However it is probably the most difficult one for inexperienced adventurers, and anyone who attempts to do this should be well prepared. Once your adventurer becomes skilled, this will become a trivial task. See the "Fighting bogeymen" section for more information.
  
 
=== Surviving until dawn ===
 
=== Surviving until dawn ===
Bogeymen will be [[smoke|vaporized]] by the [[The Sun|morning sun]], so if you can't kill them but are able to run away from them or dodge/block their attacks well, you have another option: keep on doing that until dawn breaks. Unfortunately, this can take quite a while, depending on the time of night you were ambushed.
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Bogeymen will be [[smoke|vaporized]] by the [[The Sun|morning sun]], so if you can't kill them but are able to run away from them or dodge/block their attacks well, you have another option: keep on doing that until dawn breaks. Unfortunately, this can take quite a while, depending on the time of night you were ambushed.
  
 
=== Entering a shelter ===
 
=== Entering a shelter ===
"Shelter" here refers to (non-ruined) buildings, (currently used) paved roads, (inhabited or uninhabited) lairs (including shrines and labyrinths) and [[cave|caves]]. Seeking refuge in such a place will make the bogeymen disappear in a puff of smoke. Incidentally, this was one of the reasons why townspeople encouraged you to spend the night in their homes. You can find the nearest shelter by examining the map in your {{k|Q}}uest Log.  
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"Shelter" here refers to (non-ruined) buildings, (inhabited or uninhabited) lairs (including shrines and labyrinths) and [[cave|caves]]. Seeking refuge in such a place will make the bogeymen disappear in a puff of smoke. Incidentally, this is one of the reasons why townspeople encourage you to spend the night in their homes. You can find the nearest shelter by examining the map in your {{k|Q}}uest Log.  
  
 
Once you succeed in doing one of the above, you'll get the message:
 
Once you succeed in doing one of the above, you'll get the message:
 
{{gametext|The cackling fades away.|5:1}}
 
{{gametext|The cackling fades away.|5:1}}
and then you can get back to adventuring. They will not attack again for the rest of the night.
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and then you can get back to adventuring.
  
 
Note that even if you successfully defeat bogeymen using any of the three methods described above, you can never get rid of them permanently, as they will ambush you again some other night if you do not take precautions.
 
Note that even if you successfully defeat bogeymen using any of the three methods described above, you can never get rid of them permanently, as they will ambush you again some other night if you do not take precautions.
  
 
== Fighting bogeymen ==
 
== Fighting bogeymen ==
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Bogeymen are tough because they have very high agility, giving them a high speed and are naturally skilled in unarmed combat and dodging, so their punches hurt and they are difficult to hit. With low weapon skills you'll have a hard time hitting them, but once you can hit them they become very easy to kill. If you know how to fight them effectively, they will go down surprisingly easily. Here are a few tips for fighting them:
 
Bogeymen are tough because they have very high agility, giving them a high speed and are naturally skilled in unarmed combat and dodging, so their punches hurt and they are difficult to hit. With low weapon skills you'll have a hard time hitting them, but once you can hit them they become very easy to kill. If you know how to fight them effectively, they will go down surprisingly easily. Here are a few tips for fighting them:
  
*A [[shield]] is invaluable, as getting hit can break your bones and quickly spell your death. Ditto for some [[armor]].
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*Don't panic. Always know where your towel is. Carefully planned maneuvering is the key to survival.
*Legendary [[weapon skill]] or near is highly recommended to help overcome their dodging.  
 
*Carefully planned maneuvering is the key to survival.
 
 
*Use your [[size]] to your advantage. Bogeymen are surprisingly small relative to the playable races available in unmodded games. Set your combat preference to '''charge''', and you will knock them over every time you strike. This can easily give you the upper hand in battle, as being prone slows bogeymen down and gives you more time to act.
 
*Use your [[size]] to your advantage. Bogeymen are surprisingly small relative to the playable races available in unmodded games. Set your combat preference to '''charge''', and you will knock them over every time you strike. This can easily give you the upper hand in battle, as being prone slows bogeymen down and gives you more time to act.
 
*Wrestling moves will usually work. Bogeymen are so small that they have a hard time breaking wrestling holds from the other races. They do not feel pain so breaking bones will not disable them, but breaking a leg will slow them down.
 
*Wrestling moves will usually work. Bogeymen are so small that they have a hard time breaking wrestling holds from the other races. They do not feel pain so breaking bones will not disable them, but breaking a leg will slow them down.
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Despite what your imagination might imply, bogeymen are actually organic creatures. This means that they can be killed by damage to the brain, beheading, bisection (the separation of the lower body from the upper body) and excessive blood loss, and it is also generally easy to sever limbs and break bones. However, like a number of other night creatures, bogeymen do not feel pain and do not breathe, so they do not receive pain-related penalties or die from suffocation. This means that the most effective [[weapon]]s to use against them are edged weapons. With sufficient weapon skill, it is easy to score a hit that will sever a limb or puncture a vital organ such as the heart. Due to their small size, it is also easy to chop off the head or the lower body, killing the bogeyman instantly.
 
