v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Cage
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 109: | Line 109: | ||
Another easy way to quickly empty cages is to simply send the imprisoned creatures to a pasture, where your squad can slaughter them. | Another easy way to quickly empty cages is to simply send the imprisoned creatures to a pasture, where your squad can slaughter them. | ||
− | (Your | + | (Your dwarfs can drag every goblin except thieves). |
− | The easiest way is to place the pasture right next to the cages and let | + | The easiest way is to place the pasture right next to the cages and let our dwarves shoot them down. This way you can kill the thieves and monsters too. |
Another fun method is to put a 1×1 pasture in the middle of your barracks. Next, tell a squad to kill the target creature in the cage and watch them line up around the prisoner. Finally, assign the prisoner to the pasture in the middle of the barracks. A dwarf will be along shortly to drag the prisoner from the stockpile to the pasture, while your squad beats on them en route. Even thieves that can't be dragged are still mobbed by your squad waiting as soon as the cage is opened. | Another fun method is to put a 1×1 pasture in the middle of your barracks. Next, tell a squad to kill the target creature in the cage and watch them line up around the prisoner. Finally, assign the prisoner to the pasture in the middle of the barracks. A dwarf will be along shortly to drag the prisoner from the stockpile to the pasture, while your squad beats on them en route. Even thieves that can't be dragged are still mobbed by your squad waiting as soon as the cage is opened. |