Despite what your imagination might imply, bogeymen are actually organic creatures. This means that they can be killed by damage to the brain, beheading, bisection (the separation of the lower body from the upper body) and excessive blood loss, and it is also generally easy to sever limbs and break bones. However, like a number of other night creatures, bogeymen do not feel pain and do not breathe, so they do not receive pain-related penalties or die from suffocation. This means that the most effective [[weapon]]s to use against them are edged weapons. With sufficient weapon skill, it is easy to score a hit that will sever a limb or puncture a vital organ such as the heart. Due to their small size, it is also easy to chop off the head or the lower body, killing the bogeyman instantly.
  
*Whatever you do, don't allow yourself to get surrounded. If a group of bogeymen are approaching you from one direction, move in the opposite direction. This generally leads to them approaching you in a line rather than a group, as the fastest bogeyman reaches you first. Thus you can fight them one at a time if you are fast enough.  
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*Whatever you do, don't allow yourself to get surrounded. If a group a bogeymen are approaching you from one direction, move in the opposite direction. This generally leads to them approaching you in a line rather than a group, as the fastest bogeyman reaches you first. Thus you can fight them one at time if you are fast enough.  
*Don't let bogeymen get the initiative. If you let the bogeyman attack you, their skilled punches will likely break a bone and you'll be dead. So you should charge at one, attack it and run away before it has the chance to strike back.   
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*Don't let bogeymen get the initiative. If you let the bogeyman attack you their skilled punches will likely break a bone and you'll be dead. So you should charge at one, attack it and run away before it has the chance to strike back.   
*If the odds are against you, don't hesitate to flee. Remember that you don't need to kill bogeymen to get rid of them you just have to survive the night or enter a shelter. Thus you should try to run in the direction of the nearest [[town]], [[fortress]], [[cave]] or [[lair]]. If you have a high enough speed, running away should actually be quite easy, as the bogeymen won't be able to catch up with you despite their constant teleportation. If a bogeyman manages to get too close to you, charge at it to knock it over and slow it down, and then continue running.
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*If the odds are against you, don't hesitate to flee. Remember that you don't need to kill bogeymen to get rid of them - you just have to survive the night or enter a shelter. Thus you should try to run in the direction of the nearest town, fortress, cave or lair. If you have a high enough speed, running away should actually be quite easy, as the bogeymen won't be able to catch up with you despite their constant teleportation. If a bogeyman manages to get too close to you, charge at it to knock it over and slow it down, and then continue running.
 
*Above all, remember that [[Losing|losing is fun]]!
 
*Above all, remember that [[Losing|losing is fun]]!
  
[[File:bogeyman2.png|thumb|300px|center|A drawing of bogeymen.<br />''Art by kruggsmash'']]
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{{gamedata|title=Example raws (as extracted from world.dat)|[OBJECT:CREATURE]
  
{{gamedata|title=Example raws (as extracted from world.dat in version [[DF2014:Release_information/0.47.04|0.47.04]])|[CREATURE:NIGHT_CREATURE_16]
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[CREATURE:NIGHT_CREATURE_19]
 
[NAME:bogeyman:bogeymen:bogeyman]
 
[NAME:bogeyman:bogeymen:bogeyman]
 
[CASTE_NAME:bogeyman:bogeymen:bogeyman]
 
[CASTE_NAME:bogeyman:bogeymen:bogeyman]
 
[GENERATED]
 
[GENERATED]
[ATTACK_TRIGGER:50:5000:50000]
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[ATTACK_TRIGGER:20:0:0]
 
[NIGHT_CREATURE_BOGEYMAN]
 
[NIGHT_CREATURE_BOGEYMAN]
[NATURAL_SKILL:WRESTLING:6]
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[NATURAL_SKILL:WRESTLING:9]
[NATURAL_SKILL:BITE:6]
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[NATURAL_SKILL:BITE:9]
[NATURAL_SKILL:MELEE_COMBAT:6]
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[NATURAL_SKILL:MELEE_COMBAT:9]
[NATURAL_SKILL:GRASP_STRIKE:6]
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[NATURAL_SKILL:GRASP_STRIKE:9]
[NATURAL_SKILL:STANCE_STRIKE:6]
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[NATURAL_SKILL:STANCE_STRIKE:9]
[NATURAL_SKILL:DODGING:6]
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[NATURAL_SKILL:DODGING:9]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
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[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
 
[CAN_LEARN]
 
[CAN_LEARN]
 
[CAN_SPEAK]
 
[CAN_SPEAK]
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[FANCIFUL]
 
[FANCIFUL]
 
[AMPHIBIOUS]
 
[AMPHIBIOUS]
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[PETVALUE:2000]
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[GRASSTRAMPLE:20]
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[BUILDINGDESTROYER:2]
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[ALL_ACTIVE]
 
[SWIMS_INNATE]
 
[SWIMS_INNATE]
[NONAUSEA]
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[TRAPAVOID]
[NOEXERT]
 
[NO_DIZZINESS]
 
 
[NOPAIN]
 
[NOPAIN]
 
[NOSTUN]
 
[NOSTUN]
[PETVALUE:2000]
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[NONAUSEA]
[ALL_ACTIVE]
 
 
[NOFEAR]
 
[NOFEAR]
[NO_FEVERS]
 
[LARGE_PREDATOR]
 
[SPHERE:MISERY]
 
[SPHERE:NIGHT]
 
[SPHERE:NIGHTMARES]
 
[BODY_SIZE:0:0:14000]
 
[CREATURE_TILE:164]
 
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TRUNK:RCP_2_EYES:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP_SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS]
 
[CANOPENDOORS]
 
[EQUIPS]
 
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
 
[REMOVE_MATERIAL:HAIR]
 
[REMOVE_MATERIAL:SKIN]
 
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
 
[REMOVE_TISSUE:HAIR]
 
[REMOVE_TISSUE:SKIN]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
 
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
 
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
 
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
 
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
 
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
 
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
 
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
 
[HAS_NERVES]
 
[NOBREATHE]
 
[HOMEOTHERM:10040]
 
[NO_UNIT_TYPE_COLOR]
 
[COLOR:0:0:1]
 
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
 
[TL_MAJOR_ARTERIES]
 
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
 
[STATE_COLOR:ALL:DARK_INDIGO]
 
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
 
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
 
[ATTACK_SKILL:GRASP_STRIKE]
 
[ATTACK_VERB:punch:punches]
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_PREPARE_AND_RECOVER:2:2]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
 
[ATTACK_SKILL:STANCE_STRIKE]
 
[ATTACK_VERB:kick:kicks]
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_PREPARE_AND_RECOVER:2:2]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_FLAG_BAD_MULTIATTACK]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
 
[ATTACK_SKILL:BITE]
 
[ATTACK_VERB:bite:bites]
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_PREPARE_AND_RECOVER:2:2]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_FLAG_CANLATCH]
 
[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
 
[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
 
[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
 
[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]
 
[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]
 
[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]
 
[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
 
[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
 
[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
 
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]
 
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
 
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
 
[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
 
[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
 
[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
 
[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]
 
[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]
 
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]
 
[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
 
[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
 
[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
 
[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]
 
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]
 
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]
 
[CAN_DO_INTERACTION:BOGEYMAN_POLYMORPH]
 
[CDI:ADV_NAME:Transform]
 
[CDI:TARGET:A:SELF_ONLY]
 
[CDI:USAGE_HINT:DEFEND]
 
[CDI:WAIT_PERIOD:100]
 
[DESCRIPTION:A small skinless humanoid.  It has a curling trunk and it hurls vicious insults constantly.  Now you will know why you fear the night.]
 
[PREFSTRING:terror-inspiring antics]
 
 
[CREATURE:NIGHT_CREATURE_17]
 
[NAME:bogeyman:bogeymen:bogeyman]
 
[CASTE_NAME:bogeyman:bogeymen:bogeyman]
 
[GENERATED]
 
[ATTACK_TRIGGER:50:5000:50000]
 
[NIGHT_CREATURE_BOGEYMAN]
 
[NATURAL_SKILL:WRESTLING:6]
 
[NATURAL_SKILL:BITE:6]
 
[NATURAL_SKILL:MELEE_COMBAT:6]
 
[NATURAL_SKILL:GRASP_STRIKE:6]
 
[NATURAL_SKILL:STANCE_STRIKE:6]
 
[NATURAL_SKILL:DODGING:6]
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
 
[CAN_LEARN]
 
[CAN_SPEAK]
 
[NO_GENDER]
 
[CLUSTER_NUMBER:4:6]
 
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
 
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
 
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
 
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
 
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
 
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
 
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
 
[PERSONALITY:BASHFUL:0:0:0]
 
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
 
[PERSONALITY:FRIENDLINESS:0:0:0]
 
[PERSONALITY:ASSERTIVENESS:100:100:100]
 
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
 
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
 
[PERSONALITY:GRATITUDE:0:0:0]
 
[PERSONALITY:TRUST:0:0:0]
 
[PERSONALITY:ALTRUISM:0:0:0]
 
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
 
[PERSONALITY:CRUELTY:100:100:100]
 
[PERSONALITY:HUMOR:100:100:100]
 
[NO_DRINK]
 
[NO_EAT]
 
[NO_SLEEP]
 
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 
[LARGE_PREDATOR]
 
[EVIL]
 
[SUPERNATURAL]
 
[FANCIFUL]
 
[AMPHIBIOUS]
 
[SWIMS_INNATE]
 
[NONAUSEA]
 
 
[NOEXERT]
 
[NOEXERT]
 
[NO_DIZZINESS]
 
[NO_DIZZINESS]
[NOPAIN]
 
[NOSTUN]
 
[PETVALUE:2000]
 
[ALL_ACTIVE]
 
[NOFEAR]
 
 
[NO_FEVERS]
 
[NO_FEVERS]
 
[LARGE_PREDATOR]
 
[LARGE_PREDATOR]
 
[SPHERE:MISERY]
 
[SPHERE:MISERY]
 
[SPHERE:NIGHT]
 
[SPHERE:NIGHT]
[SPHERE:NIGHTMARES]
+
[BODY_SIZE:0:0:12000]
[BODY_SIZE:0:0:14000]
 
 
[CREATURE_TILE:164]
 
[CREATURE_TILE:164]
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TWO_FLIGHTLESS_WINGS:RCP_2_EYES:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP_SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS]
+
[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_2_HEAD_HORNS:RCP_1_EYE:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP:SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS:RCP_1_EYELID]
 
[CANOPENDOORS]
 
[CANOPENDOORS]
 
[EQUIPS]
 
[EQUIPS]
Line 314: Line 159:
 
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
 
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
 
[REMOVE_TISSUE:HAIR]
 
[REMOVE_TISSUE:HAIR]
 +
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
 +
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
 
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
 
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
Line 320: Line 167:
 
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
 
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
 
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
+
[TENDRONS:LOCAL_CREATURE_MAT:SINEW:200]
 
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
 
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
 
[HAS_NERVES]
 
[HAS_NERVES]
 
[NOBREATHE]
 
[NOBREATHE]
[HOMEOTHERM:10040]
+
[HOMEOTERM:10040]
 
[SELECT_MATERIAL:SKIN]
 
[SELECT_MATERIAL:SKIN]
 
[STATE_COLOR:ALL_SOLID:SLATE_GRAY]
 
[STATE_COLOR:ALL_SOLID:SLATE_GRAY]
Line 330: Line 177:
 
[COLOR:0:0:1]
 
[COLOR:0:0:1]
 
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
+
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
 
[TL_MAJOR_ARTERIES]
 
[TL_MAJOR_ARTERIES]
 
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:DARK_INDIGO]
 
 
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
 
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
 
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
 
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
Line 350: Line 196:
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_FLAG_BAD_MULTIATTACK]
 
[ATTACK_FLAG_BAD_MULTIATTACK]
 +
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
 +
[ATTACK_SKILL:BITE]
 +
[ATTACK_VERB:gore:gores]
 +
[ATTACK_CONTACT_PERC:5]
 +
[ATTACK_PENETRATION_PERC:100]
 +
[ATTACK_PREPARE_AND_RECOVER:2:2]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_PRIORITY:MAIN]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
 
[ATTACK_SKILL:BITE]
 
[ATTACK_SKILL:BITE]
Line 355: Line 209:
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_PREPARE_AND_RECOVER:2:2]
 
[ATTACK_PREPARE_AND_RECOVER:2:2]
 +
[ATTACK_FLAG_WITH]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_FLAG_CANLATCH]
 
[ATTACK_FLAG_CANLATCH]
Line 365: Line 220:
 
[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
 
[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
 
[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
 
[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
+
[GAIT:WALK:Jog:900:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]
+
[GAIT:WALK:Walk:800:NO_BUILD_UP:0]
 
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
 
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
 
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
 
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
Line 381: Line 236:
 
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]
 
[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]
 
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]
 
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]
[CAN_DO_INTERACTION:BOGEYMAN_POLYMORPH]
+
[DESCRIPTION:A small one-eyed humanoid. It has two broad horns and it hurls vicious insults constantly. Its slate gray skin is sleek and smooth. Now you will know why you fear the night.]
[CDI:ADV_NAME:Transform]
 
[CDI:TARGET:A:SELF_ONLY]
 
[CDI:USAGE_HINT:DEFEND]
 
[CDI:WAIT_PERIOD:100]
 
[DESCRIPTION:A small humanoid with lidless eyes. It has thin wings of stretched skin and it hurls vicious insults constantly. Its slate gray skin is sleek and smooth. Now you will know why you fear the night.]
 
 
[PREFSTRING:terror-inspiring antics]
 
[PREFSTRING:terror-inspiring antics]
 
}}
 
}}

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